package me.rigamortis.seppuku.impl.module.combat; import com.google.common.collect.Lists; import me.rigamortis.seppuku.Seppuku; import me.rigamortis.seppuku.api.event.EventStageable; import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer; import me.rigamortis.seppuku.api.event.world.EventLoadWorld; import me.rigamortis.seppuku.api.module.Module; import me.rigamortis.seppuku.api.task.hand.HandSwapContext; import me.rigamortis.seppuku.api.task.rotation.RotationTask; import me.rigamortis.seppuku.api.util.InventoryUtil; import me.rigamortis.seppuku.api.util.MathUtil; import me.rigamortis.seppuku.api.util.Timer; import me.rigamortis.seppuku.api.value.Value; import me.rigamortis.seppuku.impl.module.player.FreeCamModule; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.init.Blocks; import net.minecraft.network.play.client.CPacketAnimation; import net.minecraft.network.play.client.CPacketEntityAction; import net.minecraft.network.play.client.CPacketPlayer; import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import team.stiff.pomelo.impl.annotated.handler.annotation.Listener; import java.util.List; /** * @author Seth * @author noil */ public final class NoCrystalModule extends Module { private final Minecraft mc = Minecraft.getMinecraft(); public final Value visible = new Value("Visible", new String[]{"Visible", "v"}, "When disabled, you will not see swing animations or sounds.", true); public final Value rotate = new Value("Rotate", new String[]{"rotation", "r", "rotate"}, "Rotate to place blocks.", true); public final Value center = new Value("Center", new String[]{"centered", "c", "cen"}, "Centers the player on their current block when beginning to place.", true); public final Value extended = new Value("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the fortress.", false); public final Value disable = new Value("Disable", new String[]{"dis", "autodisable", "autodis", "d"}, "Automatically disable after obsidian is placed.", false); public final Value sneak = new Value("PlaceOnSneak", new String[]{"sneak", "s", "pos", "sneakPlace"}, "When true, NoCrystal will only place while the player is sneaking.", false); public final Value range = new Value("Range", new String[]{"MaxRange", "MaximumRange"}, "The maximum block reaching range to continue building in.", 6.0f, 1.0f, 10.0f, 0.5f); public final Value placeDelay = new Value("Delay", new String[]{"PlaceDelay", "PlaceDel"}, "The delay(ms) between obsidian blocks being placed.", 100.0f, 0.0f, 500.0f, 1.0f); private final Timer placeTimer = new Timer(); private final RotationTask rotationTask = new RotationTask("NoCrystalTask", 8); private FreeCamModule freeCamModule = null; public NoCrystalModule() { super("NoCrystal", new String[]{"AntiCrystal", "FeetPlace", "Surround"}, "Automatically places obsidian around you to avoid crystal damage", "NONE", -1, ModuleType.COMBAT); } @Override public void onDisable() { super.onDisable(); Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask); } @Listener public void onWalkingUpdate(EventUpdateWalkingPlayer event) { if (event.getStage() != EventStageable.EventStage.PRE) return; if (freeCamModule != null && freeCamModule.isEnabled()) return; final Vec3d pos = MathUtil.interpolateEntity(mc.player, mc.getRenderPartialTicks()); final float playerSpeed = (float) MathUtil.getDistance(pos, mc.player.posX, mc.player.posY, mc.player.posZ); if (!mc.player.onGround || playerSpeed > 0.005f) return; final BlockPos interpolatedPos = new BlockPos(pos.x, pos.y, pos.z); final BlockPos north = interpolatedPos.north(); final BlockPos south = interpolatedPos.south(); final BlockPos east = interpolatedPos.east(); final BlockPos west = interpolatedPos.west(); BlockPos[] surroundBlocks; if (this.extended.getValue()) { // ..x.. // .xxx. x = to place block // xx@xx . = to ignore // .xxx. @ = player // ..x.. surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(), north, south, east, west, north.east(), north.west(), south.east(), south.west(), north.north(), south.south(), east.east(), west.west()}; } else { // ..x.. x = to place block // .x@x. . = to ignore // ..x.. @ = player surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(), north, south, east, west}; } final