mpv/input
wm4 0a6c09b96f input: introduce a pseudo key name that grabs all text input
The intended target for this is the mpv.repl script, which manually
added every single ASCII key as a separate key binding. This provides a
simpler mechanism, that will catch any kind of text input.

Due to its special nature, explicitly do not give a guarantee for
compatibility; thus the warning in input.rst.
2019-11-22 01:15:08 +01:00
..
cmd.c input: remove now unused "abort command" and cancel infrastructure 2018-05-24 19:56:35 +02:00
cmd.h cmd: do not use a random value for MP_CMD_OPT_ARG 2018-05-25 11:13:44 +02:00
event.c input: ignore empty lines on drag-drop mime data 2019-09-21 15:39:47 +02:00
event.h
input.c input: introduce a pseudo key name that grabs all text input 2019-11-22 01:15:08 +01:00
input.h input: add gamepad support through SDL2 2019-10-23 09:40:30 +02:00
ipc-dummy.c build: change how some OS specific source files are selected 2017-06-29 10:30:16 +02:00
ipc-unix.c Merge commit '559a400ac36e75a8d73ba263fd7fa6736df1c2da' into wm4-commits--merge-edition 2018-12-05 19:19:24 +01:00
ipc-win.c player: get rid of mpv_global.opts 2018-05-24 19:56:35 +02:00
ipc.c ipc: cosmetic: switch a negated if/else 2018-05-25 10:46:18 +02:00
keycodes.c input: introduce a pseudo key name that grabs all text input 2019-11-22 01:15:08 +01:00
keycodes.h input: introduce a pseudo key name that grabs all text input 2019-11-22 01:15:08 +01:00
pipe-win32.c osdep: rename atomics.h to atomic.h 2016-09-07 11:26:25 +02:00
sdl_gamepad.c sdl: prevent concurrent use of SDL in different threads 2019-10-25 22:17:54 +02:00