mpv/video/decode
wm4 1b8cd01b1a vdpau: drop dummy render function
This was supposed to handle preemption better. I still think the current
state isn't very nice, since the decoder can "accidentally" call the
previous render function after preemption (instead of calling the
reloaded function), so there might be issues. But all in all, this
dummy_render function is a bit confusing, and still not entirely
correct, so it's not worth it.
2013-11-07 22:17:35 +01:00
..
dec_video.c
dec_video.h vo_opengl: add infrastructure for hardware decoding OpenGL interop 2013-11-04 00:11:07 +01:00
lavc.h vo_opengl: add infrastructure for hardware decoding OpenGL interop 2013-11-04 00:11:07 +01:00
lavc_dr1.c
vaapi.c vo_opengl: add support for VA-API OpenGL interop 2013-11-04 00:11:43 +01:00
vd.c video: let sh_video->disp_w/h always be container size 2013-09-26 17:33:57 +02:00
vd.h cosmetics: replace "CTRL" defines by enums 2013-10-02 21:19:16 +02:00
vd_lavc.c vd_lavc: remove explicit crystalhd support 2013-11-06 00:47:53 +01:00
vda.c
vdpau.c vdpau: drop dummy render function 2013-11-07 22:17:35 +01:00
vdpau_old.c vdpau_old: restore hardware decoding with old API 2013-10-19 20:57:43 +02:00