mpv/audio/filter/af_scaletempo.c

496 lines
16 KiB
C

/*
* scaletempo audio filter
*
* scale tempo while maintaining pitch
* (WSOLA technique with cross correlation)
* inspired by SoundTouch library by Olli Parviainen
*
* basic algorithm
* - produce 'stride' output samples per loop
* - consume stride*scale input samples per loop
*
* to produce smoother transitions between strides, blend next overlap
* samples from last stride with correlated samples of current input
*
* Copyright (c) 2007 Robert Juliano
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <assert.h>
#include "common/common.h"
#include "af.h"
#include "options/m_option.h"
// Data for specific instances of this filter
typedef struct af_scaletempo_s
{
// stride
float scale;
float speed;
int frames_stride;
float frames_stride_scaled;
float frames_stride_error;
int bytes_per_frame;
int bytes_stride;
int bytes_queue;
int bytes_queued;
int bytes_to_slide;
int8_t *buf_queue;
// overlap
int samples_overlap;
int samples_standing;
int bytes_overlap;
int bytes_standing;
void *buf_overlap;
void *table_blend;
void (*output_overlap)(struct af_scaletempo_s *s, void *out_buf,
int bytes_off);
// best overlap
int frames_search;
int num_channels;
void *buf_pre_corr;
void *table_window;
int (*best_overlap_offset)(struct af_scaletempo_s *s);
// command line
float scale_nominal;
float ms_stride;
float percent_overlap;
float ms_search;
int speed_opt;
short speed_tempo;
short speed_pitch;
} af_scaletempo_t;
static int fill_queue(struct af_instance *af, struct mp_audio *data, int offset)
{
af_scaletempo_t *s = af->priv;
int bytes_in = mp_audio_psize(data) - offset;
int offset_unchanged = offset;
if (s->bytes_to_slide > 0) {
if (s->bytes_to_slide < s->bytes_queued) {
int bytes_move = s->bytes_queued - s->bytes_to_slide;
memmove(s->buf_queue, s->buf_queue + s->bytes_to_slide, bytes_move);
s->bytes_to_slide = 0;
s->bytes_queued = bytes_move;
} else {
int bytes_skip;
s->bytes_to_slide -= s->bytes_queued;
bytes_skip = MPMIN(s->bytes_to_slide, bytes_in);
s->bytes_queued = 0;
s->bytes_to_slide -= bytes_skip;
offset += bytes_skip;
bytes_in -= bytes_skip;
}
}
if (bytes_in > 0) {
int bytes_copy = MPMIN(s->bytes_queue - s->bytes_queued, bytes_in);
assert(bytes_copy >= 0);
memcpy(s->buf_queue + s->bytes_queued,
(int8_t *)data->planes[0] + offset, bytes_copy);
s->bytes_queued += bytes_copy;
offset += bytes_copy;
}
return offset - offset_unchanged;
}
#define UNROLL_PADDING (4 * 4)
static int best_overlap_offset_float(af_scaletempo_t *s)
{
float best_corr = INT_MIN;
int best_off = 0;
float *pw = s->table_window;
float *po = s->buf_overlap;
po += s->num_channels;
float *ppc = s->buf_pre_corr;
for (int i = s->num_channels; i < s->samples_overlap; i++)
*ppc++ = *pw++ **po++;
float *search_start = (float *)s->buf_queue + s->num_channels;
for (int off = 0; off < s->frames_search; off++) {
float corr = 0;
float *ps = search_start;
ppc = s->buf_pre_corr;
for (int i = s->num_channels; i < s->samples_overlap; i++)
corr += *ppc++ **ps++;
if (corr > best_corr) {
best_corr = corr;
best_off = off;
}
search_start += s->num_channels;
}
return best_off * 4 * s->num_channels;
}
static int best_overlap_offset_s16(af_scaletempo_t *s)
{
int64_t best_corr = INT64_MIN;
int best_off = 0;
int32_t *pw = s->table_window;
int16_t *po = s->buf_overlap;
po += s->num_channels;
int32_t *ppc = s->buf_pre_corr;
for (long i = s->num_channels; i < s->samples_overlap; i++)
*ppc++ = (*pw++ **po++) >> 15;
int16_t *search_start = (int16_t *)s->buf_queue + s->num_channels;
for (int off = 0; off < s->frames_search; off++) {
int64_t corr = 0;
int16_t *ps = search_start;
ppc = s->buf_pre_corr;
ppc += s->samples_overlap - s->num_channels;
ps += s->samples_overlap - s->num_channels;
long i = -(s->samples_overlap - s->num_channels);
do {
corr += ppc[i + 0] * ps[i + 0];
corr += ppc[i + 1] * ps[i + 1];
