Rewrite Nuker#getClosestBlock(), also adds settings for future packet mode

This commit is contained in:
Old Chum 2023-03-30 21:19:40 -07:00
parent 7671d14b39
commit e514f04957
1 changed files with 106 additions and 95 deletions

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@ -16,24 +16,36 @@ import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
import java.util.HashMap;
import java.util.Map;
/**
* Author Seth
* 6/10/2019 @ 2:31 PM.
*/
public final class NukerModule extends Module {
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"Mode", "M"}, "The nuker mode to use.", Mode.SELECTION);
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"M"}, "The nuker mode to use.", Mode.SELECTION);
public final Value<MineMode> mineMode = new Value<MineMode>("MineMode", new String[]{"MM"}, "The way that nuker mines blocks", MineMode.NORMAL);
public final Value<Float> distance = new Value<Float>("Distance", new String[]{"Dist", "D"}, "Maximum distance in blocks the nuker will reach", 4.5f, 0.0f, 5.0f, 0.1f);
public final Value<Boolean> fixed = new Value<Boolean>("FixedDistance", new String[]{"Fixed", "fdist", "F"}, "Use vertical and horizontal distances in blocks instead of distances relative to the camera", false);
public final Value<Float> vDistance = new Value<Float>("VerticalDistance", new String[]{"Vertical", "vdist", "VD"}, "Maximum vertical distance in blocks the nuker will reach", 4.5f, 0.0f, 5.0f, 0.1f);
public final Value<Float> hDistance = new Value<Float>("HorizontalDistance", new String[]{"Horizontal", "hist", "HD"}, "Maximum horizontal distance in blocks the nuker will reach", 3f, 0.0f, 5.0f, 0.1f);
public final Value<Integer> timeout = new Value<Integer>("Timeout", new String[]{"TO, t"}, "How long to wait (in ms) until trying to break a specific block again (PACKET Mode)", 1000, 0, Integer.MAX_VALUE, 1);
public final Value<Float> minMineSpeed = new Value<Float>("MinMineSpeed", new String[]{"Min", "Speed", "MineSpeed"}, "How fast you should be able to mine a block for nuker to attempt to mine it (0-1, 0 to allow all blocks, 1 to only allow instantly minable blocks)", 0.2f, 0f, 1.0f, 0.1f);
private final RotationTask rotationTask = new RotationTask("NukerTask", 2);
private Block selected = null;
private BlockPos currentPos = null;
private Map<BlockPos, Long> attemptedBreaks = new HashMap<>();
public NukerModule() {
super("Nuker", new String[]{"Nuke"}, "Automatically mines blocks within reach", "NONE", -1, ModuleType.WORLD);
}
@ -63,67 +75,63 @@ public final class NukerModule extends Module {
switch (event.getStage()) {
case PRE:
this.currentPos = null;
if (this.mineMode.getValue() == MineMode.PACKET) {
// PACKET mode does not need to rotate. The few servers it works on probably don't care about rotation.
// It also tries to break more than one block per event, and I am not sure how to handle that using the
// rotation task.
