mpv/audio/filter/af_scaletempo2_internals.c

798 lines
28 KiB
C

#include <float.h>
#include <math.h>
#include "audio/chmap.h"
#include "audio/filter/af_scaletempo2_internals.h"
#include "config.h"
// Algorithm overview (from chromium):
// Waveform Similarity Overlap-and-add (WSOLA).
//
// One WSOLA iteration
//
// 1) Extract |target_block| as input frames at indices
// [|target_block_index|, |target_block_index| + |ola_window_size|).
// Note that |target_block| is the "natural" continuation of the output.
//
// 2) Extract |search_block| as input frames at indices
// [|search_block_index|,
// |search_block_index| + |num_candidate_blocks| + |ola_window_size|).
//
// 3) Find a block within the |search_block| that is most similar
// to |target_block|. Let |optimal_index| be the index of such block and
// write it to |optimal_block|.
//
// 4) Update:
// |optimal_block| = |transition_window| * |target_block| +
// (1 - |transition_window|) * |optimal_block|.
//
// 5) Overlap-and-add |optimal_block| to the |wsola_output|.
//
// 6) Update:write
struct interval {
int lo;
int hi;
};
static bool in_interval(int n, struct interval q)
{
return n >= q.lo && n <= q.hi;
}
static float **realloc_2d(float **p, int x, int y)
{
float **array = realloc(p, sizeof(float*) * x + sizeof(float) * x * y);
float* data = (float*) (array + x);
for (int i = 0; i < x; ++i) {
array[i] = data + i * y;
}
return array;
}
static void zero_2d(float **a, int x, int y)
{
memset(a + x, 0, sizeof(float) * x * y);
}
static void zero_2d_partial(float **a, int x, int y)
{
for (int i = 0; i < x; ++i) {
memset(a[i], 0, sizeof(float) * y);
}
}
// Energies of sliding windows of channels are interleaved.
// The number windows is |input_frames| - (|frames_per_window| - 1), hence,
// the method assumes |energy| must be, at least, of size
// (|input_frames| - (|frames_per_window| - 1)) * |channels|.
static void multi_channel_moving_block_energies(
float **input, int input_frames, int channels,
int frames_per_block, float *energy)
{
int num_blocks = input_frames - (frames_per_block - 1);
for (int k = 0; k < channels; ++k) {
const float* input_channel = input[k];
energy[k] = 0;
// First block of channel |k|.
for (int m = 0; m < frames_per_block; ++m) {
energy[k] += input_channel[m] * input_channel[m];
}
const float* slide_out = input_channel;
const float* slide_in = input_channel + frames_per_block;
for (int n = 1; n < num_blocks; ++n, ++slide_in, ++slide_out) {
energy[k + n * channels] = energy[k + (n - 1) * channels]
- *slide_out * *slide_out + *slide_in * *slide_in;
}
}
}
static float multi_channel_similarity_measure(
const float* dot_prod_a_b,
const float* energy_a, const float* energy_b,
int channels)
{
const float epsilon = 1e-12f;
float similarity_measure = 0.0f;
for (int n = 0; n < channels; ++n) {
similarity_measure += dot_prod_a_b[n]
/ sqrtf(energy_a[n] * energy_b[n] + epsilon);
}
return similarity_measure;
}
#if HAVE_VECTOR
typedef float v8sf __attribute__ ((vector_size (32), aligned (1)));
// Dot-product of channels of two AudioBus. For each AudioBus an offset is
// given. |dot_product[k]| is the dot-product of channel |k|. The caller should
// allocate sufficient space for |dot_product|.
