NukerModule: Creative nuker mode now only allowed in creative
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@ -71,7 +71,8 @@ public final class NukerModule extends Module {
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pos = this.getClosestBlock(false);
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pos = this.getClosestBlock(false);
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break;
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break;
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case CREATIVE:
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case CREATIVE:
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/* the amazing creative nuker straight from the latch hacked client */
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if (mc.player.capabilities.isCreativeMode) {
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/* the amazing creative 'nuker' straight from the latch hacked client */
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for (double y = Math.round(mc.player.posY - 1) + this.vDistance.getValue(); y > Math.round(mc.player.posY - 1); y -= 1.0D) {
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for (double y = Math.round(mc.player.posY - 1) + this.vDistance.getValue(); y > Math.round(mc.player.posY - 1); y -= 1.0D) {
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for (double x = mc.player.posX - this.hDistance.getValue(); x < mc.player.posX + this.hDistance.getValue(); x += 1.0D) {
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for (double x = mc.player.posX - this.hDistance.getValue(); x < mc.player.posX + this.hDistance.getValue(); x += 1.0D) {
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for (double z = mc.player.posZ - this.hDistance.getValue(); z < mc.player.posZ + this.hDistance.getValue(); z += 1.0D) {
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for (double z = mc.player.posZ - this.hDistance.getValue(); z < mc.player.posZ + this.hDistance.getValue(); z += 1.0D) {
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@ -108,6 +109,7 @@ public final class NukerModule extends Module {
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}
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}
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}
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}
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}
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}
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}
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break;
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break;
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}
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}
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