switch (this.mode.getValue()) {
case SELECTION:
this.currentPos = this.getClosestBlock(true);
break;
case ALL:
this.currentPos = this.getClosestBlock(false);
break;
}
} else {
this.currentPos = this.getClosestBlock();
if (this.currentPos != null) {
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
if (this.rotationTask.isOnline()) {
final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(this.currentPos.getX() + 0.5f, this.currentPos.getY() + 0.5f, this.currentPos.getZ() + 0.5f));
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
if (this.currentPos != null) {
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
if (this.rotationTask.isOnline()) {
final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(this.currentPos.getX() + 0.5f, this.currentPos.getY() + 0.5f, this.currentPos.getZ() + 0.5f));
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
}
}
}
break;
case POST:
if (this.mode.getValue().equals(Mode.CREATIVE)) {
if (mc.player.capabilities.isCreativeMode) {
/* the amazing creative 'nuker' straight from the latch hacked client */
for (double y = Math.round(mc.player.posY - 1) + this.vDistance.getValue(); y > Math.round(mc.player.posY - 1); y -= 1.0D) {
for (double x = mc.player.posX - this.hDistance.getValue(); x < mc.player.posX + this.hDistance.getValue(); x += 1.0D) {
for (double z = mc.player.posZ - this.hDistance.getValue(); z < mc.player.posZ + this.hDistance.getValue(); z += 1.0D) {
final BlockPos blockPos = new BlockPos(x, y, z);
final Block block = BlockUtil.getBlock(blockPos);
if (block == Blocks.AIR || !mc.world.getBlockState(blockPos).isFullBlock())
continue;
// TODO: Test moving to the iterable didn't break this
Iterable<BlockPos> itr = getBoxIterable();
for (BlockPos blockPos : itr) {
final Block block = BlockUtil.getBlock(blockPos);
if (block == Blocks.AIR || !mc.world.getBlockState(blockPos).isFullBlock())
continue;
final Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
final Vec3d posVec = new Vec3d(blockPos).add(0.5f, 0.5f, 0.5f);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
final Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
final Vec3d posVec = new Vec3d(blockPos).add(0.5f, 0.5f, 0.5f);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for (EnumFacing side : EnumFacing.values()) {
final Vec3d hitVec = posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5f));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
for (EnumFacing side : EnumFacing.values()) {
final Vec3d hitVec = posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5f));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (6 blocks)
if (distanceSqHitVec > 36)
continue;
// check if hitVec is within range (6 blocks)
if (distanceSqHitVec > 36)
continue;
// check if side is facing towards player
if (distanceSqHitVec >= distanceSqPosVec)
continue;
// check if side is facing towards player
if (distanceSqHitVec >= distanceSqPosVec)
continue;
// face block
final float[] rotations = EntityUtil.getRotations(hitVec.x, hitVec.y, hitVec.z);
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(rotations[0], rotations[1]);
// face block
final float[] rotations = EntityUtil.getRotations(hitVec.x, hitVec.y, hitVec.z);
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(rotations[0], rotations[1]);
// damage block
if (mc.playerController.onPlayerDamageBlock(blockPos, side)) {
mc.player.swingArm(EnumHand.MAIN_HAND);
}
}
// damage block
if (mc.playerController.onPlayerDamageBlock(blockPos, side)) {
mc.player.swingArm(EnumHand.MAIN_HAND);
}
}
}
}
} else {
} else if (this.mineMode.getValue() != MineMode.PACKET) {
if (this.currentPos != null) {
if (this.rotationTask.isOnline()) {
if (SpeedMineModule.autoPos != null) {
@ -160,74 +168,77 @@ public final class NukerModule extends Module {
private boolean canBreak(BlockPos pos) {
final IBlockState blockState = Minecraft.getMinecraft().world.getBlockState(pos);
final Block block = blockState.getBlock();
return block.getBlockHardness(blockState, Minecraft.getMinecraft().world, pos) != -1;
return block.getBlockHardness(blockState, Minecraft.getMinecraft().world, pos) >= minMineSpeed.getValue();
}
private BlockPos getClosestBlock(boolean selection) {
private boolean shouldBreak(BlockPos pos) {
final Minecraft mc = Minecraft.getMinecraft();
BlockPos ret = null;
// TODO: Might want to double check that the block is within the distance value (getAllInBox is generous)
// TODO: Replace SELECTION with a filter?
