mpv/video/out/opengl/video_shaders.h

59 lines
2.4 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_VIDEO_SHADERS_H
#define MP_GL_VIDEO_SHADERS_H
#include <libavutil/lfg.h>
#include "common.h"
#include "utils.h"
#include "video.h"
extern const struct deband_opts deband_opts_def;
extern const struct m_sub_options deband_conf;
void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
int d_x, int d_y);
void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
int components, int glsl_version);
void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
int components, int bw, int bh, float ratiox,
float ratioy);
void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
int w, int h);
void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
void pass_inverse_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
void pass_color_map(struct gl_shader_cache *sc,
struct mp_colorspace src, struct mp_colorspace dst,
enum tone_mapping algo, float tone_mapping_param,
float tone_mapping_desat, bool use_detected_peak,
bool is_linear);
void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
AVLFG *lfg);
void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
#endif