mirror of https://github.com/mpv-player/mpv
486 lines
17 KiB
C
486 lines
17 KiB
C
/*
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* Copyright (C) Aaron Holtzman - Aug 1999
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*
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* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
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* (C) MPlayer developers
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_VIDEO_OUT_H
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#define MPLAYER_VIDEO_OUT_H
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#include <inttypes.h>
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#include <stdbool.h>
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#include "video/img_format.h"
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#include "common/common.h"
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#include "options/options.h"
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enum {
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// VO needs to redraw
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VO_EVENT_EXPOSE = 1 << 0,
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// VO needs to update state to a new window size
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VO_EVENT_RESIZE = 1 << 1,
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// The ICC profile needs to be reloaded
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VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
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// Some other window state changed (position, window state, fps)
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VO_EVENT_WIN_STATE = 1 << 3,
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// The ambient light conditions changed and need to be reloaded
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VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
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// Special mechanism for making resizing with Cocoa react faster
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VO_EVENT_LIVE_RESIZING = 1 << 5,
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// Window fullscreen state changed via external influence.
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VO_EVENT_FULLSCREEN_STATE = 1 << 6,
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// Set of events the player core may be interested in.
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VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE |
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VO_EVENT_FULLSCREEN_STATE,
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};
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enum mp_voctrl {
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/* signal a device reset seek */
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VOCTRL_RESET = 1,
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/* Handle input and redraw events, called by vo_check_events() */
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VOCTRL_CHECK_EVENTS,
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/* signal a device pause */
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VOCTRL_PAUSE,
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/* start/resume playback */
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VOCTRL_RESUME,
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VOCTRL_SET_PANSCAN,
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VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
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VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
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/* private to vo_gpu */
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VOCTRL_LOAD_HWDEC_API,
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// Redraw the image previously passed to draw_image() (basically, repeat
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// the previous draw_image call). If this is handled, the OSD should also
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// be updated and redrawn. Optional; emulated if not available.
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VOCTRL_REDRAW_FRAME,
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// Only used internally in vo_opengl_cb
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VOCTRL_PREINIT,
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VOCTRL_UNINIT,
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VOCTRL_RECONFIG,
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VOCTRL_FULLSCREEN,
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VOCTRL_ONTOP,
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VOCTRL_BORDER,
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VOCTRL_ALL_WORKSPACES,
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VOCTRL_GET_FULLSCREEN,
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VOCTRL_UPDATE_WINDOW_TITLE, // char*
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VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
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VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
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VOCTRL_SET_CURSOR_VISIBILITY, // bool*
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VOCTRL_KILL_SCREENSAVER,
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VOCTRL_RESTORE_SCREENSAVER,
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// Return or set window size (not-fullscreen mode only - if fullscreened,
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// these must access the not-fullscreened window size only).
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VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
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// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
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// names for displays the window is on
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VOCTRL_GET_DISPLAY_NAMES,
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// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
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// Deprecated for VOCTRL_SCREENSHOT with corresponding flags.
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VOCTRL_SCREENSHOT_WIN, // struct mp_image**
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// A normal screenshot - VOs can react to this if vo_get_current_frame() is
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// not sufficient.