static void multi_channel_dot_product(
float **a, int frame_offset_a,
float **b, int frame_offset_b,
int channels,
int num_frames, float *dot_product)
{
assert(frame_offset_a >= 0);
assert(frame_offset_b >= 0);
for (int k = 0; k < channels; ++k) {
const float* ch_a = a[k] + frame_offset_a;
const float* ch_b = b[k] + frame_offset_b;
float sum = 0.0;
if (num_frames < 32)
goto rest;
const v8sf *va = (const v8sf *) ch_a;
const v8sf *vb = (const v8sf *) ch_b;
v8sf vsum[4] = {
// Initialize to product of first 32 floats
va[0] * vb[0],
va[1] * vb[1],
va[2] * vb[2],
va[3] * vb[3],
};
va += 4;
vb += 4;
// Process `va` and `vb` across four vertical stripes
for (int n = 1; n < num_frames / 32; n++) {
vsum[0] += va[0] * vb[0];
vsum[1] += va[1] * vb[1];
vsum[2] += va[2] * vb[2];
vsum[3] += va[3] * vb[3];
va += 4;
vb += 4;
}
// Vertical sum across `vsum` entries
vsum[0] += vsum[1];
vsum[2] += vsum[3];
vsum[0] += vsum[2];
// Horizontal sum across `vsum[0]`, could probably be done better but
// this section is not super performance critical
float *vf = (float *) &vsum[0];
sum = vf[0] + vf[1] + vf[2] + vf[3] + vf[4] + vf[5] + vf[6] + vf[7];
ch_a = (const float *) va;
ch_b = (const float *) vb;
rest:
// Process the remainder
for (int n = 0; n < num_frames % 32; n++)
sum += *ch_a++ * *ch_b++;
dot_product[k] = sum;
}
}
#else // !HAVE_VECTOR
static void multi_channel_dot_product(
float **a, int frame_offset_a,
float **b, int frame_offset_b,
int channels,
int num_frames, float *dot_product)
{
assert(frame_offset_a >= 0);
assert(frame_offset_b >= 0);
for (int k = 0; k < channels; ++k) {
const float* ch_a = a[k] + frame_offset_a;
const float* ch_b = b[k] + frame_offset_b;
float sum = 0.0;
for (int n = 0; n < num_frames; n++)
sum += *ch_a++ * *ch_b++;
dot_product[k] = sum;
}
}
#endif // HAVE_VECTOR
// Fit the curve f(x) = a * x^2 + b * x + c such that
// f(-1) = y[0]
// f(0) = y[1]
// f(1) = y[2]
// and return the maximum, assuming that y[0] <= y[1] >= y[2].
static void quadratic_interpolation(
const float* y_values, float* extremum, float* extremum_value)
{
float a = 0.5f * (y_values[2] + y_values[0]) - y_values[1];
float b = 0.5f * (y_values[2] - y_values[0]);
float c = y_values[1];
if (a == 0.f) {
// The coordinates are colinear (within floating-point error).
*extremum = 0;
*extremum_value = y_values[1];
} else {
*extremum = -b / (2.f * a);
*extremum_value = a * (*extremum) * (*extremum) + b * (*extremum) + c;
}
}
// Search a subset of all candid blocks. The search is performed every
// |decimation| frames. This reduces complexity by a factor of about
// 1 / |decimation|. A cubic interpolation is used to have a better estimate of
// the best match.
static int decimated_search(
int decimation, struct interval exclude_interval,
float **target_block, int target_block_frames,
float **search_segment, int search_segment_frames,
int channels,
const float *energy_target_block, const float *energy_candidate_blocks)
{
int num_candidate_blocks = search_segment_frames - (target_block_frames - 1);
float dot_prod [MP_NUM_CHANNELS];
float similarity[3]; // Three elements for cubic interpolation.
int n = 0;
multi_channel_dot_product(
target_block, 0,
search_segment, n,
channels,
target_block_frames, dot_prod);
similarity[0] = multi_channel_similarity_measure(
dot_prod, energy_target_block,
&energy_candidate_blocks[n * channels], channels);
// Set the starting point as optimal point.
float best_similarity = similarity[0];
int optimal_index = 0;
n += decimation;
if (n >= num_candidate_blocks) {
return 0;
}
multi_channel_dot_product(
target_block, 0,
search_segment, n,
channels,
target_block_frames, dot_prod);
similarity[1] = multi_channel_similarity_measure(
dot_prod, energy_target_block,
&energy_candidate_blocks[n * channels], channels);
n += decimation;
if (n >= num_candidate_blocks) {
// We cannot do any more sampling. Compare these two values and return the
// optimal index.
return similarity[1] > similarity[0] ? decimation : 0;
}
for (; n < num_candidate_blocks; n += decimation) {
multi_channel_dot_product(
target_block, 0,
search_segment, n,
channels,
target_block_frames, dot_prod);
similarity[2] = multi_channel_similarity_measure(
dot_prod, energy_target_block,
&energy_candidate_blocks[n * channels], channels);
if ((similarity[1] > similarity[0] && similarity[1] >= similarity[2]) ||
(similarity[1] >= similarity[0] && similarity[1] > similarity[2]))
{
// A local maximum is found. Do a cubic interpolation for a better
// estimate of candidate maximum.
