mpv/video/out/opengl
wm4 fde20d10bc vo_opengl: angle: dynamically load ANGLE
ANGLE is _really_ annoying to build. (Requires special toolchain and a
recent MSVC version.) This results in various issues with people
having trouble to build mpv against ANGLE (apparently linking it
against a prebuilt binary doesn't count, or using binaries from
potentially untrusted sources is not wanted).

Dynamically loading ANGLE is going to be a huge convenience. This commit
implements this, with special focus on keeping it source compatible to
a normal build with ANGLE linked at build-time.
2016-05-11 15:39:29 +02:00
..
angle_dynamic.c
angle_dynamic.h
common.c
common.h
context.c
context.h
context_angle.c
context_cocoa.c
context_drm_egl.c
context_dxinterop.c
context_rpi.c
context_rpi.h
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
egl_helpers.c
egl_helpers.h
header_fixes.h
hwdec.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec.h
hwdec_d3d11egl.c
hwdec_dxva2.c
hwdec_dxva2egl.c
hwdec_dxva2gldx.c
hwdec_osx.c
hwdec_vaegl.c
hwdec_vaglx.c
hwdec_vdpau.c
lcms.c
lcms.h
nnedi3.c
nnedi3.h
nnedi3_weights.bin
osd.c
osd.h
superxbr.c
superxbr.h
utils.c
utils.h
video.c
video.h
video_shaders.c
video_shaders.h