Revert chams to latest WITH fixes again

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HAV0X1014 2021-10-15 18:51:11 -04:00 committed by GitHub
parent b173d93814
commit ab9288d44d
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1 changed files with 18 additions and 18 deletions

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@ -39,33 +39,33 @@ import static org.lwjgl.opengl.GL11.*;
*/
public final class ChamsModule extends Module {
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"Mode"}, "The chams mode to use.", Mode.NORMAL);
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"Mode"}, "The chams mode to use", Mode.NORMAL);
public final Value<Boolean> players = new Value<Boolean>("Players", new String[]{"Player"}, "Choose to enable on players.", true);
public final Value<Color> playersColor = new Value<Color>("PlayersColor", new String[]{"playerscolor", "pc"}, "Change the color of players on chams.", new Color(255, 68, 68));
public final Value<Boolean> players = new Value<Boolean>("Players", new String[]{"Player"}, "Choose to enable on players", true);
public final Value<Color> playersColor = new Value<Color>("PlayersColor", new String[]{"playerscolor", "pc"}, "Change the color of players on chams", new Color(255, 68, 68));
public final Value<Boolean> mobs = new Value<Boolean>("Mobs", new String[]{"Mob"}, "Choose to enable on mobs.", true);
public final Value<Color> mobsColor = new Value<Color>("MobsColor", new String[]{"mobscolor", "mc"}, "Change the color of mobs on chams.", new Color(255, 170, 0));
public final Value<Boolean> mobs = new Value<Boolean>("Mobs", new String[]{"Mob"}, "Choose to enable on mobs", true);
public final Value<Color> mobsColor = new Value<Color>("MobsColor", new String[]{"mobscolor", "mc"}, "Change the color of mobs on chams", new Color(255, 170, 0));
public final Value<Boolean> animals = new Value<Boolean>("Animals", new String[]{"Animal"}, "Choose to enable on animals.", true);
public final Value<Color> animalsColor = new Value<Color>("AnimalsColor", new String[]{"animalscolor", "ac"}, "Change the color of animals on chams.", new Color(0, 255, 68));
public final Value<Boolean> animals = new Value<Boolean>("Animals", new String[]{"Animal"}, "Choose to enable on animals", true);
public final Value<Color> animalsColor = new Value<Color>("AnimalsColor", new String[]{"animalscolor", "ac"}, "Change the color of animals on chams", new Color(0, 255, 68));
public final Value<Boolean> vehicles = new Value<Boolean>("Vehicles", new String[]{"Vehic", "Vehicle"}, "Choose to enable on vehicles.", true);
public final Value<Color> vehiclesColor = new Value<Color>("VehiclesColor", new String[]{"vehiclescolor", "vc"}, "Change the color of vehicles on chams.", new Color(213, 255, 0));
public final Value<Boolean> vehicles = new Value<Boolean>("Vehicles", new String[]{"Vehic", "Vehicle"}, "Choose to enable on vehicles", true);
public final Value<Color> vehiclesColor = new Value<Color>("VehiclesColor", new String[]{"vehiclescolor", "vc"}, "Change the color of vehicles on chams", new Color(213, 255, 0));
public final Value<Boolean> items = new Value<Boolean>("Items", new String[]{"Item", "i"}, "Choose to enable on items.", false);
public final Value<Color> itemsColor = new Value<Color>("ItemsColor", new String[]{"itemscolor", "ic"}, "Change the color of items on chams.", new Color(0, 255, 170));
public final Value<Boolean> items = new Value<Boolean>("Items", new String[]{"Item", "i"}, "Choose to enable on items", false);
public final Value<Color> itemsColor = new Value<Color>("ItemsColor", new String[]{"itemscolor", "ic"}, "Change the color of items on chams", new Color(0, 255, 170));
public final Value<Boolean> crystals = new Value<Boolean>("Crystals", new String[]{"crystal", "crystals", "endcrystal", "endcrystals"}, "Choose to enable on end crystals.", true);
public final Value<Color> crystalsColor = new Value<Color>("CrystalsColor", new String[]{"endercrystalscolor", "endercrystalcolor", "crystalscolor", "crystalcolor", "ecc"}, "Change the color of ender crystals on chams.", new Color(205, 0, 205));
public final Value<Boolean> crystals = new Value<Boolean>("Crystals", new String[]{"crystal", "crystals", "endcrystal", "endcrystals"}, "Choose to enable on end crystals", true);
public final Value<Color> crystalsColor = new Value<Color>("CrystalsColor", new String[]{"endercrystalscolor", "endercrystalcolor", "crystalscolor", "crystalcolor", "ecc"}, "Change the color of ender crystals on chams", new Color(205, 0, 205));
public final Value<Boolean> unknowns = new Value<Boolean>("Unknowns", new String[]{"unknown", "unknowns"}, "Choose to enable on unknown entity types.", false);
public final Value<Color> unknownsColor = new Value<Color>("UnknownsColor", new String[]{"unknownscolor", "unknowncolor", "uc"}, "Change the color of unknown entity types on chams.", new Color(60, 60, 60));
public final Value<Boolean> unknowns = new Value<Boolean>("Unknowns", new String[]{"unknown", "unknowns"}, "Choose to enable on unknown entity types", false);
public final Value<Color> unknownsColor = new Value<Color>("UnknownsColor", new String[]{"unknownscolor", "unknowncolor", "uc"}, "Change the color of unknown entity types on chams", new Color(60, 60, 60));
public final Value<Color> friendsColor = new Value<Color>("FriendsColor", new String[]{"friendscolor", "friendcolor", "fc"}, "Change the color of friendly players on esp.", new Color(153, 0, 238));
public final Value<Color> sneakingColor = new Value<Color>("SneakingColor", new String[]{"sneakingcolor", "sneakcolor", "sc"}, "Change the color of sneaking players on esp.", new Color(238, 153, 0));
public final Value<Color> friendsColor = new Value<Color>("FriendsColor", new String[]{"friendscolor", "friendcolor", "fc"}, "Change the color of friendly players on esp", new Color(153, 0, 238));
public final Value<Color> sneakingColor = new Value<Color>("SneakingColor", new String[]{"sneakingcolor", "sneakcolor", "sc"}, "Change the color of sneaking players on esp", new Color(238, 153, 0));
public final Value<Shader> shader = new Value<Shader>("Shader", new String[]{"shader", "program", "shaderprogram", "sp"}, "Change the shader to use when in shader mode.", new Shader("resource:///assets/seppukumod/shaders/chams.json"));
public final Value<Shader> shader = new Value<Shader>("Shader", new String[]{"shader", "program", "shaderprogram", "sp"}, "Change the shader to use when in shader mode", new Shader("resource:///assets/seppukumod/shaders/chams.json"));
private enum Mode {
NORMAL, COLOR, TEXTURE, FLAT, WIREFRAME, SHADER