selinux-refpolicy/policy/modules/apps/games.if

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## <summary>Various games.</summary>
########################################
## <summary>
## Role access for games.
## </summary>
## <param name="role">
## <summary>
## Role allowed access.
## </summary>
## </param>
## <param name="domain">
## <summary>
## User domain for the role.
## </summary>
## </param>
#
interface(`games_role',`
gen_require(`
attribute_role games_roles;
type games_t, games_exec_t, games_tmp_t;
type games_tmpfs_t;
')
roleattribute $1 games_roles;
domtrans_pattern($2, games_exec_t, games_t)
allow $2 games_tmp_t:dir { manage_dir_perms relabel_dir_perms };
allow $2 { games_tmp_t games_tmpfs_t }:file { manage_file_perms relabel_file_perms };
allow $2 games_tmpfs_t:fifo_file { manage_fifo_file_perms relabel_fifo_file_perms };
allow $2 games_tmpfs_t:sock_file { manage_sock_file_perms relabel_sock_file_perms };
allow $2 games_t:process { ptrace signal_perms };
ps_process_pattern($2, games_t)
stream_connect_pattern($2, games_tmpfs_t, games_tmpfs_t, games_t)
allow games_t $2:unix_stream_socket connectto;
')
########################################
## <summary>
## Read and write games data files.
## </summary>
## <param name="domain">
## <summary>
## Domain allowed access.
## </summary>
## </param>
#
interface(`games_rw_data',`
gen_require(`
type games_data_t;
')
files_search_var_lib($1)
rw_files_pattern($1, games_data_t, games_data_t)
')
########################################
## <summary>
## Run a game in the game domain.
## </summary>
## <param name="domain">
## <summary>
## Domain allowed to transition.
## </summary>
## </param>
#
interface(`games_domtrans',`
gen_require(`
type games_t, games_exec_t;
')
corecmd_search_bin($1)
domtrans_pattern($1, games_exec_t, games_t)
')
########################################
## <summary>
## Send and receive messages from
## games over dbus.
## </summary>
## <param name="domain">
## <summary>
## Domain allowed access.
## </summary>
## </param>
#
interface(`games_dbus_chat',`
gen_require(`
type games_t;
class dbus send_msg;
')
allow $1 games_t:dbus send_msg;
allow games_t $1:dbus send_msg;
')