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mpv/video/out/opengl/common.h
wm4 eb83ee4a4a vo_opengl: add our own copy of OpenGL headers
gl_headers.h is basically header_fixes.h done consequently. It contains
all OpenGL defines (and some typedefs) we need. We don't include GL
headers provided by the system anymore.

Some care has to be taken by certain windowing APIs including all of
gl.h anyway. Then the definitions could clash. Fortunately, redefining
preprocessor symbols to the same content is allowed and ignored. Also,
redefining typedefs to the same thing is allowed in C11. Apparently the
latter is not allowed in C99, so there is an imperfect attempt to avoid
the typedefs if required API symbols are apparently present already.

The nost risky part about this are the standard typedefs and GLAPIENTRY.
The latter is different only on win32 (and at least consistently so).
The typedefs are mostly based on stdint.h typedefs, which khrplatform.h
clumsily emulates on platforms which don't have it. The biggest
difference is that we define GLsizeiptr directly to ptrdiff_t, instead
of checking for the _WIN64 symbol and defining it to long or long long.

This also typedefs GLsync to __GLsync, just like the khronos headers.
Although symbols prefixed with __ are implementation reserved, khronos
also violates this rule, and having the same definition as khronos will
avoid problems on duplicate definitions.

We can simplify the build scripts too. The ios-gl check seems a bit
wrong now (what we really want to test for is EAGLContext), but I can't
test and thus can't improve it.

cuda_dynamic.h redefined two GL symbols; just include the new headers
directly instead.
2017-04-07 15:09:27 +02:00

232 lines
11 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_GL_COMMON_H
#define MPLAYER_GL_COMMON_H
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include "config.h"
#include "common/msg.h"
#include "misc/bstr.h"
#include "video/out/vo.h"
#include "video/csputils.h"
#include "video/mp_image.h"
#include "gl_headers.h"
#if HAVE_GL_WIN32
#include <windows.h>
#endif
struct GL;
typedef struct GL GL;
enum {
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
MPGL_CAP_FB = (1 << 5),
MPGL_CAP_VAO = (1 << 6),
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
MPGL_CAP_1D_TEX = (1 << 14),
MPGL_CAP_3D_TEX = (1 << 15),
MPGL_CAP_DEBUG = (1 << 16),
MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop
MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
};
// E.g. 310 means 3.1
// Code doesn't have to use the macros; they are for convenience only.
#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, struct mp_log *log);
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx, const char *ext2, struct mp_log *log);
typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
GLsizei, const GLchar *,const void *);
//function pointers loaded from the OpenGL library
struct GL {
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
int es; // es version (e.g. 300), 0 for desktop GL
int glsl_version; // e.g. 130 for GLSL 1.30
char *extensions; // Equivalent to GL_EXTENSIONS
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY *Clear)(GLbitfield);
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void (GLAPIENTRY *Enable)(GLenum);
void (GLAPIENTRY *Disable)(GLenum);
const GLubyte *(GLAPIENTRY * GetString)(GLenum);
void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
void (GLAPIENTRY *Flush)(void);
void (GLAPIENTRY *Finish)(void);
void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
GLsizei, GLsizei, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
GLenum, GLvoid *);
void (GLAPIENTRY *ReadBuffer)(GLenum);
void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
GLenum (GLAPIENTRY *GetError)(void);
void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
void (GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
GLvoid * (GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr,
GLbitfield);
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
void (GLAPIENTRY *ActiveTexture)(GLenum);
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
int (GLAPIENTRY *SwapInterval)(int);
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
void (GLAPIENTRY *BindVertexArray)(GLuint);
GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
GLsizei, const GLvoid *);
void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
void (GLAPIENTRY *UseProgram)(GLuint);
GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
void (GLAPIENTRY *CompileShader)(GLuint);
GLuint (GLAPIENTRY *CreateProgram)(void);
GLuint (GLAPIENTRY *CreateShader)(GLenum);
void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
const GLint *);
void (GLAPIENTRY *LinkProgram)(GLuint);
void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
void (GLAPIENTRY *DeleteShader)(GLuint);
void (GLAPIENTRY *DeleteProgram)(GLuint);
void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
GLint);
void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
GLint, GLint, GLbitfield, GLenum);
void (GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum,
GLenum, GLint *);
void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform1i)(GLint, GLint);
void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
void (GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
void (GLAPIENTRY *DeleteSync)(GLsync sync);
void (GLAPIENTRY *GenQueries)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *);
void (GLAPIENTRY *BeginQuery)(GLenum, GLuint);
void (GLAPIENTRY *EndQuery)(GLenum);
void (GLAPIENTRY *QueryCounter)(GLuint, GLenum);
GLboolean (GLAPIENTRY *IsQuery)(GLuint);
void (GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *);
void (GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
void (GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
void (GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
void (GLAPIENTRY *VDPAUFiniNV)(void);
GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
(GLvoid *, GLenum, GLsizei, const GLuint *);
GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterVideoSurfaceNV)
(GLvoid *, GLenum, GLsizei, const GLuint *);
void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
#if HAVE_GL_WIN32
// The HANDLE type might not be present on non-Win32
BOOL (GLAPIENTRY *DXSetResourceShareHandleNV)(void *dxObject,
HANDLE shareHandle);
HANDLE (GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice);
BOOL (GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice);
HANDLE (GLAPIENTRY *DXRegisterObjectNV)(HANDLE hDevice, void *dxObject,
GLuint name, GLenum type, GLenum access);
BOOL (GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject);
BOOL (GLAPIENTRY *DXLockObjectsNV)(HANDLE hDevice, GLint count,
HANDLE *hObjects);
BOOL (GLAPIENTRY *DXUnlockObjectsNV)(HANDLE hDevice, GLint count,
HANDLE *hObjects);
#endif
GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei,
GLsizei*, GLchar* source);
void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
const void *userParam);
void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name);
};
#endif /* MPLAYER_GL_COMMON_H */