From a478d6a6b5a6874fcc27d44d47076b40753365fb Mon Sep 17 00:00:00 2001 From: Daniel E Date: Tue, 19 Nov 2019 15:39:41 -0700 Subject: [PATCH] Renamed calculateReachDistance in ObsidianReplaceModule That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers. --- .../seppuku/impl/module/combat/ObsidianReplaceModule.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/java/me/rigamortis/seppuku/impl/module/combat/ObsidianReplaceModule.java b/src/main/java/me/rigamortis/seppuku/impl/module/combat/ObsidianReplaceModule.java index fd8fd0d..3961999 100644 --- a/src/main/java/me/rigamortis/seppuku/impl/module/combat/ObsidianReplaceModule.java +++ b/src/main/java/me/rigamortis/seppuku/impl/module/combat/ObsidianReplaceModule.java @@ -84,7 +84,7 @@ public final class ObsidianReplaceModule extends Module { final PlacementRequest placementRequest = placementRequests.poll(); final BlockPos position = placementRequest.getBlockPosition(); - final double playerToBlockDistance = calculateReachDistance( + final double playerToBlockDistance = calculateVecDistance( minecraft.player.getPositionEyes(1.0f), position.getX(), position.getY(), position.getZ()); if (playerToBlockDistance <= getReachDistance(minecraft)) @@ -106,7 +106,7 @@ public final class ObsidianReplaceModule extends Module { final SPacketBlockChange blockChange = (SPacketBlockChange) event.getPacket(); if (blockChange.getBlockState().getBlock() instanceof BlockAir) { final BlockPos position = blockChange.getBlockPosition(); - final double playerToBlockDistance = calculateReachDistance( + final double playerToBlockDistance = calculateVecDistance( minecraft.player.getPositionEyes(1.0f), position.getX(), position.getY(), position.getZ()); if (playerToBlockDistance <= getReachDistance(minecraft)) @@ -230,8 +230,8 @@ public final class ObsidianReplaceModule extends Module { return minecraft.playerController.getBlockReachDistance(); } - private double calculateReachDistance(final Vec3d vector, final int blockX, - final int blockY, final int blockZ) { + private double calculateVecDistance(final Vec3d vector, final int blockX, + final int blockY, final int blockZ) { final double diffX = blockX - vector.x; final double diffY = blockY - vector.y; final double diffZ = blockZ - vector.z;