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VOCTRL_SCREENSHOT, // struct voctrl_screenshot*
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VOCTRL_UPDATE_RENDER_OPTS,
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VOCTRL_GET_ICC_PROFILE, // bstr*
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VOCTRL_GET_AMBIENT_LUX, // int*
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VOCTRL_GET_DISPLAY_FPS, // double*
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VOCTRL_GET_PREF_DEINT, // int*
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/* private to vo_gpu */
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VOCTRL_EXTERNAL_RESIZE,
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};
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// VOCTRL_SET_EQUALIZER
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struct voctrl_set_equalizer_args {
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const char *name;
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int value;
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};
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// VOCTRL_GET_EQUALIZER
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struct voctrl_get_equalizer_args {
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const char *name;
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int *valueptr;
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};
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// VOCTRL_GET_WIN_STATE
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#define VO_WIN_STATE_MINIMIZED 1
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#define VO_TRUE true
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#define VO_FALSE false
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#define VO_ERROR -1
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#define VO_NOTAVAIL -2
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#define VO_NOTIMPL -3
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// VOCTRL_UPDATE_PLAYBACK_STATE
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struct voctrl_playback_state {
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bool taskbar_progress;
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bool playing;
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bool paused;
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int percent_pos;
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};
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// VOCTRL_PERFORMANCE_DATA
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#define VO_PERF_SAMPLE_COUNT 256
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struct mp_pass_perf {
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// times are all in nanoseconds
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uint64_t last, avg, peak;
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uint64_t samples[VO_PERF_SAMPLE_COUNT];
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uint64_t count;
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};
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#define VO_PASS_PERF_MAX 64
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struct mp_frame_perf {
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int count;
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struct mp_pass_perf perf[VO_PASS_PERF_MAX];
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// The owner of this struct does not have ownership over the names, and
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// they may change at any time - so this struct should not be stored
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// anywhere or the results reused
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char *desc[VO_PASS_PERF_MAX];
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};
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struct voctrl_performance_data {
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struct mp_frame_perf fresh, redraw;
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};
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struct voctrl_screenshot {
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bool scaled, subs, osd, high_bit_depth;
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struct mp_image *res;
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};
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enum {
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// VO does handle mp_image_params.rotate in 90 degree steps
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VO_CAP_ROTATE90 = 1 << 0,
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// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
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VO_CAP_FRAMEDROP = 1 << 1,
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// VO does not allow frames to be retained (vo_mediacodec_embed).
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VO_CAP_NORETAIN = 1 << 2,
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};
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#define VO_MAX_REQ_FRAMES 10
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struct vo;
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struct osd_state;
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struct mp_image;
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struct mp_image_params;
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struct vo_extra {
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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void (*wakeup_cb)(void *ctx);
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void *wakeup_ctx;
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};
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struct vo_frame {
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// If > 0, realtime when frame should be shown, in mp_time_us() units.
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// If 0, present immediately.
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int64_t pts;
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// Approximate frame duration, in us.
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int duration;
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// Realtime of estimated distance between 2 vsync events.
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double vsync_interval;
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// "ideal" display time within the vsync
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double vsync_offset;
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// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
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// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
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double ideal_frame_duration;
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// how often the frame will be repeated (does not include OSD redraws)
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int num_vsyncs;
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// Set if the current frame is repeated from the previous. It's guaranteed
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// that the current is the same as the previous one, even if the image
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// pointer is different.
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// The repeat flag is set if exactly the same frame should be rendered
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// again (and the OSD does not need to be redrawn).
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// A repeat frame can be redrawn, in which case repeat==redraw==true, and
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// OSD should be updated.
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bool redraw, repeat;
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// The frame is not in movement - e.g. redrawing while paused.
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bool still;
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// Frames are output as fast as possible, with implied vsync blocking.
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bool display_synced;
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// Dropping the frame is allowed if the VO is behind.
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bool can_drop;
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// The current frame to be drawn.
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// Warning: When OSD should be redrawn in --force-window --idle mode, this
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// can be NULL. The VO should draw a black background, OSD on top.
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struct mp_image *current;
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// List of future images, starting with the current one. This does not
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// care about repeated frames - it simply contains the next real frames.
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// vo_set_queue_params() sets how many future frames this should include.
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// The actual number of frames delivered to the VO can be lower.
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// frames[0] is current, frames[1] is the next frame.
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// Note that some future frames may never be sent as current frame to the
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// VO if frames are dropped.
