Add block patch back, Phase working again
This commit is contained in:
parent
e8d3c42785
commit
2819bcc8c4
|
@ -40,7 +40,7 @@ public final class PatchManager {
|
|||
this.patchList.add(new EntityLlamaPatch());
|
||||
this.patchList.add(new AbstractHorsePatch());
|
||||
this.patchList.add(new BlockRendererDispatcherPatch());
|
||||
//this.patchList.add(new BlockPatch());
|
||||
this.patchList.add(new BlockPatch());
|
||||
this.patchList.add(new BlockSoulSandPatch());
|
||||
this.patchList.add(new KeyBindingPatch());
|
||||
//this.patchList.add(new BlockModelRendererPatch());
|
||||
|
|
|
@ -195,9 +195,9 @@ public final class FreeCamModule extends Module {
|
|||
*/
|
||||
@Listener
|
||||
public void collideWithBlock(EventAddCollisionBox event) {
|
||||
/*if (event.getEntity() == Minecraft.getMinecraft().player) {
|
||||
if (event.getEntity() == Minecraft.getMinecraft().player) {
|
||||
event.setCanceled(true);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
@Listener
|
||||
|
|
|
@ -78,44 +78,6 @@ public final class PhaseModule extends Module {
|
|||
event.setCanceled(true);
|
||||
}
|
||||
|
||||
@Listener
|
||||
public void onMove(EventMove event) {
|
||||
final Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
if (mc.player != null) {
|
||||
Minecraft.getMinecraft().player.noClip = true;
|
||||
|
||||
final boolean floor = this.floor.getValue() || mc.player.posY >= 1;
|
||||
|
||||
if (this.mode.getValue() == Mode.SAND) {
|
||||
if (mc.player.getRidingEntity() != null) {
|
||||
if (mc.gameSettings.keyBindSprint.isKeyDown() && floor) {
|
||||
Minecraft.getMinecraft().player.motionY = 0;
|
||||
} else {
|
||||
if (!mc.gameSettings.keyBindJump.isKeyDown() && mc.player.posY < mc.player.getRidingEntity().posY) {
|
||||
Minecraft.getMinecraft().player.motionY = 0;
|
||||
}
|
||||
if (mc.player.posY < mc.player.getRidingEntity().posY) {
|
||||
Minecraft.getMinecraft().player.motionY = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!mc.gameSettings.keyBindJump.isKeyDown()) {
|
||||
Minecraft.getMinecraft().player.motionY = 0;
|
||||
}
|
||||
|
||||
if (!mc.gameSettings.keyBindSneak.isKeyDown() && floor) {
|
||||
Minecraft.getMinecraft().player.motionY = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.mode.getValue() == Mode.NOCLIP) {
|
||||
Minecraft.getMinecraft().player.noClip = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Replace this somehow, it's deprecated with how we handle block patches now
|
||||
*
|
||||
|
@ -123,7 +85,44 @@ public final class PhaseModule extends Module {
|
|||
*/
|
||||
@Listener
|
||||
public void collideWithBlock(EventAddCollisionBox event) {
|
||||
final Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
if (mc.player != null) {
|
||||
|
||||
final boolean floor = !this.floor.getValue() || event.getPos().getY() >= 1;
|
||||
|
||||
if (this.mode.getValue() == Mode.SAND) {
|
||||
if (mc.player.getRidingEntity() != null && event.getEntity() == mc.player.getRidingEntity()) {
|
||||
if (mc.gameSettings.keyBindSprint.isKeyDown() && floor) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
if (mc.gameSettings.keyBindJump.isKeyDown() && event.getPos().getY() >= mc.player.getRidingEntity().posY) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
if (event.getPos().getY() >= mc.player.getRidingEntity().posY) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
} else if (event.getEntity() == mc.player) {
|
||||
if (mc.gameSettings.keyBindSneak.isKeyDown() && floor) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
if (mc.gameSettings.keyBindJump.isKeyDown() && event.getPos().getY() >= mc.player.posY) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
if (event.getPos().getY() >= mc.player.posY) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.mode.getValue() == Mode.NOCLIP) {
|
||||
if (event.getEntity() == mc.player || mc.player.getRidingEntity() != null && event.getEntity() == mc.player.getRidingEntity()) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Listener
|
||||
|
@ -180,23 +179,19 @@ public final class PhaseModule extends Module {
|
|||
|
||||
if (this.mode.getValue() == Mode.PACKET) {
|
||||
final Vec3d dir = MathUtil.direction(mc.player.rotationYaw);
|
||||
if (dir != null) {
|
||||
if (mc.player.onGround && mc.player.collidedHorizontally) {
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.00001f, mc.player.posY, mc.player.posZ + dir.z * 0.0001f, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 2.0f, mc.player.posY, mc.player.posZ + dir.z * 2.0f, mc.player.onGround));
|
||||
}
|
||||
if (mc.player.onGround && mc.player.collidedHorizontally) {
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.00001f, mc.player.posY, mc.player.posZ + dir.z * 0.0001f, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 2.0f, mc.player.posY, mc.player.posZ + dir.z * 2.0f, mc.player.onGround));
|
||||
}
|
||||
}
|
||||
|
||||
if (this.mode.getValue() == Mode.SKIP) {
|
||||
final Vec3d dir = MathUtil.direction(mc.player.rotationYaw);
|
||||
if (dir != null) {
|
||||
if (mc.player.onGround && mc.player.collidedHorizontally) {
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY, mc.player.posZ, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.001f, mc.player.posY + 0.1f, mc.player.posZ + dir.z * 0.001f, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.03f, 0, mc.player.posZ + dir.z * 0.03f, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.06f, mc.player.posY, mc.player.posZ + dir.z * 0.06f, mc.player.onGround));
|
||||
}
|
||||
if (mc.player.onGround && mc.player.collidedHorizontally) {
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY, mc.player.posZ, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.001f, mc.player.posY + 0.1f, mc.player.posZ + dir.z * 0.001f, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.03f, 0, mc.player.posZ + dir.z * 0.03f, mc.player.onGround));
|
||||
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX + dir.x * 0.06f, mc.player.posY, mc.player.posZ + dir.z * 0.06f, mc.player.onGround));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ public final class BlockPatch extends ClassPatch {
|
|||
* @param methodNode
|
||||
* @param env
|
||||
*/
|
||||
/*
|
||||
@MethodPatch(
|
||||
mcpName = "shouldSideBeRendered",
|
||||
notchName = "a",
|
||||
|
@ -80,8 +81,9 @@ public final class BlockPatch extends ClassPatch {
|
|||
//add our instructions at the top of the function
|
||||
methodNode.instructions.insert(insnList);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
@MethodPatch(
|
||||
mcpName = "getBlockLayer",
|
||||
notchName = "f",
|
||||
|
@ -128,6 +130,7 @@ public final class BlockPatch extends ClassPatch {
|
|||
//add our instructions at the top of the function
|
||||
methodNode.instructions.insert(insnList);
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* This is where minecraft adds aabb's for block collision
|
||||
|
@ -174,5 +177,4 @@ public final class BlockPatch extends ClassPatch {
|
|||
|
||||
return event.isCanceled();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue