mirror of
https://github.com/mpv-player/mpv
synced 2025-02-21 15:27:00 +00:00
All of this was dead code and completely unused. get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it is that, while it was active, it could perform a software fallback much faster, because it didn't have to wait until a full frame is decoded (it actually decoded a full frame, but the current code has to decode many more frames due to the codec delay, because the current code waits until the API returns a decoded frame.) We should probably restore the latter, although since it's an optional optimization, and the current behavior doesn't change with the removal of this code, don't actually do anything about it.
187 lines
5.5 KiB
C
187 lines
5.5 KiB
C
/*
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* Ported from FFmpeg ffmpeg_dxva2.c (2dbee1a3935a91842c22eb65fd13f77e8d590e07).
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* Original copyright header follows:
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#define DXVA2API_USE_BITFIELDS
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#include <libavcodec/dxva2.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "lavc.h"
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#include "common/common.h"
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#include "common/av_common.h"
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#include "osdep/windows_utils.h"
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#include "video/fmt-conversion.h"
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#include "video/mp_image_pool.h"
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#include "video/hwdec.h"
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#include "d3d.h"
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_dxva2.h>
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static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
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{
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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if (hwctx->devmgr)
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IDirect3DDeviceManager9_Release(hwctx->devmgr);
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}
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AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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d3d_load_dlls();
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if (!dxva2_dll)
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return NULL;
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HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
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(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
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if (!DXVA2CreateDirect3DDeviceManager9)
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return NULL;
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AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
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if (!device_ref)
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return NULL;
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AVHWDeviceContext *ctx = (void *)device_ref->data;
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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UINT reset_token = 0;
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hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
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if (FAILED(hr))
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goto fail;
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IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
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if (FAILED(hr))
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goto fail;
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ctx->free = d3d9_free_av_device_ref;
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if (av_hwdevice_ctx_init(device_ref) < 0)
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goto fail;
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return device_ref;
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fail:
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d3d9_free_av_device_ref(ctx);
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av_buffer_unref(&device_ref);
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return NULL;
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}
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static void d3d9_destroy_dev(struct mp_hwdec_ctx *ctx)
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{
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av_buffer_unref(&ctx->av_device_ref);
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IDirect3DDevice9_Release((IDirect3DDevice9 *)ctx->ctx);
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talloc_free(ctx);
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}
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static struct mp_hwdec_ctx *d3d9_create_dev(struct mpv_global *global,
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struct mp_log *plog, bool probing)
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{
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d3d_load_dlls();
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if (!d3d9_dll || !dxva2_dll) {
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mp_err(plog, "Failed to load D3D9 library\n");
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return NULL;
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}
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
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(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
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if (!Direct3DCreate9Ex) {
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mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
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return NULL;
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}
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IDirect3D9Ex *d3d9ex = NULL;
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HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create IDirect3D9Ex object\n");
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return NULL;
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}
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UINT adapter = D3DADAPTER_DEFAULT;
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D3DDISPLAYMODEEX modeex = {0};
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IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
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D3DPRESENT_PARAMETERS present_params = {
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.Windowed = TRUE,
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.BackBufferWidth = 640,
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.BackBufferHeight = 480,
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.BackBufferCount = 0,
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.BackBufferFormat = modeex.Format,
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.SwapEffect = D3DSWAPEFFECT_DISCARD,
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.Flags = D3DPRESENTFLAG_VIDEO,
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};
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IDirect3DDevice9Ex *exdev = NULL;
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hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
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D3DDEVTYPE_HAL,
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GetShellWindow(),
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D3DCREATE_SOFTWARE_VERTEXPROCESSING |
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D3DCREATE_MULTITHREADED |
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D3DCREATE_FPU_PRESERVE,
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&present_params,
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NULL,
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&exdev);
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IDirect3D9_Release(d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create Direct3D device: %s\n",
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mp_HRESULT_to_str(hr));
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return NULL;
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}
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struct mp_hwdec_ctx *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (struct mp_hwdec_ctx) {
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.type = HWDEC_D3D11VA_COPY,
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.ctx = exdev,
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.destroy = d3d9_destroy_dev,
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.av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev),
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};
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if (!ctx->av_device_ref) {
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mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
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d3d9_destroy_dev(ctx);
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return NULL;
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}
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return ctx;
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}
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const struct vd_lavc_hwdec mp_vd_lavc_dxva2 = {
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.type = HWDEC_DXVA2,
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.image_format = IMGFMT_DXVA2,
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.generic_hwaccel = true,
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.set_hwframes = true,
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.hwframes_refine = d3d_hwframes_refine,
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};
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const struct vd_lavc_hwdec mp_vd_lavc_dxva2_copy = {
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.type = HWDEC_DXVA2_COPY,
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.copying = true,
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.image_format = IMGFMT_DXVA2,
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.generic_hwaccel = true,
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.create_dev = d3d9_create_dev,
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.set_hwframes = true,
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.hwframes_refine = d3d_hwframes_refine,
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.delay_queue = HWDEC_DELAY_QUEUE_COUNT,
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};
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