mirror of https://github.com/mpv-player/mpv
ANGLE is _really_ annoying to build. (Requires special toolchain and a recent MSVC version.) This results in various issues with people having trouble to build mpv against ANGLE (apparently linking it against a prebuilt binary doesn't count, or using binaries from potentially untrusted sources is not wanted). Dynamically loading ANGLE is going to be a huge convenience. This commit implements this, with special focus on keeping it source compatible to a normal build with ANGLE linked at build-time. |
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angle_dynamic.c | ||
angle_dynamic.h | ||
common.c | ||
common.h | ||
context.c | ||
context.h | ||
context_angle.c | ||
context_cocoa.c | ||
context_drm_egl.c | ||
context_dxinterop.c | ||
context_rpi.c | ||
context_rpi.h | ||
context_w32.c | ||
context_wayland.c | ||
context_x11.c | ||
context_x11egl.c | ||
egl_helpers.c | ||
egl_helpers.h | ||
header_fixes.h | ||
hwdec.c | ||
hwdec.h | ||
hwdec_d3d11egl.c | ||
hwdec_dxva2.c | ||
hwdec_dxva2egl.c | ||
hwdec_dxva2gldx.c | ||
hwdec_osx.c | ||
hwdec_vaegl.c | ||
hwdec_vaglx.c | ||
hwdec_vdpau.c | ||
lcms.c | ||
lcms.h | ||
nnedi3.c | ||
nnedi3.h | ||
nnedi3_weights.bin | ||
osd.c | ||
osd.h | ||
superxbr.c | ||
superxbr.h | ||
utils.c | ||
utils.h | ||
video.c | ||
video.h | ||
video_shaders.c | ||
video_shaders.h |