mpv/video/out
Niklas Haas f40717a664 vo_opengl: use size_t offset for vertex offsets
I don't like the feeling of "reusing" the int binding for this. It
feels... wrong, somehow. I'd prefer to use an explicit "offset" field.
(Plus, I might re-use this for uniform buffers or something)

YMMV
2017-08-27 14:36:00 +02:00
..
cocoa osx: code cleanups and cosmetic fixes 2017-08-18 19:47:47 +02:00
opengl vo_opengl: use size_t offset for vertex offsets 2017-08-27 14:36:00 +02:00
wayland
win32
aspect.c
aspect.h
bitmap_packer.c
bitmap_packer.h
cocoa_common.h
cocoa_common.m osx: code cleanups and cosmetic fixes 2017-08-18 19:47:47 +02:00
d3d_shader_420p.h
d3d_shader_yuv.hlsl
dither.c
dither.h
drm_common.c
drm_common.h
filter_kernels.c
filter_kernels.h
vo.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo.h video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo_caca.c
vo_direct3d.c vo_direct3d: fix build 2017-08-22 17:32:05 +02:00
vo_drm.c
vo_image.c
vo_lavc.c
vo_null.c
vo_opengl.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo_opengl_cb.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo_rpi.c vo_rpi: fix operation 2017-08-15 19:41:23 +02:00
vo_sdl.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo_tct.c
vo_vaapi.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo_vdpau.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
vo_wayland.c
vo_x11.c
vo_xv.c video: redo video equalizer option handling 2017-08-22 17:01:35 +02:00
w32_common.c
w32_common.h
wayland_common.c
wayland_common.h
win_state.c
win_state.h
x11_common.c x11: fix that window could be resized when using embedding 2017-08-21 15:15:55 +02:00
x11_common.h Revert "x11: use xdg-screensaver suspend/resume" 2017-08-20 09:11:07 +02:00