seppuku/src/main/java/me/rigamortis/seppuku/impl/module/player/AutoEatModule.java

130 lines
5.3 KiB
Java

package me.rigamortis.seppuku.impl.module.player;
import me.rigamortis.seppuku.api.event.EventStageable;
import me.rigamortis.seppuku.api.event.player.EventPlayerUpdate;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.value.Value;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Items;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
/**
* @author noil
*/
public final class AutoEatModule extends Module {
public final Value<Float> hunger = new Value<Float>("Hunger", new String[]{"food", "h"}, "The amount of hunger needed to acquire some food", 9.0f, 0.0f, 20.0f, 0.5f);
public final Value<Integer> forcedSlot = new Value<Integer>("Slot", new String[]{"s"}, "The hot-bar slot to put the food into (45 for offhand)", 43, 0, 43, 1);
public final Value<Boolean> gapples = new Value<Boolean>("Gapples", new String[]{"gap", "gapple", "goldenapple", "goldenapples"}, "Allow eating golden apples for food", false);
private int previousHeldItem = -1;
private int foodSlot = -1;
public AutoEatModule() {
super("AutoEat", new String[]{"Eat", "AutoFeed"}, "Automatically swaps & eats food when hunger is below the set threshold", "NONE", -1, ModuleType.PLAYER);
}
@Override
public String getMetaData() {
return "" + this.getFoodCount();
}
@Listener
public void onPlayerUpdate(EventPlayerUpdate event) {
if (event.getStage() != EventStageable.EventStage.PRE)
return;
final Minecraft mc = Minecraft.getMinecraft();
if (mc.player == null)
return;
if (mc.player.getFoodStats().getFoodLevel() < this.hunger.getValue()) {
this.foodSlot = this.findFood();
}
if (this.foodSlot != -1) {
if (this.forcedSlot.getValue() != 45) { // we aren't trying to put it in the offhand
if (this.previousHeldItem == -1) {
this.previousHeldItem = mc.player.inventory.currentItem;
}
if (this.foodSlot < 36) {
mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.QUICK_MOVE, mc.player); // last hot-bar slot
mc.playerController.windowClick(0, this.foodSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.PICKUP, mc.player);
mc.player.inventory.currentItem = this.forcedSlot.getValue() - 36;
} else {
mc.player.inventory.currentItem = this.foodSlot - 36; // in the hot-bar, so remove the inventory offset
}
} else { // we need this notch apple in the offhand
if (!(mc.player.getHeldItemOffhand().getItem() instanceof ItemFood)) {
mc.playerController.windowClick(0, 45, 0, ClickType.QUICK_MOVE, mc.player); // offhand slot
mc.playerController.windowClick(0, this.foodSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player);
}
}
if (mc.player.getFoodStats().getFoodLevel() >= this.hunger.getValue()) {
mc.gameSettings.keyBindUseItem.pressed = false;
if (this.previousHeldItem != -1) {
mc.player.inventory.currentItem = this.previousHeldItem;
}
this.foodSlot = -1;
this.previousHeldItem = -1;
} else {
mc.displayGuiScreen(null);
mc.gameSettings.keyBindUseItem.pressed = true;
}
}
}
private int findFood() {
float bestSaturation = -1;
int bestFoodSlot = -1;
for (int slot = 44; slot > 8; slot--) {
ItemStack itemStack = Minecraft.getMinecraft().player.inventoryContainer.getSlot(slot).getStack();
if (itemStack.isEmpty())
continue;
if (this.isFoodItem(itemStack.getItem())) {
float saturation = ((ItemFood) itemStack.getItem()).getSaturationModifier(itemStack);
if (saturation > bestSaturation) {
bestSaturation = saturation;
bestFoodSlot = slot;
}
}
}
return bestFoodSlot;
}
private int getFoodCount() {
int food = 0;
if (Minecraft.getMinecraft().player == null)
return food;
for (int i = 0; i < 45; i++) {
final ItemStack stack = Minecraft.getMinecraft().player.inventory.getStackInSlot(i);
if (!stack.isEmpty() && this.isFoodItem(stack.getItem())) {
food += stack.getCount();
}
}
return food;
}
private boolean isFoodItem(Item item) {
if (!(item instanceof ItemFood))
return false; // is not of ItemFood class
if (this.gapples.getValue())
return item == Items.GOLDEN_APPLE;
return item != Items.GOLDEN_APPLE && item != Items.CHORUS_FRUIT && item != Items.ROTTEN_FLESH && item != Items.POISONOUS_POTATO && item != Items.SPIDER_EYE;
}
}