if (this.mode.getValue() == Mode.SELECTION) {
if (this.selected != null && !mc.world.getBlockState(pos).getBlock().equals(this.selected)) {
return false;
}
}
return mc.world.getBlockState(pos).getBlock() != Blocks.AIR &&
!(mc.world.getBlockState(pos).getBlock() instanceof BlockLiquid) &&
this.canBreak(pos) &&
!pos.equals(SpeedMineModule.autoPos);
}
private Iterable<BlockPos> getBoxIterable () {
final Minecraft mc = Minecraft.getMinecraft();
AxisAlignedBB bb;
if (this.fixed.getValue()) {
float maxVDist = this.vDistance.getValue();
float maxHDist = this.hDistance.getValue();
for (float x = 0; x <= maxHDist; x++) {
for (float y = 0; y <= maxVDist; y++) {
for (float z = 0; z <= maxHDist; z++) {
for (int revX = 0; revX <= 1; revX++, x = -x) {
for (int revZ = 0; revZ <= 1; revZ++, z = -z) {
final BlockPos pos = new BlockPos(mc.player.posX + x, mc.player.posY + y, mc.player.posZ + z);
if (pos.equals(SpeedMineModule.autoPos)) {
continue;
}
if ((mc.world.getBlockState(pos).getBlock() != Blocks.AIR &&
!(mc.world.getBlockState(pos).getBlock() instanceof BlockLiquid)) &&
this.canBreak(pos)) {
if (selection) {
if ((this.selected == null) || !mc.world.getBlockState(pos).getBlock().equals(this.selected)) {
continue;
}
}
ret = pos;
}
}
}
}
}
}
bb = new AxisAlignedBB(
(int) mc.player.posX - hDistance.getValue(),
(int) mc.player.posY - vDistance.getValue(),
(int) mc.player.posZ - hDistance.getValue(),
(int) mc.player.posX + hDistance.getValue(),
(int) mc.player.posY + vDistance.getValue(),
(int) mc.player.posZ + hDistance.getValue());
} else {
float maxDist = this.distance.getValue();
for (float x = maxDist; x >= -maxDist; x--) {
for (float y = maxDist; y >= -maxDist; y--) {
for (float z = maxDist; z >= -maxDist; z--) {
final BlockPos pos = new BlockPos(mc.player.posX + x, mc.player.posY + y, mc.player.posZ + z);
final double dist = mc.player.getDistance(pos.getX(), pos.getY(), pos.getZ());
if (pos.equals(SpeedMineModule.autoPos)) {
continue;
}
if (dist <= maxDist && (mc.world.getBlockState(pos).getBlock() != Blocks.AIR && !(mc.world.getBlockState(pos).getBlock() instanceof BlockLiquid)) && canBreak(pos)) {
if (selection) {
if ((this.selected == null) || !mc.world.getBlockState(pos).getBlock().equals(this.selected)) {
continue;
}
}
bb = new AxisAlignedBB(
(int) mc.player.posX - distance.getValue(),
(int) mc.player.posY - distance.getValue(),
(int) mc.player.posZ - distance.getValue(),
(int) mc.player.posX + distance.getValue(),
(int) mc.player.posY + distance.getValue(),
(int) mc.player.posZ + distance.getValue());
}
if (pos.getY() < mc.player.posY)
continue;
return BlockPos.getAllInBox((int) bb.minX, (int) bb.minY, (int) bb.minZ, (int) bb.maxX, (int) bb.maxY, (int) bb.maxZ);
}
maxDist = (float) dist;
ret = pos;
}
}
private BlockPos getClosestBlock() {
final Minecraft mc = Minecraft.getMinecraft();
Iterable<BlockPos> itr = getBoxIterable();
BlockPos closest = null;
double closestDist = Double.POSITIVE_INFINITY;
for (BlockPos pos : itr) {
double dist = pos.distanceSqToCenter(mc.player.posX, mc.player.getEyeHeight(), mc.player.posZ);
if (shouldBreak(pos)) {
if (dist < closestDist) {
closestDist = dist;
closest = pos;
}
}
}
return ret;
return closest;
}
private enum Mode {
SELECTION, ALL, CREATIVE
}
private enum MineMode {
NORMAL, PACKET
}
}