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mpv/video/decode/hw_d3d11va.c
wm4 f27a9aaa17 vd_lavc: remove more dead legacy code
All of this was dead code and completely unused.

get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it
is that, while it was active, it could perform a software fallback much
faster, because it didn't have to wait until a full frame is decoded (it
actually decoded a full frame, but the current code has to decode many
more frames due to the codec delay, because the current code waits until
the API returns a decoded frame.) We should probably restore the latter,
although since it's an optional optimization, and the current behavior
doesn't change with the removal of this code, don't actually do anything
about it.
2017-10-31 15:29:13 +01:00

109 lines
3.2 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <libavcodec/d3d11va.h>
#include <libavutil/mem.h>
#include "config.h"
#include "lavc.h"
#include "common/common.h"
#include "common/av_common.h"
#include "osdep/windows_utils.h"
#include "video/fmt-conversion.h"
#include "video/mp_image_pool.h"
#include "video/hwdec.h"
#include "d3d.h"
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_d3d11va.h>
static void d3d11_destroy_dev(struct mp_hwdec_ctx *ctx)
{
av_buffer_unref(&ctx->av_device_ref);
ID3D11Device_Release((ID3D11Device *)ctx->ctx);
talloc_free(ctx);
}
static struct mp_hwdec_ctx *d3d11_create_dev(struct mpv_global *global,
struct mp_log *plog, bool probing)
{
ID3D11Device *device = NULL;
HRESULT hr;
d3d_load_dlls();
if (!d3d11_D3D11CreateDevice) {
mp_err(plog, "Failed to load D3D11 library\n");
return NULL;
}
hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
D3D11_SDK_VERSION, &device, NULL, NULL);
if (FAILED(hr)) {
mp_err(plog, "Failed to create D3D11 Device: %s\n",
mp_HRESULT_to_str(hr));
return NULL;
}
struct mp_hwdec_ctx *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct mp_hwdec_ctx) {
.type = HWDEC_D3D11VA_COPY,
.ctx = device,
.destroy = d3d11_destroy_dev,
.av_device_ref = d3d11_wrap_device_ref(device),
};
if (!ctx->av_device_ref) {
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
d3d11_destroy_dev(ctx);
return NULL;
}
return ctx;
}
static struct mp_image *d3d11_update_image_attribs(struct lavc_ctx *s,
struct mp_image *img)
{
if (img->params.hw_subfmt == IMGFMT_NV12)
mp_image_setfmt(img, IMGFMT_D3D11NV12);
return img;
}
const struct vd_lavc_hwdec mp_vd_lavc_d3d11va = {
.type = HWDEC_D3D11VA,
.image_format = IMGFMT_D3D11VA,
.generic_hwaccel = true,
.set_hwframes = true,
.hwframes_refine = d3d_hwframes_refine,
.process_image = d3d11_update_image_attribs,
};
const struct vd_lavc_hwdec mp_vd_lavc_d3d11va_copy = {
.type = HWDEC_D3D11VA_COPY,
.copying = true,
.image_format = IMGFMT_D3D11VA,
.generic_hwaccel = true,
.create_dev = d3d11_create_dev,
.set_hwframes = true,
.hwframes_refine = d3d_hwframes_refine,
.delay_queue = HWDEC_DELAY_QUEUE_COUNT,
};