diff --git a/src/main/java/me/rigamortis/seppuku/impl/module/player/AutoGappleModule.java b/src/main/java/me/rigamortis/seppuku/impl/module/player/AutoGappleModule.java index aa6200a..83e1bac 100644 --- a/src/main/java/me/rigamortis/seppuku/impl/module/player/AutoGappleModule.java +++ b/src/main/java/me/rigamortis/seppuku/impl/module/player/AutoGappleModule.java @@ -7,10 +7,12 @@ import me.rigamortis.seppuku.api.event.world.EventLoadWorld; import me.rigamortis.seppuku.api.module.Module; import me.rigamortis.seppuku.api.value.Value; import me.rigamortis.seppuku.impl.module.combat.AutoTotemModule; +import me.rigamortis.seppuku.impl.module.combat.MultitaskModule; import net.minecraft.client.Minecraft; import net.minecraft.init.Items; import net.minecraft.inventory.ClickType; import net.minecraft.item.ItemStack; +import net.minecraft.util.EnumHand; import team.stiff.pomelo.impl.annotated.handler.annotation.Listener; /** @@ -20,11 +22,15 @@ public final class AutoGappleModule extends Module { public final Value health = new Value("Health", new String[]{"Hp", "h"}, "The amount of health needed to acquire a notch apple", 15.0f, 0.0f, 20.0f, 0.5f); public final Value forcedSlot = new Value("Slot", new String[]{"s"}, "The hot-bar slot to put the notch apple into (45 for offhand)", 44, 0, 44, 1); + public final Value enchantedOnly = new Value("EnchantedOnly", new String[]{"Enchanted", "Enchant", "EnchantOnly", "Notch", "NotchOnly", "NO", "EO"}, "Only allow enchanted golden apples to be used", true); private int previousHeldItem = -1; private int notchAppleSlot = -1; + private boolean activeMainHand; + private boolean activeOffHand; private AutoTotemModule autoTotemModule; + private MultitaskModule multitaskModule; public AutoGappleModule() { super("AutoGapple", new String[]{"Gapple", "AutoApple"}, "Automatically swaps & eats a (notch) apple when health is below the set threshold", "NONE", -1, ModuleType.PLAYER); @@ -39,6 +45,7 @@ public final class AutoGappleModule extends Module { public void onLoadWorld(EventLoadWorld event) { if (event.getWorld() != null) { this.autoTotemModule = (AutoTotemModule) Seppuku.INSTANCE.getModuleManager().find(AutoTotemModule.class); + this.multitaskModule = (MultitaskModule) Seppuku.INSTANCE.getModuleManager().find(MultitaskModule.class); } } @@ -62,6 +69,9 @@ public final class AutoGappleModule extends Module { if (mc.player.getHealth() < this.health.getValue() && mc.player.getAbsorptionAmount() == 0) { this.notchAppleSlot = this.findNotchApple(); + } else { + this.setActiveMainHand(false); + this.setActiveOffHand(false); } if (this.notchAppleSlot != -1) { @@ -71,15 +81,18 @@ public final class AutoGappleModule extends Module { } if (this.notchAppleSlot < 36) { + this.setActiveMainHand(true); mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.QUICK_MOVE, mc.player); // last hotbar slot mc.playerController.windowClick(0, this.notchAppleSlot, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.PICKUP, mc.player); mc.player.inventory.currentItem = this.forcedSlot.getValue() - 36; } else { + this.setActiveMainHand(true); mc.player.inventory.currentItem = this.notchAppleSlot - 36; // in the hotbar, so remove the inventory offset } } else { // we need this notch apple in the offhand if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) { + this.setActiveOffHand(true); mc.playerController.windowClick(0, 45, 0, ClickType.QUICK_MOVE, mc.player); // offhand slot mc.playerController.windowClick(0, this.notchAppleSlot, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player); @@ -87,23 +100,57 @@ public final class AutoGappleModule extends Module { } if (mc.player.getHealth() >= this.health.getValue() && mc.player.getAbsorptionAmount() > 0) { - mc.gameSettings.keyBindUseItem.pressed = false; - if (this.previousHeldItem != -1) { - mc.player.inventory.currentItem = this.previousHeldItem; - } - this.notchAppleSlot = -1; - this.previousHeldItem = -1; + this.stop(); } else { - mc.gameSettings.keyBindUseItem.pressed = true; + if (this.forcedSlot.getValue() != 45) { + this.setActiveMainHand(true); + if (this.multitaskModule != null) { + if (this.multitaskModule.isEnabled()) { + mc.playerController.processRightClick(mc.player, mc.world, EnumHand.MAIN_HAND); + } else { + mc.gameSettings.keyBindUseItem.pressed = true; + } + } + } else { + this.setActiveOffHand(true); + if (this.multitaskModule != null) { + if (this.multitaskModule.isEnabled()) { + mc.playerController.processRightClick(mc.player, mc.world, EnumHand.OFF_HAND); + } else { + mc.gameSettings.keyBindUseItem.pressed = true; + } + } + } + + if (this.multitaskModule == null) { + mc.gameSettings.keyBindUseItem.pressed = true; + } } } } + public void stop() { + Minecraft.getMinecraft().gameSettings.keyBindUseItem.pressed = false; + if (this.previousHeldItem != -1) { + Minecraft.getMinecraft().player.inventory.currentItem = this.previousHeldItem; + } + this.notchAppleSlot = -1; + this.previousHeldItem = -1; + this.setActiveMainHand(false); + this.setActiveOffHand(false); + } + private int findNotchApple() { for (int slot = 44; slot > 8; slot--) { ItemStack itemStack = Minecraft.getMinecraft().player.inventoryContainer.getSlot(slot).getStack(); - if (itemStack.isEmpty() || itemStack.getItemDamage() == 0) + if (itemStack.isEmpty()) { continue; + } + + if (this.enchantedOnly.getValue()) { + if (itemStack.getItemDamage() == 0) + continue; + } if (itemStack.getItem() == Items.GOLDEN_APPLE) { return slot; @@ -120,11 +167,34 @@ public final class AutoGappleModule extends Module { for (int i = 0; i < 45; i++) { final ItemStack stack = Minecraft.getMinecraft().player.inventory.getStackInSlot(i); - if (stack.getItem() == Items.GOLDEN_APPLE && stack.getItemDamage() != 0) { - gapples += stack.getCount(); + if (stack.getItem() != Items.GOLDEN_APPLE) { + continue; } + + if (this.enchantedOnly.getValue()) { + if (stack.getItemDamage() == 0) + continue; + } + + gapples += stack.getCount(); } return gapples; } + + public boolean isActiveMainHand() { + return activeMainHand; + } + + public void setActiveMainHand(boolean activeMainHand) { + this.activeMainHand = activeMainHand; + } + + public boolean isActiveOffHand() { + return activeOffHand; + } + + public void setActiveOffHand(boolean activeOffHand) { + this.activeOffHand = activeOffHand; + } }