float normalized_candidate_index;
float candidate_similarity;
quadratic_interpolation(similarity, &normalized_candidate_index,
&candidate_similarity);
int candidate_index = n - decimation
+ (int)(normalized_candidate_index * decimation + 0.5f);
if (candidate_similarity > best_similarity
&& !in_interval(candidate_index, exclude_interval)) {
optimal_index = candidate_index;
best_similarity = candidate_similarity;
}
} else if (n + decimation >= num_candidate_blocks &&
similarity[2] > best_similarity &&
!in_interval(n, exclude_interval))
{
// If this is the end-point and has a better similarity-measure than
// optimal, then we accept it as optimal point.
optimal_index = n;
best_similarity = similarity[2];
}
memmove(similarity, &similarity[1], 2 * sizeof(*similarity));
}
return optimal_index;
}
// Search [|low_limit|, |high_limit|] of |search_segment| to find a block that
// is most similar to |target_block|. |energy_target_block| is the energy of the
// |target_block|. |energy_candidate_blocks| is the energy of all blocks within
// |search_block|.
static int full_search(
int low_limit, int high_limit,
struct interval exclude_interval,
float **target_block, int target_block_frames,
float **search_block, int search_block_frames,
int channels,
const float* energy_target_block,
const float* energy_candidate_blocks)
{
// int block_size = target_block->frames;
float dot_prod [sizeof(float) * MP_NUM_CHANNELS];
float best_similarity = -FLT_MAX;//FLT_MIN;
int optimal_index = 0;
for (int n = low_limit; n <= high_limit; ++n) {
if (in_interval(n, exclude_interval)) {
continue;
}
multi_channel_dot_product(target_block, 0, search_block, n, channels,
target_block_frames, dot_prod);
float similarity = multi_channel_similarity_measure(
dot_prod, energy_target_block,
&energy_candidate_blocks[n * channels], channels);
if (similarity > best_similarity) {
best_similarity = similarity;
optimal_index = n;
}
}
return optimal_index;
}
// Find the index of the block, within |search_block|, that is most similar
// to |target_block|. Obviously, the returned index is w.r.t. |search_block|.
// |exclude_interval| is an interval that is excluded from the search.
static int compute_optimal_index(
float **search_block, int search_block_frames,
float **target_block, int target_block_frames,
float *energy_candidate_blocks,
int channels,
struct interval exclude_interval)
{
int num_candidate_blocks = search_block_frames - (target_block_frames - 1);
// This is a compromise between complexity reduction and search accuracy. I
// don't have a proof that down sample of order 5 is optimal.
// One can compute a decimation factor that minimizes complexity given
// the size of |search_block| and |target_block|. However, my experiments
// show the rate of missing the optimal index is significant.
// This value is chosen heuristically based on experiments.
const int search_decimation = 5;
float energy_target_block [MP_NUM_CHANNELS];
// energy_candidate_blocks must have at least size
// sizeof(float) * channels * num_candidate_blocks
// Energy of all candid frames.
multi_channel_moving_block_energies(
search_block,
search_block_frames,
channels,
target_block_frames,
energy_candidate_blocks);
// Energy of target frame.
multi_channel_dot_product(
target_block, 0,
target_block, 0,
channels,
target_block_frames, energy_target_block);
int optimal_index = decimated_search(
search_decimation, exclude_interval,
target_block, target_block_frames,
search_block, search_block_frames,
channels,
energy_target_block,
energy_candidate_blocks);
int lim_low = MPMAX(0, optimal_index - search_decimation);
int lim_high = MPMIN(num_candidate_blocks - 1,
optimal_index + search_decimation);
return full_search(
lim_low, lim_high, exclude_interval,
target_block, target_block_frames,
search_block, search_block_frames,
channels,
energy_target_block, energy_candidate_blocks);
}
static void peek_buffer(struct mp_scaletempo2 *p,
int frames, int read_offset, int write_offset, float **dest)
{
assert(p->input_buffer_frames >= frames);
for (int i = 0; i < p->channels; ++i) {
memcpy(dest[i] + write_offset,
p->input_buffer[i] + read_offset,
frames * sizeof(float));
}
}
static void seek_buffer(struct mp_scaletempo2 *p, int frames)
{
assert(p->input_buffer_frames >= frames);
p->input_buffer_frames -= frames;
for (int i = 0; i < p->channels; ++i) {
memmove(p->input_buffer[i], p->input_buffer[i] + frames,
p->input_buffer_frames * sizeof(float));
}
}
static void read_buffer(struct mp_scaletempo2 *p, int frames, float **dest)
{
peek_buffer(p, frames, 0, 0, dest);
seek_buffer(p, frames);
}
static int write_completed_frames_to(struct mp_scaletempo2 *p,
int requested_frames, int dest_offset, float **dest)
{
int rendered_frames = MPMIN(p->num_complete_frames, requested_frames);
if (rendered_frames == 0)
return 0; // There is nothing to read from |wsola_output|, return.
