mpv/video/out/opengl
Niklas Haas f127869037 vo_opengl: reduce default 3dlut-size to 64x64x64
Following testing after ebe798a, this is a more than sufficient size to
cover our use case.

The old default was a drop of about 58 dB PSNR using the old code, and
this new default is about 65 dB PSNR, so it's actually an improvement
despite resulting in a smaller size.

There was no outlier whatsoever when comparing sizes around the 64
neighbourhood (with every step corresponding to a PSNR drop of about
0.07 dB), so I picked this since it's a power of two and requires no
change to the current 3dlut-size parsing logic.

I also tested smaller sizes such as 32x32x32 which performed almost as
well on colorful samples, but this results in noticeable black boost in
the dark regions, which is pretty undesirable. Therefore, we should
avoid going much further below 64x64x64.

Either way, this new size is so fast to compute that the 3dlut cache is
almost useless on my end. In fact, it might even be slower to load the
profile from the cache than to recompute it from scratch. (For caches on
a disk. For cache on a tmpfs, it makes no difference)
2016-07-25 12:50:04 +02:00
..
angle_dynamic.c vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
angle_dynamic.h vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
common.c vo_opengl: improve missing function warning 2016-06-22 21:55:00 +02:00
common.h vo_opengl: vdpau interop without RGB conversion 2016-06-19 19:58:40 +02:00
context.c vo_opengl: add an angle-es2 backend 2016-05-10 20:19:25 +02:00
context.h vo_opengl: allow backends to provide callbacks for custom event loops 2016-07-20 20:42:30 +02:00
context_angle.c vo_opengl: angle: use WARP if there are no hw adapters 2016-07-12 20:26:41 +10:00
context_cocoa.c vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
context_drm_egl.c vo_opengl: add KMS/DRM VAAPI hardware decoding interop 2016-01-20 19:41:29 +01:00
context_dxinterop.c vo_opengl: dxinterop: render to gl->main_fb 2016-06-18 23:51:57 +10:00
context_rpi.c vo_opengl: rpi: don't include x11 header file 2016-04-15 09:45:15 +02:00
context_rpi.h vo_opengl: prefix per-backend source files with context_ 2015-12-19 14:14:12 +01:00
context_w32.c vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
context_wayland.c wayland: port to the new wakeup/wait_events framework 2016-07-21 14:45:38 +02:00
context_x11.c x11: stop using vo.event_fd 2016-07-20 20:52:08 +02:00
context_x11egl.c x11: stop using vo.event_fd 2016-07-20 20:52:08 +02:00
egl_helpers.c vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
egl_helpers.h vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
formats.c vo_opengl: make ES float texture format checks stricter 2016-05-23 21:27:18 +02:00
formats.h vo_opengl: make ES float texture format checks stricter 2016-05-23 21:27:18 +02:00
header_fixes.h vo_opengl: manually add the GL_BACK_LEFT constant for GLES 2016-06-20 19:24:42 +02:00
hwdec.c video: remove d3d11 video processor use from OpenGL interop 2016-05-29 19:00:55 +02:00
hwdec.h vo_opengl: vdpau interop without RGB conversion 2016-06-19 19:58:40 +02:00
hwdec_d3d11egl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_d3d11eglrgb.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_dxva2.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_dxva2egl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_dxva2gldx.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_osx.c videotoolbox: add yuv420p to --videotoolbox-format 2016-07-15 13:04:17 +02:00
hwdec_vaegl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_vaglx.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_vdpau.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
lcms.c vo_opengl: reduce default 3dlut-size to 64x64x64 2016-07-25 12:50:04 +02:00
lcms.h vo_opengl: cleanup icc + runtime option changing behavior 2016-06-04 17:52:10 +02:00
osd.c vo_opengl: remove caching GL_MAX_TEXTURE_SIZE value 2016-07-03 17:33:59 +02:00
osd.h vo_opengl, osd: allow osc.lua to react faster on resizes 2016-03-21 22:23:41 +01:00
user_shaders.c vo_opengl: move eval_szexpr to user_shaders.c 2016-07-03 19:42:52 +02:00
user_shaders.h vo_opengl: move eval_szexpr to user_shaders.c 2016-07-03 19:42:52 +02:00
utils.c vo_opengl: use ringbuffer of PBOs 2016-07-03 16:34:32 +02:00
utils.h vo_opengl: use ringbuffer of PBOs 2016-07-03 16:34:32 +02:00
video.c vo_opengl: increase 3DLUT accuracy at lower LUT sizes 2016-07-25 10:26:45 +02:00
video.h vo_opengl: remove prescaling framework with superxbr prescaler 2016-06-18 19:17:28 +02:00
video_shaders.c csp: document deviations from the references where they occur 2016-07-05 19:16:49 +02:00
video_shaders.h vo_opengl: generalize HDR tone mapping mechanism 2016-07-03 19:42:52 +02:00