318 lines
14 KiB
Java
318 lines
14 KiB
Java
package me.rigamortis.seppuku.impl.module.world;
|
|
|
|
import me.rigamortis.seppuku.Seppuku;
|
|
import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
|
|
import me.rigamortis.seppuku.api.module.Module;
|
|
import me.rigamortis.seppuku.api.task.rotation.RotationTask;
|
|
import me.rigamortis.seppuku.api.util.EntityUtil;
|
|
import me.rigamortis.seppuku.api.util.MathUtil;
|
|
import me.rigamortis.seppuku.api.value.Value;
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.BlockLiquid;
|
|
import net.minecraft.block.state.IBlockState;
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.entity.EntityPlayerSP;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.network.play.client.CPacketPlayerDigging;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.util.math.Vec3d;
|
|
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
|
|
|
|
import java.util.*;
|
|
|
|
/**
|
|
* Author Seth
|
|
* 6/10/2019 @ 2:31 PM.
|
|
*/
|
|
public final class NukerModule extends Module {
|
|
|
|
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"M"}, "The way that nuker mines blocks", Mode.NORMAL);
|
|
public final Value<Float> distance = new Value<Float>("Distance", new String[]{"Dist", "D", "Range", "R"}, "Maximum distance in blocks the nuker will reach", 4.5f, 0.0f, 5.0f, 0.1f);
|
|
public final Value<Boolean> fixed = new Value<Boolean>("FixedDistance", new String[]{"Fixed", "fdist", "F"}, "Use vertical and horizontal distances in blocks instead of distances relative to the camera", false);
|
|
public final Value<Boolean> flatten = new Value<Boolean>("Flatten", new String[]{"flat"}, "Ensures nuker does not mine blocks below your feet", false);
|
|
public final Value<Float> vDistance = new Value<Float>("VerticalDistance", new String[]{"Vertical", "vdist", "VD", "vrange", "VR"}, "Maximum vertical distance in blocks the nuker will reach", 4.5f, 0.0f, 5.0f, 0.1f);
|
|
public final Value<Float> hDistance = new Value<Float>("HorizontalDistance", new String[]{"Horizontal", "hist", "HD", "hrange", "HR"}, "Maximum horizontal distance in blocks the nuker will reach", 3f, 0.0f, 5.0f, 0.1f);
|
|
|
|
public final Value<Integer> timeout = new Value<Integer>("Timeout", new String[]{"TO, t"}, "How long to wait (in ms) until trying to break a specific block again (PACKET Mode)", 1000, 0, 5000, 10);
|
|
public final Value<Float> minMineSpeed = new Value<Float>("MinMineSpeed", new String[]{"Min", "Speed", "MineSpeed"}, "How fast you should be able to mine a block for nuker to attempt to mine it (0-1, 0 to allow all blocks, 1 to only allow instantly minable blocks)", 0.2f, 0f, 1.0f, 0.1f);
|
|
|
|
// TODO: FilterMode does not show up in the gui (noil's fault).
|
|
public final Value<FilterMode> filterMode = new Value<FilterMode>("FilterMode", new String[]{"fm", "fmode"}, "Controls how blocks should be checked against the filter", FilterMode.WHITE);
|
|
public final Value<List<Block>> filter = new Value<List<Block>>("Filter", new String[]{}, "Controls what block id's nuker will mine");
|
|
|
|
private final RotationTask rotationTask = new RotationTask("NukerTask", 2);
|
|
|
|
private BlockPos currentPos = null;
|
|
private final Map<BlockPos, Long> attemptedBreaks = new HashMap<>();
|
|
|
|
public NukerModule() {
|
|
super("Nuker", new String[]{"Nuke"}, "Automatically mines blocks within reach", "NONE", -1, ModuleType.WORLD);
|
|
}
|
|
|
|
@Override
|
|
public void onToggle() {
|
|
super.onToggle();
|
|
this.filter.setValue(new ArrayList<>());
|
|
}
|
|
|
|
@Override
|
|
public void onDisable() {
|
|
super.onDisable();
|
|
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
|
|
}
|
|
|
|
@Override
|
|
public String getMetaData() {
|
|
return this.mode.getValue().name();
|
|
}
|
|
|
|
@Listener
|
|
public void onWalkingUpdate(EventUpdateWalkingPlayer event) {
|
|
final Minecraft mc = Minecraft.getMinecraft();
|
|
if (mc.player == null || mc.world == null)
|
|
return;
|
|
|
|
switch (event.getStage()) {
|
|
case PRE:
|
|
if (this.mode.getValue() == Mode.PACKET) {
|
|
// PACKET mode does not need to rotate. The few servers it works on probably don't care about rotation.