for (int i = 0; i < p->channels; ++i) {
memcpy(dest[i] + dest_offset, p->wsola_output[i],
rendered_frames * sizeof(float));
}
// Remove the frames which are read.
int frames_to_move = p->wsola_output_size - rendered_frames;
for (int k = 0; k < p->channels; ++k) {
float *ch = p->wsola_output[k];
memmove(ch, &ch[rendered_frames], sizeof(*ch) * frames_to_move);
}
p->num_complete_frames -= rendered_frames;
return rendered_frames;
}
static bool can_perform_wsola(struct mp_scaletempo2 *p)
{
return p->target_block_index + p->ola_window_size <= p->input_buffer_frames
&& p->search_block_index + p->search_block_size <= p->input_buffer_frames;
}
// number of frames needed until a wsola iteration can be performed
static int frames_needed(struct mp_scaletempo2 *p)
{
return MPMAX(0, MPMAX(
p->target_block_index + p->ola_window_size - p->input_buffer_frames,
p->search_block_index + p->search_block_size - p->input_buffer_frames));
}
static void resize_input_buffer(struct mp_scaletempo2 *p, int size)
{
if (size > p->input_buffer_size) {
p->input_buffer_size = size;
p->input_buffer = realloc_2d(p->input_buffer, p->channels, size);
}
}
int mp_scaletempo2_fill_input_buffer(struct mp_scaletempo2 *p,
uint8_t **planes, int frame_size, bool final)
{
int needed = frames_needed(p);
int read = MPMIN(needed, frame_size);
int total_fill = final ? needed : read;
if (total_fill == 0) return 0;
int required_size = total_fill + p->input_buffer_frames;
resize_input_buffer(p, required_size);
for (int i = 0; i < p->channels; ++i) {
memcpy(p->input_buffer[i] + p->input_buffer_frames,
planes[i], read * sizeof(float));
for (int j = read; j < total_fill; ++j) {
p->input_buffer[p->input_buffer_frames + j] = 0;
}
}
p->input_buffer_frames += total_fill;
return read;
}
static bool target_is_within_search_region(struct mp_scaletempo2 *p)
{
return p->target_block_index >= p->search_block_index
&& p->target_block_index + p->ola_window_size
<= p->search_block_index + p->search_block_size;
}
static void peek_audio_with_zero_prepend(struct mp_scaletempo2 *p,
int read_offset_frames, float **dest, int dest_frames)
{
assert(read_offset_frames + dest_frames <= p->input_buffer_frames);
int write_offset = 0;
int num_frames_to_read = dest_frames;
if (read_offset_frames < 0) {
int num_zero_frames_appended = MPMIN(
-read_offset_frames, num_frames_to_read);
read_offset_frames = 0;
num_frames_to_read -= num_zero_frames_appended;
write_offset = num_zero_frames_appended;
zero_2d_partial(dest, p->channels, num_zero_frames_appended);
}
peek_buffer(p, num_frames_to_read, read_offset_frames, write_offset, dest);
}
static void get_optimal_block(struct mp_scaletempo2 *p)
{
int optimal_index = 0;
// An interval around last optimal block which is excluded from the search.
// This is to reduce the buzzy sound. The number 160 is rather arbitrary and
// derived heuristically.
const int exclude_interval_length_frames = 160;
if (target_is_within_search_region(p)) {
optimal_index = p->target_block_index;
peek_audio_with_zero_prepend(p,
optimal_index, p->optimal_block, p->ola_window_size);
} else {
peek_audio_with_zero_prepend(p,
p->target_block_index, p->target_block, p->ola_window_size);
peek_audio_with_zero_prepend(p,
p->search_block_index, p->search_block, p->search_block_size);
int last_optimal = p->target_block_index
- p->ola_hop_size - p->search_block_index;
struct interval exclude_iterval = {
.lo = last_optimal - exclude_interval_length_frames / 2,
.hi = last_optimal + exclude_interval_length_frames / 2
};
// |optimal_index| is in frames and it is relative to the beginning of the
// |search_block|.
optimal_index = compute_optimal_index(
p->search_block, p->search_block_size,
p->target_block, p->ola_window_size,
p->energy_candidate_blocks,
p->channels,
exclude_iterval);
// Translate |index| w.r.t. the beginning of |audio_buffer| and extract the
// optimal block.
optimal_index += p->search_block_index;
peek_audio_with_zero_prepend(p,
optimal_index, p->optimal_block, p->ola_window_size);
// Make a transition from target block to the optimal block if different.
