mpv/misc
wm4 4395a4f837 player: don't enter playloop for client API requests
This _actually_ does what commit 8716c2e8 promised, and gives a slight
performance improvement for client API users which make a lot of
requests (like reading properties).

The main issue was that mp_dispatch_lock() (which client.c uses to get
exclusive access to the core) still called the wakeup callback, which
made mp_dispatch_queue_process() exit. So the playloop got executed
again, and since it does a lot of stuff, performance could be reduced.
2016-09-16 20:24:52 +02:00
..
bstr.c vo_opengl: use RPN expressions for user hook sizes 2016-05-15 20:42:02 +02:00
bstr.h Fix misspellings 2016-06-26 13:47:21 +02:00
charset_conv.c charset_conv: Use CP949 instead of EUC-KR 2016-09-02 14:46:11 +02:00
charset_conv.h
ctype.h
dispatch.c player: don't enter playloop for client API requests 2016-09-16 20:24:52 +02:00
dispatch.h player: use better way to wait for input and dispatching commands 2016-09-16 14:49:23 +02:00
json.c Relicense some non-MPlayer source files to LGPL 2.1 or later 2016-01-19 18:36:06 +01:00
json.h Relicense some non-MPlayer source files to LGPL 2.1 or later 2016-01-19 18:36:06 +01:00
node.c misc: add some annoying mpv_node helpers 2016-08-28 19:39:05 +02:00
node.h misc: add some annoying mpv_node helpers 2016-08-28 19:39:05 +02:00
rendezvous.c
rendezvous.h
ring.c osdep: rename atomics.h to atomic.h 2016-09-07 11:26:25 +02:00
ring.h Relicense some non-MPlayer source files to LGPL 2.1 or later 2016-01-19 18:36:06 +01:00