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int num_frames;
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struct mp_image *frames[VO_MAX_REQ_FRAMES];
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// ID for frames[0] (== current). If current==NULL, the number is
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// meaningless. Otherwise, it's an unique ID for the frame. The ID for
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// a frame is guaranteed not to change (instant redraws will use the same
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// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
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// drops or reconfigs will keep the guarantee.
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// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
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uint64_t frame_id;
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};
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struct vo_driver {
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// Encoding functionality, which can be invoked via --o only.
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bool encode;
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// VO_CAP_* bits
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int caps;
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// Disable video timing, push frames as quickly as possible, never redraw.
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bool untimed;
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const char *name;
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const char *description;
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/*
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* returns: zero on successful initialization, non-zero on error.
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*/
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int (*preinit)(struct vo *vo);
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/*
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* Whether the given image format is supported and config() will succeed.
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* format: one of IMGFMT_*
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* returns: 0 on not supported, otherwise 1
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*/
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int (*query_format)(struct vo *vo, int format);
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/*
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* Initialize or reconfigure the display driver.
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* params: video parameters, like pixel format and frame size
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* returns: < 0 on error, >= 0 on success
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*/
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int (*reconfig)(struct vo *vo, struct mp_image_params *params);
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/*
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* Control interface
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*/
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int (*control)(struct vo *vo, uint32_t request, void *data);
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/*
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* lavc callback for direct rendering
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*
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* Optional. To make implementation easier, the callback is always run on
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* the VO thread. The returned mp_image's destructor callback is also called
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* on the VO thread, even if it's actually unref'ed from another thread.
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*
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* It is guaranteed that the last reference to an image is destroyed before
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* ->uninit is called (except it's not - libmpv screenshots can hold the
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* reference longer, fuck).
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*
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* The allocated image - or a part of it, can be passed to draw_frame(). The
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* point of this mechanism is that the decoder directly renders to GPU
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* staging memory, to avoid a memcpy on frame upload. But this is not a
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* guarantee. A filter could change the data pointers or return a newly
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* allocated image. It's even possible that only 1 plane uses the buffer
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* allocated by the get_image function. The VO has to check for this.
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*
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* stride_align is always a value >=1 that is a power of 2. The stride
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* values of the returned image must be divisible by this value.
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*
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* Currently, the returned image must have exactly 1 AVBufferRef set, for
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* internal implementation simplicity.
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*
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* returns: an allocated, refcounted image; if NULL is returned, the caller
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* will silently fallback to a default allocator
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*/
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struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h,
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int stride_align);
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/*
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* Render the given frame to the VO's backbuffer. This operation will be
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* followed by a draw_osd and a flip_page[_timed] call.
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* mpi belongs to the VO; the VO must free it eventually.
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*
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* This also should draw the OSD.
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*
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* Deprecated for draw_frame. A VO should have only either callback set.
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*/
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void (*draw_image)(struct vo *vo, struct mp_image *mpi);
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/* Render the given frame. Note that this is also called when repeating
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* or redrawing frames.
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*/
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void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
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/*
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* Blit/Flip buffer to the screen. Must be called after each frame!
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*/
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void (*flip_page)(struct vo *vo);
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/* These optional callbacks can be provided if the GUI framework used by
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* the VO requires entering a message loop for receiving events and does
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* not call vo_wakeup() from a separate thread when there are new events.
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*
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* wait_events() will wait for new events, until the timeout expires, or the
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* function is interrupted. wakeup() is used to possibly interrupt the
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* event loop (wakeup() itself must be thread-safe, and not call any other
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* VO functions; it's the only vo_driver function with this requirement).
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* wakeup() should behave like a binary semaphore; if wait_events() is not
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* being called while wakeup() is, the next wait_events() call should exit
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* immediately.
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*/
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void (*wakeup)(struct vo *vo);
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void (*wait_events)(struct vo *vo, int64_t until_time_us);
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/*
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* Closes driver. Should restore the original state of the system.