// Target block has the best continuation to the current output.
// Optimal block is the most similar block to the target, however, it might
// introduce some discontinuity when over-lap-added. Therefore, we combine
// them for a smoother transition. The length of transition window is twice
// as that of the optimal-block which makes it like a weighting function
// where target-block has higher weight close to zero (weight of 1 at index
// 0) and lower weight close the end.
for (int k = 0; k < p->channels; ++k) {
float* ch_opt = p->optimal_block[k];
float* ch_target = p->target_block[k];
for (int n = 0; n < p->ola_window_size; ++n) {
ch_opt[n] = ch_opt[n] * p->transition_window[n]
+ ch_target[n] * p->transition_window[p->ola_window_size + n];
}
}
}
// Next target is one hop ahead of the current optimal.
p->target_block_index = optimal_index + p->ola_hop_size;
}
static void update_output_time(struct mp_scaletempo2 *p,
float playback_rate, double time_change)
{
p->output_time += time_change;
// Center of the search region, in frames.
int search_block_center_index = (int)(p->output_time * playback_rate + 0.5);
p->search_block_index = search_block_center_index
- p->search_block_center_offset;
}
static void remove_old_input_frames(struct mp_scaletempo2 *p, float playback_rate)
{
const int earliest_used_index = MPMIN(
p->target_block_index, p->search_block_index);
if (earliest_used_index <= 0)
return; // Nothing to remove.
// Remove frames from input and adjust indices accordingly.
seek_buffer(p, earliest_used_index);
p->target_block_index -= earliest_used_index;
// Adjust output index.
double output_time_change = ((double) earliest_used_index) / playback_rate;
assert(p->output_time >= output_time_change);
update_output_time(p, playback_rate, -output_time_change);
}
static bool run_one_wsola_iteration(struct mp_scaletempo2 *p, float playback_rate)
{
if (!can_perform_wsola(p)){
return false;
}
get_optimal_block(p);
// Overlap-and-add.
for (int k = 0; k < p->channels; ++k) {
float* ch_opt_frame = p->optimal_block[k];
float* ch_output = p->wsola_output[k] + p->num_complete_frames;
for (int n = 0; n < p->ola_hop_size; ++n) {
ch_output[n] = ch_output[n] * p->ola_window[p->ola_hop_size + n] +
ch_opt_frame[n] * p->ola_window[n];
}
// Copy the second half to the output.
memcpy(&ch_output[p->ola_hop_size], &ch_opt_frame[p->ola_hop_size],
sizeof(*ch_opt_frame) * p->ola_hop_size);
}
p->num_complete_frames += p->ola_hop_size;
update_output_time(p, playback_rate, p->ola_hop_size);
remove_old_input_frames(p, playback_rate);
return true;
}
int mp_scaletempo2_fill_buffer(struct mp_scaletempo2 *p,
float **dest, int dest_size, float playback_rate)
{
if (playback_rate == 0) return 0;
// Optimize the muted case to issue a single clear instead of performing
// the full crossfade and clearing each crossfaded frame.
if (playback_rate < p->opts->min_playback_rate
|| (playback_rate > p->opts->max_playback_rate
&& p->opts->max_playback_rate > 0))
{
int frames_to_render = MPMIN(dest_size,
(int) (p->input_buffer_frames / playback_rate));
// Compute accurate number of frames to actually skip in the source data.
// Includes the leftover partial frame from last request. However, we can
// only skip over complete frames, so a partial frame may remain for next
// time.
p->muted_partial_frame += frames_to_render * playback_rate;
int seek_frames = (int) (p->muted_partial_frame);
zero_2d_partial(dest, p->channels, frames_to_render);
seek_buffer(p, seek_frames);
// Determine the partial frame that remains to be skipped for next call. If
// the user switches back to playing, it may be off time by this partial
// frame, which would be undetectable. If they subsequently switch to
// another playback rate that mutes, the code will attempt to line up the
// frames again.
p->muted_partial_frame -= seek_frames;
return frames_to_render;
}
int slower_step = (int) ceilf(p->ola_window_size * playback_rate);
int faster_step = (int) ceilf(p->ola_window_size / playback_rate);
// Optimize the most common |playback_rate| ~= 1 case to use a single copy
// instead of copying frame by frame.
