tdesktop/Telegram/SourceFiles/ui/widgets/gradient_round_button.cpp

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/widgets/gradient_round_button.h"
#include "ui/image/image_prepare.h"
#include "styles/style_boxes.h"
namespace Ui {
GradientButton::GradientButton(QWidget *widget, QGradientStops stops)
: RippleButton(widget, st::defaultRippleAnimation)
, _stops(std::move(stops)) {
}
void GradientButton::paintEvent(QPaintEvent *e) {
QPainter p(this);
validateBg();
p.drawImage(0, 0, _bg);
paintGlare(p);
const auto ripple = QColor(0, 0, 0, 36);
paintRipple(p, 0, 0, &ripple);
}
void GradientButton::paintGlare(QPainter &p) {
if (!_glare.glare.birthTime) {
return;
}
const auto progress = _glare.progress(crl::now());
const auto x = (-_glare.width) + (width() + _glare.width * 2) * progress;
const auto h = height();
const auto edgeWidth = _glare.width + st::roundRadiusLarge;
if (x > edgeWidth && x < (width() - edgeWidth)) {
p.drawTiledPixmap(x, 0, _glare.width, h, _glare.pixmap, 0, 0);
} else {
auto frame = QImage(
QSize(_glare.width, h) * style::DevicePixelRatio(),
QImage::Format_ARGB32_Premultiplied);
frame.setDevicePixelRatio(style::DevicePixelRatio());
frame.fill(Qt::transparent);
{
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auto q = QPainter(&frame);
q.drawTiledPixmap(0, 0, _glare.width, h, _glare.pixmap, 0, 0);
q.setCompositionMode(QPainter::CompositionMode_DestinationIn);
q.drawImage(-x, 0, _bg, 0, 0);
}
p.drawImage(x, 0, frame);
}
}
void GradientButton::validateBg() {
const auto factor = devicePixelRatio();
if (!_bg.isNull()
&& (_bg.devicePixelRatio() == factor)
&& (_bg.size() == size() * factor)) {
return;
}
_bg = QImage(size() * factor, QImage::Format_ARGB32_Premultiplied);
_bg.setDevicePixelRatio(factor);
auto p = QPainter(&_bg);
auto gradient = QLinearGradient(QPointF(0, 0), QPointF(width(), 0));
gradient.setStops(_stops);
p.fillRect(rect(), gradient);
p.end();
_bg = Images::Round(std::move(_bg), ImageRoundRadius::Large);
}
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void GradientButton::setGlarePaused(bool paused) {
_glare.paused = paused;
}
void GradientButton::validateGlare() {
_glare.validate(
st::premiumButtonFg->c,
[=] { update(); },
st::gradientButtonGlareTimeout,
st::gradientButtonGlareDuration);
}
void GradientButton::startGlareAnimation() {
validateGlare();
}
} // namespace Ui