mirror of https://github.com/mpv-player/mpv
386 lines
11 KiB
C
386 lines
11 KiB
C
/*
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* This file is part of mpv.
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*
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* Parts based on the MPlayer VA-API patch (see vo_vaapi.c).
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <string.h>
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#include <assert.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <va/va_drmcommon.h>
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#include "hwdec.h"
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#include "video/vaapi.h"
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#include "video/img_fourcc.h"
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#include "video/mp_image_pool.h"
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#include "common.h"
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#ifndef GL_OES_EGL_image
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typedef void* GLeglImageOES;
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#endif
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#ifndef EGL_KHR_image
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typedef void *EGLImageKHR;
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#endif
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#ifndef EGL_LINUX_DMA_BUF_EXT
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#define EGL_LINUX_DMA_BUF_EXT 0x3270
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#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
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#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
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#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
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#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
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#endif
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#if HAVE_VAAPI_X11
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#include <va/va_x11.h>
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static VADisplay *create_x11_va_display(GL *gl)
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{
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Display *x11 = gl->MPGetNativeDisplay("x11");
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return x11 ? vaGetDisplay(x11) : NULL;
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}
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#endif
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#if HAVE_VAAPI_WAYLAND
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#include <va/va_wayland.h>
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static VADisplay *create_wayland_va_display(GL *gl)
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{
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struct wl_display *wl = gl->MPGetNativeDisplay("wl");
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return wl ? vaGetDisplayWl(wl) : NULL;
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}
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#endif
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static VADisplay *create_native_va_display(GL *gl)
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{
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if (!gl->MPGetNativeDisplay)
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return NULL;
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VADisplay *display = NULL;
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#if HAVE_VAAPI_X11
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display = create_x11_va_display(gl);
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if (display)
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return display;
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#endif
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#if HAVE_VAAPI_WAYLAND
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display = create_wayland_va_display(gl);
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if (display)
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return display;
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#endif
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return display;
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}
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struct priv {
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struct mp_log *log;
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struct mp_vaapi_ctx *ctx;
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VADisplay *display;
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GLuint gl_textures[4];
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EGLImageKHR images[4];
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VAImage current_image;
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bool buffer_acquired;
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struct mp_image *current_ref;
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EGLImageKHR (EGLAPIENTRY *CreateImageKHR)(EGLDisplay, EGLContext,
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EGLenum, EGLClientBuffer,
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const EGLint *);
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EGLBoolean (EGLAPIENTRY *DestroyImageKHR)(EGLDisplay, EGLImageKHR);
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void (EGLAPIENTRY *EGLImageTargetTexture2DOES)(GLenum, GLeglImageOES);
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};
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static bool test_format(struct gl_hwdec *hw);
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static void unref_image(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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VAStatus status;
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for (int n = 0; n < 4; n++) {
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if (p->images[n])
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p->DestroyImageKHR(eglGetCurrentDisplay(), p->images[n]);
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p->images[n] = 0;
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}
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va_lock(p->ctx);
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if (p->buffer_acquired) {
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status = vaReleaseBufferHandle(p->display, p->current_image.buf);
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CHECK_VA_STATUS(p, "vaReleaseBufferHandle()");
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p->buffer_acquired = false;
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}
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if (p->current_image.image_id != VA_INVALID_ID) {
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status = vaDestroyImage(p->display, p->current_image.image_id);
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CHECK_VA_STATUS(p, "vaDestroyImage()");
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p->current_image.image_id = VA_INVALID_ID;
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}
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mp_image_unrefp(&p->current_ref);
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va_unlock(p->ctx);
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}
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static void destroy_textures(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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gl->DeleteTextures(4, p->gl_textures);
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for (int n = 0; n < 4; n++)
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p->gl_textures[n] = 0;
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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unref_image(hw);
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destroy_textures(hw);
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va_destroy(p->ctx);
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}
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// Create an empty dummy VPP. This works around a weird bug that affects the
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// VA surface format, as it is reported by vaDeriveImage(). Before a VPP
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// context or a decoder context is created, the surface format will be reported
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// as YV12. Surfaces created after context creation will report NV12 (even
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// though surface creation does not take a context as argument!). Existing
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// surfaces will change their format from YV12 to NV12 as soon as the decoder
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// renders to them! Because we want know the surface format in advance (to
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// simplify our renderer configuration logic), we hope that this hack gives
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// us reasonable behavior.