if (p->ola_window_size <= faster_step && slower_step >= p->ola_window_size) {
int frames_to_copy = MPMIN(dest_size, p->input_buffer_frames);
read_buffer(p, frames_to_copy, dest);
return frames_to_copy;
}
int rendered_frames = 0;
do {
rendered_frames += write_completed_frames_to(p,
dest_size - rendered_frames, rendered_frames, dest);
} while (rendered_frames < dest_size
&& run_one_wsola_iteration(p, playback_rate));
return rendered_frames;
}
bool mp_scaletempo2_frames_available(struct mp_scaletempo2 *p)
{
return can_perform_wsola(p) || p->num_complete_frames > 0;
}
void mp_scaletempo2_destroy(struct mp_scaletempo2 *p)
{
free(p->ola_window);
free(p->transition_window);
free(p->wsola_output);
free(p->optimal_block);
free(p->search_block);
free(p->target_block);
free(p->input_buffer);
free(p->energy_candidate_blocks);
}
void mp_scaletempo2_reset(struct mp_scaletempo2 *p)
{
p->input_buffer_frames = 0;
p->output_time = 0.0;
p->search_block_index = 0;
p->target_block_index = 0;
// Clear the queue of decoded packets.
zero_2d(p->wsola_output, p->channels, p->wsola_output_size);
p->num_complete_frames = 0;
}
// Return a "periodic" Hann window. This is the first L samples of an L+1
// Hann window. It is perfect reconstruction for overlap-and-add.
static void get_symmetric_hanning_window(int window_length, float* window)
{
const float scale = 2.0f * M_PI / window_length;
for (int n = 0; n < window_length; ++n)
window[n] = 0.5f * (1.0f - cosf(n * scale));
}
void mp_scaletempo2_init(struct mp_scaletempo2 *p, int channels, int rate)
{
p->muted_partial_frame = 0;
p->output_time = 0;
p->search_block_center_offset = 0;
p->search_block_index = 0;
p->num_complete_frames = 0;
p->channels = channels;
p->samples_per_second = rate;
p->num_candidate_blocks = (int)(p->opts->wsola_search_interval_ms
* p->samples_per_second / 1000);
p->ola_window_size = (int)(p->opts->ola_window_size_ms
* p->samples_per_second / 1000);
// Make sure window size in an even number.
p->ola_window_size += p->ola_window_size & 1;
p->ola_hop_size = p->ola_window_size / 2;
// |num_candidate_blocks| / 2 is the offset of the center of the search
// block to the center of the first (left most) candidate block. The offset
// of the center of a candidate block to its left most point is
// |ola_window_size| / 2 - 1. Note that |ola_window_size| is even and in
// our convention the center belongs to the left half, so we need to subtract
// one frame to get the correct offset.
//
// Search Block
// <------------------------------------------->
//
// |ola_window_size| / 2 - 1
// <----
//
// |num_candidate_blocks| / 2
// <----------------
// center
// X----X----------------X---------------X-----X
// <----------> <---------->
// Candidate ... Candidate
// 1, ... |num_candidate_blocks|
p->search_block_center_offset = p->num_candidate_blocks / 2
+ (p->ola_window_size / 2 - 1);
p->ola_window = realloc(p->ola_window, sizeof(float) * p->ola_window_size);
get_symmetric_hanning_window(p->ola_window_size, p->ola_window);
p->transition_window = realloc(p->transition_window,
sizeof(float) * p->ola_window_size * 2);
get_symmetric_hanning_window(2 * p->ola_window_size, p->transition_window);
p->wsola_output_size = p->ola_window_size + p->ola_hop_size;
p->wsola_output = realloc_2d(p->wsola_output, p->channels, p->wsola_output_size);
// Initialize for overlap-and-add of the first block.
zero_2d(p->wsola_output, p->channels, p->wsola_output_size);
// Auxiliary containers.
p->optimal_block = realloc_2d(p->optimal_block, p->channels, p->ola_window_size);
p->search_block_size = p->num_candidate_blocks + (p->ola_window_size - 1);
p->search_block = realloc_2d(p->search_block, p->channels, p->search_block_size);
p->target_block = realloc_2d(p->target_block, p->channels, p->ola_window_size);
resize_input_buffer(p, 4 * MPMAX(p->ola_window_size, p->search_block_size));
p->input_buffer_frames = 0;
p->energy_candidate_blocks = realloc(p->energy_candidate_blocks,
sizeof(float) * p->channels * p->num_candidate_blocks);
}