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*/
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void (*uninit)(struct vo *vo);
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// Size of private struct for automatic allocation (0 doesn't allocate)
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int priv_size;
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// If not NULL, it's copied into the newly allocated private struct.
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const void *priv_defaults;
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// List of options to parse into priv struct (requires priv_size to be set)
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// This will register them as global options (with options_prefix), and
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// copy the current value at VO creation time to the priv struct.
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const struct m_option *options;
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// All options in the above array are prefixed with this string. (It's just
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// for convenience and makes no difference in semantics.)
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const char *options_prefix;
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// Registers global options that go to a separate options struct.
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const struct m_sub_options *global_opts;
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};
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struct vo {
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const struct vo_driver *driver;
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struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
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void *priv;
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struct mpv_global *global;
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struct vo_x11_state *x11;
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struct vo_w32_state *w32;
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struct vo_cocoa_state *cocoa;
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struct vo_wayland_state *wl;
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struct mp_hwdec_devices *hwdec_devs;
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct vo_internal *in;
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struct vo_extra extra;
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// --- The following fields are generally only changed during initialization.
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bool probing;
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// --- The following fields are only changed with vo_reconfig(), and can
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// be accessed unsynchronized (read-only).
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int config_ok; // Last config call was successful?
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struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
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// --- The following fields can be accessed only by the VO thread, or from
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// anywhere _if_ the VO thread is suspended (use vo->dispatch).
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struct m_config_cache *opts_cache; // cache for ->opts
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struct mp_vo_opts *opts;
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struct m_config_cache *gl_opts_cache;
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struct m_config_cache *eq_opts_cache;
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bool want_redraw; // redraw as soon as possible
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// current window state
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int dwidth;
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int dheight;
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float monitor_par;
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};
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struct mpv_global;
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struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
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int vo_reconfig(struct vo *vo, struct mp_image_params *p);
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int vo_control(struct vo *vo, int request, void *data);
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void vo_control_async(struct vo *vo, int request, void *data);
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bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
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void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
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void vo_wait_frame(struct vo *vo);
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bool vo_still_displaying(struct vo *vo);
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bool vo_has_frame(struct vo *vo);
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void vo_redraw(struct vo *vo);
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bool vo_want_redraw(struct vo *vo);
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void vo_seek_reset(struct vo *vo);
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void vo_destroy(struct vo *vo);
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void vo_set_paused(struct vo *vo, bool paused);
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int64_t vo_get_drop_count(struct vo *vo);
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void vo_increment_drop_count(struct vo *vo, int64_t n);
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int64_t vo_get_delayed_count(struct vo *vo);
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void vo_query_formats(struct vo *vo, uint8_t *list);
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void vo_event(struct vo *vo, int event);
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int vo_query_and_reset_events(struct vo *vo, int events);
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struct mp_image *vo_get_current_frame(struct vo *vo);
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void vo_enable_external_renderloop(struct vo *vo);
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void vo_disable_external_renderloop(struct vo *vo);
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bool vo_render_frame_external(struct vo *vo);
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void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
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int vo_get_num_req_frames(struct vo *vo);
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int64_t vo_get_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_jitter(struct vo *vo);
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double vo_get_display_fps(struct vo *vo);
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double vo_get_delay(struct vo *vo);
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void vo_discard_timing_info(struct vo *vo);
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struct vo_frame *vo_get_current_vo_frame(struct vo *vo);
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struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
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int stride_align);
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void vo_wakeup(struct vo *vo);
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void vo_wait_default(struct vo *vo, int64_t until_time);
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struct mp_keymap {
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int from;
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int to;
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};
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int lookup_keymap_table(const struct mp_keymap *map, int key);
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struct mp_osd_res;
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void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
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struct mp_rect *out_dst, struct mp_osd_res *out_osd);
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struct vo_frame *vo_frame_ref(struct vo_frame *frame);
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#endif /* MPLAYER_VIDEO_OUT_H */
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