List blocksToPlace = Lists.newArrayListWithCapacity(16); // find missing blocks (starting from under the player first and going upwards) for (int i = 0; i < surroundBlocks.length; i++) { BlockPos blockPos = surroundBlocks[i]; if (!this.valid(blockPos)) continue; blocksToPlace.add(blockPos); } if (blocksToPlace.size() != 0) { // we have blocks to place final HandSwapContext handSwapContext = new HandSwapContext( mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player)); if (handSwapContext.getNewSlot() == -1) { Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask); return; } if (!mc.player.isSneaking() && this.sneak.getValue()) { if (this.rotationTask.isOnline()) { Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask); } return; } Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask); if (this.rotationTask.isOnline()) { // swap to obby handSwapContext.handleHandSwap(false, mc); if (this.center.getValue()) { final double[] newPos = {Math.floor(mc.player.posX) + 0.5d, mc.player.posY, Math.floor(mc.player.posZ) + 0.5d}; final CPacketPlayer.Position middleOfPos = new CPacketPlayer.Position(newPos[0], newPos[1], newPos[2], mc.player.onGround); if (!mc.world.isAirBlock(new BlockPos(newPos[0], newPos[1], newPos[2]).down())) { if (mc.player.posX != middleOfPos.x && mc.player.posZ != middleOfPos.z) { mc.player.connection.sendPacket(middleOfPos); mc.player.setPosition(newPos[0], newPos[1], newPos[2]); } } } for (BlockPos blockPos : blocksToPlace) { if (!this.valid(blockPos)) continue; if (this.placeDelay.getValue() <= 0.0f) { this.place(blockPos); } else if (placeTimer.passed(this.placeDelay.getValue())) { this.place(blockPos); this.placeTimer.reset(); } } // swap back to original handSwapContext.handleHandSwap(true, mc); } } else { Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask); } if (this.disable.getValue()) { if (blocksToPlace.size() == 0) // no more blocks this.toggle(); // auto disable } } @Listener public void onLoadWorld(EventLoadWorld event) { if (event.getWorld() != null) { freeCamModule = (FreeCamModule) Seppuku.INSTANCE.getModuleManager().find(FreeCamModule.class); } } private boolean valid(BlockPos pos) { // There are no entities colliding with block placement if (!mc.world.checkNoEntityCollision(new AxisAlignedBB(pos))) return false; // Player is too far from distance if (mc.player.getDistance(pos.getX(), pos.getY(), pos.getZ()) > this.range.getValue()) return false; // Check if the block is replaceable final Block block = mc.world.getBlockState(pos).getBlock(); return block.isReplaceable(mc.world, pos) && !(block == Blocks.OBSIDIAN) && !(block == Blocks.BEDROCK); } private void place(BlockPos pos) { final Block block = mc.world.getBlockState(pos).getBlock(); final EnumFacing direction = this.calcSide(pos); if (direction == null) return; final boolean activated = block.onBlockActivated(mc.world, pos, mc.world.getBlockState(pos), mc.player, EnumHand.MAIN_HAND, direction, 0, 0, 0); if (activated) mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_SNEAKING)); final EnumFacing otherSide = direction.getOpposite(); final BlockPos sideOffset = pos.offset(direction); if (rotate.getValue()) { final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(pos.getX() + 0.5f, pos.getY() + 0.5f, pos.getZ() + 0.5f)); Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]); } if (!visible.getValue()) { mc.player.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(sideOffset, otherSide, EnumHand.MAIN_HAND, 0.5F, 0.5F, 0.5F)); mc.player.connection.sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND)); } else { mc.playerController.processRightClickBlock(mc.player, mc.world, sideOffset, otherSide, new Vec3d(0.5F, 0.5F, 0.5F), EnumHand.MAIN_HAND); mc.player.swingArm(EnumHand.MAIN_HAND); } if (activated) mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SNEAKING)); } private EnumFacing calcSide(BlockPos pos) { for (EnumFacing side : EnumFacing.values()) { BlockPos sideOffset = pos.offset(side); IBlockState offsetState = mc.world.getBlockState(sideOffset); if (!offsetState.getBlock().canCollideCheck(offsetState, false)) continue; if (!offsetState.getMaterial().isReplaceable()) return side; } return null; } }