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mpv/video/out/opengl/common.h
wm4 9d16837c99 vo_opengl: support GL_EXT_texture_norm16 on GLES
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.

The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.

The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
2016-04-27 19:19:56 +02:00

222 lines
10 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_GL_COMMON_H
#define MPLAYER_GL_COMMON_H
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include "config.h"
#include "common/msg.h"
#include "misc/bstr.h"
#include "video/out/vo.h"
#include "video/csputils.h"
#include "video/mp_image.h"
#if HAVE_GL_COCOA
#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <OpenGL/glext.h>
#elif HAVE_ANDROID_GL
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#define MP_GET_GL_WORKAROUNDS
#include "header_fixes.h"
struct GL;
typedef struct GL GL;
enum {
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
MPGL_CAP_FB = (1 << 5),
MPGL_CAP_VAO = (1 << 6),
MPGL_CAP_FLOAT_TEX = (1 << 9),
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
MPGL_CAP_1D_TEX = (1 << 14),
MPGL_CAP_3D_TEX = (1 << 15),
MPGL_CAP_DEBUG = (1 << 16),
MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop
MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
};
// E.g. 310 means 3.1
// Code doesn't have to use the macros; they are for convenience only.
#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, struct mp_log *log);
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx, const char *ext2, struct mp_log *log);
typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
GLsizei, const GLchar *,const void *);
//function pointers loaded from the OpenGL library
struct GL {
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
int es; // es version (e.g. 300), 0 for desktop GL
int glsl_version; // e.g. 130 for GLSL 1.30
char *extensions; // Equivalent to GL_EXTENSIONS
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
int fb_r, fb_g, fb_b; // frame buffer bit depth (0 if unknown)
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY *Clear)(GLbitfield);
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void (GLAPIENTRY *Enable)(GLenum);
void (GLAPIENTRY *Disable)(GLenum);
const GLubyte *(GLAPIENTRY * GetString)(GLenum);
void (GLAPIENTRY *DrawBuffer)(GLenum);
void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
void (GLAPIENTRY *Flush)(void);
void (GLAPIENTRY *Finish)(void);
void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
GLsizei, GLsizei, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
GLenum, GLvoid *);
void (GLAPIENTRY *ReadBuffer)(GLenum);
void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
GLenum (GLAPIENTRY *GetError)(void);
void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
void (GLAPIENTRY *ActiveTexture)(GLenum);
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
int (GLAPIENTRY *SwapInterval)(int);
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
void (GLAPIENTRY *BindVertexArray)(GLuint);
GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
GLsizei, const GLvoid *);
void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
void (GLAPIENTRY *UseProgram)(GLuint);
GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
void (GLAPIENTRY *CompileShader)(GLuint);
GLuint (GLAPIENTRY *CreateProgram)(void);
GLuint (GLAPIENTRY *CreateShader)(GLenum);
void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
const GLint *);
void (GLAPIENTRY *LinkProgram)(GLuint);
void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
void (GLAPIENTRY *DeleteShader)(GLuint);
void (GLAPIENTRY *DeleteProgram)(GLuint);
void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
GLint);
void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
GLint, GLint, GLbitfield, GLenum);
void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform1i)(GLint, GLint);
void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
void (GLAPIENTRY *DeleteSync)(GLsync sync);
void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
void (GLAPIENTRY *VDPAUFiniNV)(void);
GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
(GLvoid *, GLenum, GLsizei, const GLuint *);
void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
#if HAVE_GL_WIN32
// The HANDLE type might not be present on non-Win32
BOOL (GLAPIENTRY *DXSetResourceShareHandleNV)(void *dxObject,
HANDLE shareHandle);
HANDLE (GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice);
BOOL (GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice);
HANDLE (GLAPIENTRY *DXRegisterObjectNV)(HANDLE hDevice, void *dxObject,
GLuint name, GLenum type, GLenum access);
BOOL (GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject);
BOOL (GLAPIENTRY *DXLockObjectsNV)(HANDLE hDevice, GLint count,
HANDLE *hObjects);
BOOL (GLAPIENTRY *DXUnlockObjectsNV)(HANDLE hDevice, GLint count,
HANDLE *hObjects);
#endif
GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
GLuint (GLAPIENTRY *GetUniformBlockIndex)(GLuint, const GLchar *);
void (GLAPIENTRY *UniformBlockBinding)(GLuint, GLuint, GLuint);
void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
const void *userParam);
void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name);
};
#endif /* MPLAYER_GL_COMMON_H */