ReachModule: Bug fixes
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@ -97,7 +97,7 @@ public final class ReachModule extends Module {
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}
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mc.player.swingArm(EnumHand.MAIN_HAND);
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}
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} else if (mc.gameSettings.keyBindUseItem.pressed && mc.player.ticksExisted % 3 == 0) {
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} else if (mc.gameSettings.keyBindUseItem.pressed) {
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final EnumActionResult actionResult = mc.playerController.processRightClickBlock(mc.player, mc.world, this.currentBlockTrace.getBlockPos(), this.currentBlockTrace.sideHit, new Vec3d(0d, 0d, 0d), EnumHand.MAIN_HAND);
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if (actionResult.equals(EnumActionResult.SUCCESS)) {
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mc.player.swingArm(EnumHand.MAIN_HAND);
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