Turns NoCrystal's new extended mode off by default

This commit is contained in:
noil 2020-12-05 23:59:32 -05:00
parent ac72a7e943
commit 4fe53af98e
1 changed files with 1 additions and 1 deletions

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@ -43,7 +43,7 @@ public final class NoCrystalModule extends Module {
public final Value<Boolean> visible = new Value<Boolean>("Visible", new String[]{"Visible", "v"}, "When disabled, you will not see swing animations or sounds.", true);
public final Value<Boolean> rotate = new Value<Boolean>("Rotate", new String[]{"rotation", "r", "rotate"}, "Rotate to place blocks.", true);
public final Value<Boolean> center = new Value<Boolean>("Center", new String[]{"centered", "c", "cen"}, "Centers the player on their current block when beginning to place.", true);
public final Value<Boolean> extended = new Value<Boolean>("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the fortress.", true);
public final Value<Boolean> extended = new Value<Boolean>("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the fortress.", false);
public final Value<Boolean> disable = new Value<Boolean>("Disable", new String[]{"dis", "autodisable", "autodis", "d"}, "Automatically disable after obsidian is placed.", false);
public final Value<Boolean> sneak = new Value<Boolean>("PlaceOnSneak", new String[]{"sneak", "s", "pos", "sneakPlace"}, "When true, NoCrystal will only place while the player is sneaking.", false);
public final Value<Float> placeDelay = new Value<Float>("Delay", new String[]{"PlaceDelay", "PlaceDel"}, "The delay between obsidian blocks being placed.", 100.0f, 0.0f, 1000.0f, 1.0f);