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This broke float textures, which were actually used by some shaders. There were probably some other bugs as well. Lots of code can be avoided by using ra_tex_params directly, so do that. The main change is that COMPONENT/FORMAT are replaced by a single FORMAT directive, which takes different parameters now. Due to the mess with 16/32 bit float textures, and because we want to support other APIs than just GL in the future, it's not really clear how this should be handled, and the nice component/type separation makes things actually harder. So just jump the gun and use the ra_format.name names, which were originally meant mostly for debugging. (This is probably something that will be regretted later.) Still only superficially tested, but seems to work. Fixes #4708. |
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.. | ||
af.rst | ||
ao.rst | ||
changes.rst | ||
encode.rst | ||
input.rst | ||
ipc.rst | ||
javascript.rst | ||
libmpv.rst | ||
lua.rst | ||
mpv.rst | ||
options.rst | ||
osc.rst | ||
vf.rst | ||
vo.rst |