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// See: https://bugs.freedesktop.org/show_bug.cgi?id=79848
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static void insane_hack(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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VAConfigID config;
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if (vaCreateConfig(p->display, VAProfileNone, VAEntrypointVideoProc,
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NULL, 0, &config) == VA_STATUS_SUCCESS)
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{
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// We want to keep this until the VADisplay is destroyed. It will
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// implicitly free the context.
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VAContextID context;
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vaCreateContext(p->display, config, 0, 0, 0, NULL, 0, &context);
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}
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}
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static int create(struct gl_hwdec *hw)
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{
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GL *gl = hw->gl;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->current_image.buf = p->current_image.image_id = VA_INVALID_ID;
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p->log = hw->log;
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if (hw->hwctx)
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return -1;
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if (!eglGetCurrentDisplay())
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return -1;
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if (!strstr(gl->extensions, "EXT_image_dma_buf_import") ||
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!strstr(gl->extensions, "EGL_KHR_image_base") ||
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!strstr(gl->extensions, "GL_OES_EGL_image") ||
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!(gl->mpgl_caps & MPGL_CAP_TEX_RG))
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return -1;
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// EGL_KHR_image_base
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p->CreateImageKHR = (void *)eglGetProcAddress("eglCreateImageKHR");
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p->DestroyImageKHR = (void *)eglGetProcAddress("eglDestroyImageKHR");
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// GL_OES_EGL_image
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p->EGLImageTargetTexture2DOES =
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(void *)eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if (!p->CreateImageKHR || !p->DestroyImageKHR ||
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!p->EGLImageTargetTexture2DOES)
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return -1;
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p->display = create_native_va_display(gl);
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if (!p->display)
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return -1;
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p->ctx = va_initialize(p->display, p->log, true);
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if (!p->ctx) {
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vaTerminate(p->display);
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return -1;
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}
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if (hw->reject_emulated && va_guess_if_emulated(p->ctx)) {
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destroy(hw);
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return -1;
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}
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MP_VERBOSE(p, "using VAAPI EGL interop\n");
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insane_hack(hw);
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if (!test_format(hw)) {
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destroy(hw);
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return -1;
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}
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hw->hwctx = &p->ctx->hwctx;
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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// Recreate them to get rid of all previous image data (possibly).
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destroy_textures(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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gl->GenTextures(4, p->gl_textures);
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for (int n = 0; n < 4; n++) {
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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gl->BindTexture(GL_TEXTURE_2D, 0);
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return 0;
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}
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#define ADD_ATTRIB(name, value) \
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do { \
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assert(num_attribs + 3 < MP_ARRAY_SIZE(attribs)); \
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attribs[num_attribs++] = (name); \
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attribs[num_attribs++] = (value); \
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attribs[num_attribs] = EGL_NONE; \
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} while(0)
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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VAStatus status;
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VAImage *va_image = &p->current_image;
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unref_image(hw);
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mp_image_setrefp(&p->current_ref, hw_image);
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va_lock(p->ctx);
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status = vaDeriveImage(p->display, va_surface_id(hw_image), va_image);
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if (!CHECK_VA_STATUS(p, "vaDeriveImage()"))
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goto err;
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int mpfmt = va_fourcc_to_imgfmt(va_image->format.fourcc);
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if (mpfmt != IMGFMT_NV12 && mpfmt != IMGFMT_420P) {
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MP_FATAL(p, "unsupported VA image format %s\n",
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VA_STR_FOURCC(va_image->format.fourcc));
