mpv/video/out/gpu
James Ross-Gowan b3178eb59e vo_gpu: shaderc: include debug info when --gpu-debug is set
This adds symbol information to the generated SPIR-V, which shows up in
the SPIR-V assembly dump. It's also useful for potential RA backends
that use SPIRV-Cross, since the symbol information is used in the
generated shader source.
2017-10-11 12:22:21 +11:00
..
context.c vo_gpu: android: fix gpu context 2017-10-09 21:49:01 +02:00
context.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
hwdec.c
hwdec.h
lcms.c
lcms.h
osd.c vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
osd.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
ra.c
ra.h vo_gpu: vulkan: add support for push constants 2017-09-26 17:25:35 +02:00
shader_cache.c vo_gpu: force layout std430 for PCs 2017-09-29 00:41:50 +02:00
shader_cache.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
spirv.c vo_gpu: fix memleak in spirv.c 2017-09-26 17:32:36 +02:00
spirv.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
spirv_shaderc.c vo_gpu: shaderc: include debug info when --gpu-debug is set 2017-10-11 12:22:21 +11:00
user_shaders.c
user_shaders.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
utils.c vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
utils.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
video.c vo_gpu: enable 3DLUTs in dumb mode 2017-09-30 19:03:34 +02:00
video.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
video_shaders.c vo_gpu: attempt to avoid UBOs for dynamic variables 2017-09-26 17:25:35 +02:00
video_shaders.h