mpv/video
Dudemanguy 2c2a856f25 wayland: unify visibility checking code
A bit of a personal pet peeve. vulkan, opengl, and wlshm all had
different methods for doing wayland's "check for visibility before
drawing" thing. The specific backend doesn't matter in this case and the
logic should all be shared. Additionally, the external swapchain that
the opengl code on wayland uses is done away with and it instead copies
vulkan by using a param. This keeps things looking more uniform across
backends and also makes it easier to extend to other platforms (see the
next couple of commits).
2022-04-11 18:14:22 +00:00
..
decode vd_lavc: add vo caps and option to set GPU film grain application 2022-04-05 15:02:18 +02:00
filter vf_format: support forwarding/stripping film grain metadata 2022-04-05 15:02:18 +02:00
out wayland: unify visibility checking code 2022-04-11 18:14:22 +00:00
csputils.c
csputils.h
cuda.c
d3d.c
d3d.h
fmt-conversion.c
fmt-conversion.h
hwdec.c vo_gpu[_next]: hwdec: fix logging regression when probing 2022-03-21 09:53:37 -07:00
hwdec.h vo_gpu[_next]: hwdec: fix logging regression when probing 2022-03-21 09:53:37 -07:00
image_loader.c
image_loader.h
image_writer.c image_writer: replace deprecated av_init_packet() 2022-01-10 22:56:52 +01:00
image_writer.h
img_format.c
img_format.h
mp_image.c mp_image: support film grain parameters 2022-04-05 15:02:18 +02:00
mp_image.h mp_image: support film grain parameters 2022-04-05 15:02:18 +02:00
mp_image_pool.c
mp_image_pool.h
repack.c osdep: rename MP_UNREACHABLE 2021-11-03 15:15:20 +01:00
repack.h
sws_utils.c
sws_utils.h
vaapi.c
vaapi.h
vdpau.c
vdpau.h
vdpau_functions.inc
vdpau_mixer.c
vdpau_mixer.h
zimg.c
zimg.h