mpv/video/out/gpu
Niklas Haas 254730d891 vo_gpu: fix rotated compute shader vertex simulation
Upon re-examination I have no idea why this code was ever written or
what problem it was trying to solve. But, getting rid of it fixes #9291.

It might be a remnant from before 2af2fa7a27. Who knows. This code will
be replaced soon(tm) anyways.
2021-10-22 19:08:13 +02:00
..
context.c vo_gpu: vulkan: implement a VkDisplayKHR backed context 2021-06-11 09:54:16 -07:00
context.h options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
d3d11_helpers.c
d3d11_helpers.h
error_diffusion.c
error_diffusion.h
hwdec.c options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
hwdec.h options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
lcms.c vo_gpu: replace --icc-contrast by --icc-force-contrast 2021-05-26 17:35:29 +02:00
lcms.h
libmpv_gpu.c
libmpv_gpu.h
osd.c
osd.h
ra.c
ra.h
shader_cache.c vo_gpu: greatly increase maximum shader cache size 2021-04-18 20:13:43 +02:00
shader_cache.h vo_gpu: cast bvecN to vecN for mix() on older GLSL 2020-12-28 19:39:41 +01:00
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c
user_shaders.h
utils.c
utils.h
video.c vo_gpu: fix rotated compute shader vertex simulation 2021-10-22 19:08:13 +02:00
video.h
video_shaders.c vo_gpu: fix extreme clipping with --gamut-clipping for HDR outputs 2021-05-22 21:18:51 +02:00
video_shaders.h