MovementGraph: Update hover mechanics

This commit is contained in:
noil 2020-12-26 12:05:10 -05:00
parent abd0b91a63
commit f04f9b9bf0
1 changed files with 4 additions and 2 deletions

View File

@ -104,9 +104,11 @@ public final class MovementGraphComponent extends ResizableHudComponent {
RenderUtil.drawRect(mappedX - movementNode.size, mappedY, mappedX + movementNode.size, mappedY + movementNode.size, movementNode.color.getRGB());
// draw hover
if (mouseX >= mappedX && mouseX <= mappedX + movementNode.size && mouseY >= mappedY && mouseY <= this.getY() + this.getH()) {
if (mouseX >= mappedX && mouseX <= mappedX + movementNode.size && mouseY >= this.getY() && mouseY <= this.getY() + this.getH()) {
// hover bar
RenderUtil.drawRect(mappedX - movementNode.size, mappedY, mappedX + movementNode.size, this.getY() + this.getH(), 0x40101010);
RenderUtil.drawRect(mappedX - movementNode.size, this.getY(), mappedX + movementNode.size, this.getY() + this.getH(), 0x40101010);
// hover red dot
RenderUtil.drawRect(mappedX - movementNode.size, mappedY, mappedX + movementNode.size, mappedY + movementNode.size, 0xFFFF0000);
// set hovered data
final DecimalFormat decimalFormat = new DecimalFormat("###.##");