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goto err;
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}
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if (!hw->converted_imgfmt) {
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MP_VERBOSE(p, "format: %s %s\n", VA_STR_FOURCC(va_image->format.fourcc),
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mp_imgfmt_to_name(mpfmt));
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hw->converted_imgfmt = mpfmt;
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}
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if (hw->converted_imgfmt != mpfmt) {
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MP_FATAL(p, "mid-stream hwdec format change (%s -> %s) not supported\n",
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mp_imgfmt_to_name(hw->converted_imgfmt), mp_imgfmt_to_name(mpfmt));
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goto err;
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}
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VABufferInfo buffer_info = {.mem_type = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME};
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status = vaAcquireBufferHandle(p->display, va_image->buf, &buffer_info);
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if (!CHECK_VA_STATUS(p, "vaAcquireBufferHandle()"))
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goto err;
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p->buffer_acquired = true;
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struct mp_image layout = {0};
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mp_image_set_params(&layout, &hw_image->params);
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mp_image_setfmt(&layout, mpfmt);
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// (it would be nice if we could use EGL_IMAGE_INTERNAL_FORMAT_EXT)
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int drm_fmts[4] = {MP_FOURCC('R', '8', ' ', ' '), // DRM_FORMAT_R8
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MP_FOURCC('G', 'R', '8', '8'), // DRM_FORMAT_GR88
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MP_FOURCC('R', 'G', '2', '4'), // DRM_FORMAT_RGB888
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MP_FOURCC('R', 'A', '2', '4')}; // DRM_FORMAT_RGBA8888
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for (int n = 0; n < layout.num_planes; n++) {
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int attribs[20] = {EGL_NONE};
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int num_attribs = 0;
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ADD_ATTRIB(EGL_LINUX_DRM_FOURCC_EXT, drm_fmts[layout.fmt.bytes[n] - 1]);
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ADD_ATTRIB(EGL_WIDTH, mp_image_plane_w(&layout, n));
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ADD_ATTRIB(EGL_HEIGHT, mp_image_plane_h(&layout, n));
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ADD_ATTRIB(EGL_DMA_BUF_PLANE0_FD_EXT, buffer_info.handle);
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ADD_ATTRIB(EGL_DMA_BUF_PLANE0_OFFSET_EXT, va_image->offsets[n]);
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ADD_ATTRIB(EGL_DMA_BUF_PLANE0_PITCH_EXT, va_image->pitches[n]);
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p->images[n] = p->CreateImageKHR(eglGetCurrentDisplay(),
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EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
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if (!p->images[n])
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goto err;
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
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p->EGLImageTargetTexture2DOES(GL_TEXTURE_2D, p->images[n]);
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out_textures[n] = p->gl_textures[n];
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}
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gl->BindTexture(GL_TEXTURE_2D, 0);
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if (va_image->format.fourcc == VA_FOURCC_YV12)
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MPSWAP(GLuint, out_textures[1], out_textures[2]);
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va_unlock(p->ctx);
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return 0;
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err:
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va_unlock(p->ctx);
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MP_FATAL(p, "mapping VAAPI EGL image failed\n");
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unref_image(hw);
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return -1;
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}
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static bool test_format(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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bool ok = false;
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struct mp_image_pool *alloc = mp_image_pool_new(1);
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va_pool_set_allocator(alloc, p->ctx, VA_RT_FORMAT_YUV420);
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struct mp_image *surface = mp_image_pool_get(alloc, IMGFMT_VAAPI, 64, 64);
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if (surface) {
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struct mp_image_params params = surface->params;
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if (reinit(hw, ¶ms) >= 0) {
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GLuint textures[4];
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ok = map_image(hw, surface, textures) >= 0;
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}
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unref_image(hw);
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}
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talloc_free(surface);
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talloc_free(alloc);
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return ok;
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}
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const struct gl_hwdec_driver gl_hwdec_vaegl = {
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.api_name = "vaapi",
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.imgfmt = IMGFMT_VAAPI,
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.create = create,
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.reinit = reinit,
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.map_image = map_image,
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.destroy = destroy,
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};
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