seppuku/src/main/java/me/rigamortis/seppuku/impl/patch/BlockModelRendererPatch.java

84 lines
4.4 KiB
Java

package me.rigamortis.seppuku.impl.patch;
import me.rigamortis.seppuku.Seppuku;
import me.rigamortis.seppuku.api.event.render.EventRenderBlockModel;
import me.rigamortis.seppuku.api.patch.ClassPatch;
import me.rigamortis.seppuku.api.patch.MethodPatch;
import me.rigamortis.seppuku.impl.management.PatchManager;
import org.objectweb.asm.Type;
import org.objectweb.asm.tree.*;
import team.stiff.pomelo.EventManager;
import static org.objectweb.asm.Opcodes.*;
/**
* Author Seth
* 4/10/2019 @ 4:04 AM.
*/
public final class BlockModelRendererPatch extends ClassPatch {
public BlockModelRendererPatch() {
super("net.minecraft.client.renderer.BlockModelRenderer", "bvo");
}
@MethodPatch(
mcpName = "renderModel",
notchName = "a",
mcpDesc = "(Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/client/renderer/block/model/IBakedModel;Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/renderer/BufferBuilder;ZJ)Z",
notchDesc = "(Lamy;Lcfy;Lawt;Let;Lbuk;ZJ)Z")
public void renderModel(MethodNode methodNode, PatchManager.Environment env) {
//create a list of instructions
final InsnList insnList = new InsnList();
//create a new instance of "EventRenderBlockSide" and dupe the top value on the stack
insnList.add(new TypeInsnNode(NEW, Type.getInternalName(EventRenderBlockModel.class)));
insnList.add(new InsnNode(DUP));
//add ALOAD to pass IBlockAccess into our call
insnList.add(new VarInsnNode(ALOAD, 1));
//add ALOAD to pass IBakedModel into our call
insnList.add(new VarInsnNode(ALOAD, 2));
//add ALOAD to pass IBlockState into our call
insnList.add(new VarInsnNode(ALOAD, 3));
//add ALOAD to pass BlockPos into our call
insnList.add(new VarInsnNode(ALOAD, 4));
//add ALOAD to pass BufferBuilder into our call
insnList.add(new VarInsnNode(ALOAD, 5));
//add ILOAD to pass checkSides into our call
insnList.add(new VarInsnNode(ILOAD, 6));
//add LLOAD to pass rand into our call
insnList.add(new VarInsnNode(LLOAD, 7));
//call "EventRenderBlockModel" constructor
insnList.add(new MethodInsnNode(INVOKESPECIAL, Type.getInternalName(EventRenderBlockModel.class), "<init>", env == PatchManager.Environment.IDE ? "(Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/client/renderer/block/model/IBakedModel;Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/renderer/BufferBuilder;ZJ)V" : "(Lamy;Lcfy;Lawt;Let;Lbuk;ZJ)V", false));
//store our event in the local vars
insnList.add(new VarInsnNode(ASTORE, 13));
//Seppuku.INSTANCE
insnList.add(new FieldInsnNode(GETSTATIC, Type.getInternalName(Seppuku.class), "INSTANCE", "Lme/rigamortis/seppuku/Seppuku;"));
//getEventManager
insnList.add(new MethodInsnNode(INVOKEVIRTUAL, Type.getInternalName(Seppuku.class), "getEventManager", "()Lteam/stiff/pomelo/EventManager;", false));
//add ALOAD to access our event
insnList.add(new VarInsnNode(ALOAD, 13));
//call EventManager.dispatchEvent and pass our event in
insnList.add(new MethodInsnNode(INVOKEINTERFACE, Type.getInternalName(EventManager.class), "dispatchEvent", "(Ljava/lang/Object;)Ljava/lang/Object;", true));
//remove the top value on the stack
insnList.add(new InsnNode(POP));
//add ALOAD to access our event
insnList.add(new VarInsnNode(ALOAD, 13));
//call EventRenderBlockModel.isCanceled
insnList.add(new MethodInsnNode(INVOKEVIRTUAL, Type.getInternalName(EventRenderBlockModel.class), "isCanceled", "()Z", false));
//create a label to jump to
final LabelNode jmp = new LabelNode();
//add "if equals"
insnList.add(new JumpInsnNode(IFEQ, jmp));
//add ALOAD to access our event
insnList.add(new VarInsnNode(ALOAD, 13));
//call EventRenderBlockModel.isRenderable
insnList.add(new MethodInsnNode(INVOKEVIRTUAL, Type.getInternalName(EventRenderBlockModel.class), "isRenderable", "()Z", false));
//return the value of isRenderable
insnList.add(new InsnNode(IRETURN));
//add our label
insnList.add(jmp);
//add our instructions at the top of the function
methodNode.instructions.insert(insnList);
}
}