|
|
// It also tries to break more than one block per event, and I am not sure how to handle that using the
|
|
// rotation task.
|
|
List<BlockPos> blocks = getSortedBlocks();
|
|
|
|
for (BlockPos pos : blocks) {
|
|
if (shouldBreak(pos)) {
|
|
if (!this.attemptedBreaks.containsKey(pos)) {
|
|
mc.player.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, pos, EnumFacing.NORTH));
|
|
mc.player.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.STOP_DESTROY_BLOCK, pos, EnumFacing.NORTH));
|
|
|
|
this.attemptedBreaks.put(pos, System.currentTimeMillis());
|
|
}
|
|
}
|
|
}
|
|
|
|
List<BlockPos> toRemove = new ArrayList<>();
|
|
for (BlockPos pos : attemptedBreaks.keySet()) {
|
|
if (System.currentTimeMillis() - attemptedBreaks.get(pos) >= timeout.getValue()) {
|
|
toRemove.add(pos);
|
|
}
|
|
}
|
|
|
|
for (BlockPos pos : toRemove) {
|
|
attemptedBreaks.remove(pos);
|
|
}
|
|
} else {
|
|
this.currentPos = this.getClosestBlock();
|
|
|
|
if (this.currentPos != null) {
|
|
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
|
|
if (this.rotationTask.isOnline()) {
|
|
final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(this.currentPos.getX() + 0.5f, this.currentPos.getY() + 0.5f, this.currentPos.getZ() + 0.5f));
|
|
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
case POST:
|
|
if (this.mode.getValue() == Mode.CREATIVE) {
|
|
if (mc.player.capabilities.isCreativeMode) {
|
|
/* the amazing creative 'nuker' straight from the latch hacked client */
|
|
for (BlockPos blockPos : getBoxIterable()) {
|
|
if (!shouldBreak(blockPos) || !mc.world.getBlockState(blockPos).isFullBlock())
|
|
continue;
|
|
|
|
final Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
|
|
final Vec3d posVec = new Vec3d(blockPos).add(0.5f, 0.5f, 0.5f);
|
|
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
|
|
|
|
for (EnumFacing side : EnumFacing.values()) {
|
|
final Vec3d hitVec = posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5f));
|
|
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
|
|
|
|
// check if hitVec is within range (6 blocks)
|
|
if (distanceSqHitVec > 36)
|
|
continue;
|
|
|
|
// check if side is facing towards player
|
|
if (distanceSqHitVec >= distanceSqPosVec)
|
|
continue;
|
|
|
|
// face block
|
|
final float[] rotations = EntityUtil.getRotations(hitVec.x, hitVec.y, hitVec.z);
|
|
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(rotations[0], rotations[1]);
|
|
|
|
// damage block
|
|
if (mc.playerController.onPlayerDamageBlock(blockPos, side)) {
|
|
mc.player.swingArm(EnumHand.MAIN_HAND);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (this.mode.getValue() == Mode.NORMAL) {
|
|
if (this.currentPos != null) {
|
|
if (this.rotationTask.isOnline()) {
|
|
if (SpeedMineModule.autoPos != null) {
|
|
if (this.currentPos.equals(SpeedMineModule.autoPos)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (this.canBreak(this.currentPos)) {
|
|
mc.playerController.onPlayerDamageBlock(this.currentPos, mc.player.getHorizontalFacing());
|
|
mc.player.swingArm(EnumHand.MAIN_HAND);
|
|
}
|
|
}
|
|
} else {
|
|
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private boolean canBreak(BlockPos pos) {
|
|
final IBlockState blockState = Minecraft.getMinecraft().world.getBlockState(pos);
|
|
final Block block = blockState.getBlock();
|
|
return block.getBlockHardness(blockState, Minecraft.getMinecraft().world, pos) >= minMineSpeed.getValue();
|
|
}
|
|
|
|
private boolean shouldBreak(BlockPos pos) {
|
|
final Minecraft mc = Minecraft.getMinecraft();
|
|
|
|
boolean isFiltered = false;
|
|
if (this.filterMode.getValue() != FilterMode.DISABLED) {
|
|
// Did a truth table for this and this just so happens to be a XOR
|
|
isFiltered = this.filter.getValue().contains(mc.world.getBlockState(pos).getBlock()) ^ this.filterMode.getValue() == FilterMode.WHITE;
|
|
}
|
|
|
|
