mpv/video/out
wm4 fb94744595 vo_opengl: fix alpha video in one case
yuva444p worked, yuva420p didn't. This happened because the chroma pass
discards the alpha plane, which is referenced by the alpha blend code
later.

Add a terrible hack to work this around, actually using the same hack as
was used for the Y plane. (A terrible hack for terrible code.)
2015-08-30 23:05:49 +02:00
..
cocoa
wayland
aspect.c
aspect.h
bitmap_packer.c
bitmap_packer.h
cocoa_common.h
cocoa_common.m
d3d_shader_420p.h
d3d_shader_nv12.h
d3d_shader_yuv.hlsl
dither.c
dither.h
drm_common.c
drm_common.h
filter_kernels.c
filter_kernels.h
gl_cocoa.c
gl_common.c
gl_common.h
gl_header_fixes.h
gl_hwdec.c
gl_hwdec.h
gl_hwdec_dxva2.c
gl_hwdec_vaglx.c
gl_hwdec_vda.c vda, videotoolbox: guard against unexpected pixel format 2015-08-23 21:41:54 +02:00
gl_hwdec_vdpau.c
gl_lcms.c
gl_lcms.h
gl_osd.c
gl_osd.h
gl_rpi.c gl_rpi: destroy the EGLSurface too 2015-08-20 15:21:01 +02:00
gl_rpi.h
gl_utils.c
gl_utils.h
gl_video.c vo_opengl: fix alpha video in one case 2015-08-30 23:05:49 +02:00
gl_video.h
gl_w32.c
gl_wayland.c gl_wayland: Wait for frame callbacks 2015-08-21 00:01:01 +02:00
gl_x11.c
gl_x11egl.c
vo.c
vo.h
vo_caca.c
vo_direct3d.c
vo_drm.c
vo_image.c
vo_lavc.c
vo_null.c
vo_opengl.c vo_opengl: force redraw when framestepping with interpolation 2015-08-25 21:31:37 +02:00
vo_opengl_cb.c
vo_rpi.c
vo_sdl.c
vo_vaapi.c
vo_vdpau.c
vo_wayland.c
vo_xv.c
w32_common.c w32: shift drag and drop appends 2015-08-30 05:55:16 -07:00
w32_common.h
wayland_common.c input: add append argument to file drop event 2015-08-30 05:28:24 -07:00
wayland_common.h
win_state.c
win_state.h
x11_common.c x11: drag and drop append with modifier 2015-08-30 05:28:30 -07:00
x11_common.h x11: drag and drop append with modifier 2015-08-30 05:28:30 -07:00
x11_icon.bin