mpv/DOCS
James Ross-Gowan e7bf5576e5 vo_gpu: hwdec_d3d11va: allow zero-copy video decoding
Like the manual says, this is technically undefined behaviour. See:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476085.aspx

In particular, MSDN says texture arrays created with the BIND_DECODER
flag cannot be used with CreateShaderResourceView, which means they
can't be sampled through SRVs like normal Direct3D textures. However,
some programs (Google Chrome included) do this anyway for performance
and power-usage reasons, and it appears to work with most drivers.

Older AMD drivers had a "bug" with zero-copy decoding, but this appears
to have been fixed. See #3255, #3464 and http://crbug.com/623029.
2017-11-07 20:27:13 +11:00
..
man vo_gpu: hwdec_d3d11va: allow zero-copy video decoding 2017-11-07 20:27:13 +11:00
client-api-changes.rst client API: minor bump + change entry for DRM related opengl-cb changes 2017-10-23 21:11:44 +02:00
compile-windows.md DOCS/compile-windows.md: update for changes to mpv and MSYS2 2017-10-02 01:28:54 +11:00
contribute.md DOCS/contribute.md: coding style exception 2017-08-30 10:34:16 +02:00
edl-mpv.rst DOCS/edl-mpv.rst: fix typo 2017-02-05 16:02:58 +01:00
encoding.rst player: change default section when loading encoding-profiles.conf 2017-07-12 13:11:14 +02:00
interface-changes.rst demux: add a back buffer and the ability to seek into it 2017-10-21 19:26:33 +02:00
mplayer-changes.rst vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
release-policy.md Release 0.25.0 2017-04-23 01:57:53 +02:00
tech-overview.txt DOCS/tech-overview.txt: updates 2017-06-29 17:31:55 +02:00
waf-buildsystem.rst DOCS/waf-buildsystem.rst: fix typo 2017-02-15 10:41:26 +01:00