return mc.world.getBlockState(pos).getBlock() != Blocks.AIR
|
|
&& !(mc.world.getBlockState(pos).getBlock() instanceof BlockLiquid)
|
|
&& this.canBreak(pos)
|
|
&& !pos.equals(SpeedMineModule.autoPos)
|
|
&& !isFiltered;
|
|
}
|
|
|
|
private Iterable<BlockPos> getBoxIterable () {
|
|
final Minecraft mc = Minecraft.getMinecraft();
|
|
AxisAlignedBB bb;
|
|
|
|
if (this.fixed.getValue()) {
|
|
bb = new AxisAlignedBB(
|
|
(int) mc.player.posX - hDistance.getValue(),
|
|
(int) (this.flatten.getValue() ? mc.player.posY : mc.player.posY - vDistance.getValue()),
|
|
(int) mc.player.posZ - hDistance.getValue(),
|
|
(int) mc.player.posX + hDistance.getValue(),
|
|
(int) mc.player.posY + vDistance.getValue(),
|
|
(int) mc.player.posZ + hDistance.getValue());
|
|
} else {
|
|
bb = new AxisAlignedBB(
|
|
(int) mc.player.posX - distance.getValue(),
|
|
(int) (this.flatten.getValue() ? mc.player.posY : mc.player.posY - vDistance.getValue()),
|
|
(int) mc.player.posZ - distance.getValue(),
|
|
(int) mc.player.posX + distance.getValue(),
|
|
(int) mc.player.posY + distance.getValue(),
|
|
(int) mc.player.posZ + distance.getValue());
|
|
}
|
|
|
|
return BlockPos.getAllInBox((int) bb.minX, (int) bb.minY, (int) bb.minZ, (int) bb.maxX, (int) bb.maxY, (int) bb.maxZ);
|
|
}
|
|
|
|
private BlockPos getClosestBlock() {
|
|
final Minecraft mc = Minecraft.getMinecraft();
|
|
|
|
BlockPos closest = null;
|
|
double closestDist = Double.POSITIVE_INFINITY;
|
|
for (BlockPos pos : getBoxIterable()) {
|
|
double dist = pos.distanceSqToCenter(mc.player.posX, mc.player.getEyeHeight(), mc.player.posZ);
|
|
|
|
if (shouldBreak(pos)) {
|
|
if (dist < closestDist) {
|
|
closestDist = dist;
|
|
closest = pos;
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
/*
|
|
* Not very good performance wise. A better way to do this would be to directly iterate from the player's head,
|
|
* but that is difficult, and we don't expect SUPER huge input for this. At most the player would probably have a
|
|
* cube of 'radius' 6, +1 if the bounding box is aligned right, so we would have around 13^3 = 2197 blocks to
|
|
* iterate and sort.
|
|
*/
|
|
private List<BlockPos> getSortedBlocks() {
|
|
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
|
List<BlockPos> ret = new ArrayList<>();
|
|
|
|
for (BlockPos pos : getBoxIterable()) {
|
|
ret.add(new BlockPos(pos));
|
|
}
|
|
|
|
ret.sort(Comparator.comparingDouble(o -> o.distanceSqToCenter(player.posX, player.posY, player.posZ)));
|
|
return ret;
|
|
}
|
|
|
|
public Value<List<Block>> getFilter() {
|
|
return filter;
|
|
}
|
|
|
|
public boolean contains(Block block) {
|
|
return this.filter.getValue().contains(block);
|
|
}
|
|
|
|
public void add(int id) {
|
|
final Block blockFromID = Block.getBlockById(id);
|
|
if (!contains(blockFromID)) {
|
|
this.filter.getValue().add(blockFromID);
|
|
}
|
|
}
|
|
|
|
public void add(String name) {
|
|
final Block blockFromName = Block.getBlockFromName(name);
|
|
if (blockFromName != null) {
|
|
if (!contains(blockFromName)) {
|
|
this.filter.getValue().add(blockFromName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void remove(int id) {
|
|
for (Block block : this.filter.getValue()) {
|
|
final int blockID = Block.getIdFromBlock(block);
|
|
if (blockID == id) {
|
|
this.filter.getValue().remove(block);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void remove(String name) {
|
|
final Block blockFromName = Block.getBlockFromName(name);
|
|
if (blockFromName != null) {
|
|
if (contains(blockFromName)) {
|
|
this.filter.getValue().remove(blockFromName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public int clear() {
|
|
final int count = this.filter.getValue().size();
|
|
this.filter.getValue().clear();
|
|
return count;
|
|
}
|
|
|
|
private enum Mode {
|
|
NORMAL, PACKET, CREATIVE
|
|
}
|
|
|
|
private enum FilterMode {
|
|
WHITE, BLACK, DISABLED
|
|
}
|
|
}
|