CrystalAuraModule: Fix bug not resetting place position

This commit is contained in:
noil 2021-10-30 23:07:05 -04:00
parent f309d4fb26
commit 498eee4bea
1 changed files with 7 additions and 3 deletions

View File

@ -112,20 +112,24 @@ public final class CrystalAuraModule extends Module {
case PRE:
// place position reset
if (currentPlacePosition != null) {
if (mc.player.getDistance(this.currentPlacePosition.getX(), this.currentPlacePosition.getY(), this.currentPlacePosition.getZ()) > this.placeRadius.getValue())
if (mc.player.getDistance(this.currentPlacePosition.getX(), this.currentPlacePosition.getY(), this.currentPlacePosition.getZ()) > this.placeRadius.getValue()) {
this.currentPlacePosition = null;
}
}
// crystal reset
if (currentAttackEntity != null) {
if ((mc.player.getDistance(this.currentAttackEntity) > this.attackRadius.getValue()) || !this.currentAttackEntity.isEntityAlive())
if ((mc.player.getDistance(this.currentAttackEntity) > this.attackRadius.getValue()) || !this.currentAttackEntity.isEntityAlive()) {
this.currentAttackEntity = null;
}
}
// target reset
if (currentAttackPlayer != null) {
if ((mc.player.getDistance(this.currentAttackPlayer) > this.attackMaxDistance.getValue()) || !this.currentAttackPlayer.isEntityAlive())
if ((mc.player.getDistance(this.currentAttackPlayer) > this.attackMaxDistance.getValue()) || !this.currentAttackPlayer.isEntityAlive()) {
this.currentAttackPlayer = null;
this.currentPlacePosition = null;
}
}
//this.currentPlacePosition = null;