corr += ppc[i + 2] * ps[i + 2];
corr += ppc[i + 3] * ps[i + 3];
i += 4;
} while (i < 0);
if (corr > best_corr) {
best_corr = corr;
best_off = off;
}
search_start += s->num_channels;
}
return best_off * 2 * s->num_channels;
}
static void output_overlap_float(af_scaletempo_t *s, void *buf_out,
int bytes_off)
{
float *pout = buf_out;
float *pb = s->table_blend;
float *po = s->buf_overlap;
float *pin = (float *)(s->buf_queue + bytes_off);
for (int i = 0; i < s->samples_overlap; i++) {
*pout++ = *po - *pb++ *(*po - *pin++);
po++;
}
}
static void output_overlap_s16(af_scaletempo_t *s, void *buf_out,
int bytes_off)
{
int16_t *pout = buf_out;
int32_t *pb = s->table_blend;
int16_t *po = s->buf_overlap;
int16_t *pin = (int16_t *)(s->buf_queue + bytes_off);
for (int i = 0; i < s->samples_overlap; i++) {
*pout++ = *po - ((*pb++ *(*po - *pin++)) >> 16);
po++;
}
}
// Filter data through filter
static int filter(struct af_instance *af, struct mp_audio *data, int flags)
{
af_scaletempo_t *s = af->priv;
if (s->scale == 1.0) {
af->delay = 0;
return 0;
}
mp_audio_realloc_min(af->data,
((int)(data->samples / s->frames_stride_scaled) + 1) * s->frames_stride);
int offset_in = fill_queue(af, data, 0);
int8_t *pout = af->data->planes[0];
while (s->bytes_queued >= s->bytes_queue) {
int ti;
float tf;
int bytes_off = 0;
// output stride
if (s->output_overlap) {
if (s->best_overlap_offset)
bytes_off = s->best_overlap_offset(s);
s->output_overlap(s, pout, bytes_off);
}
memcpy(pout + s->bytes_overlap,
s->buf_queue + bytes_off + s->bytes_overlap,
s->bytes_standing);
pout += s->bytes_stride;
// input stride
memcpy(s->buf_overlap,
s->buf_queue + bytes_off + s->bytes_stride,
s->bytes_overlap);
tf = s->frames_stride_scaled + s->frames_stride_error;
ti = (int)tf;
s->frames_stride_error = tf - ti;
s->bytes_to_slide = ti * s->bytes_per_frame;
offset_in += fill_queue(af, data, offset_in);
}
// This filter can have a negative delay when scale > 1:
// output corresponding to some length of input can be decided and written
// after receiving only a part of that input.
af->delay = (s->bytes_queued - s->bytes_to_slide) / s->scale
/ af->data->sstride / af->data->rate;
data->planes[0] = af->data->planes[0];
data->samples = (pout - (int8_t *)af->data->planes[0]) / af->data->sstride;
return 0;
}
// Initialization and runtime control
static int control(struct af_instance *af, int cmd, void *arg)
{
af_scaletempo_t *s = af->priv;
switch (cmd) {
case AF_CONTROL_REINIT: {
struct mp_audio *data = (struct mp_audio *)arg;
float srate = data->rate / 1000;
int nch = data->nch;
int use_int = 0;
MP_VERBOSE(af, "%.3f speed * %.3f scale_nominal = %.3f\n",
s->speed, s->scale_nominal, s->scale);
mp_audio_force_interleaved_format(data);
mp_audio_copy_config(af->data, data);
if (s->scale == 1.0) {
if (s->speed_tempo && s->speed_pitch)
return AF_DETACH;
af->delay = 0;
af->mul = 1;
return af_test_output(af, data);
}
if (data->format == AF_FORMAT_S16) {
use_int = 1;
} else {
mp_audio_set_format(af->data, AF_FORMAT_FLOAT);
}
int bps = af->data->bps;
s->frames_stride = srate * s->ms_stride;
s->bytes_stride = s->frames_stride * bps * nch;
s->frames_stride_scaled = s->scale * s->frames_stride;
s->frames_stride_error = 0;
af->mul = 1.0 / s->scale;
af->delay = 0;
int frames_overlap = s->frames_stride * s->percent_overlap;
if (frames_overlap <= 0) {
s->bytes_standing = s->bytes_stride;
s->samples_standing = s->bytes_standing / bps;
s->output_overlap = NULL;
s->bytes_overlap = 0;
} else {
s->samples_overlap = frames_overlap * nch;
s->bytes_overlap = frames_overlap * nch * bps;
s->bytes_standing = s->bytes_stride - s->bytes_overlap;
s->samples_standing = s->bytes_standing / bps;
s->buf_overlap = realloc(s->buf_overlap, s->bytes_overlap);
s->table_blend = realloc(s->table_blend, s->bytes_overlap * 4);
if (!s->buf_overlap || !s->table_blend) {
MP_FATAL(af, "Out of memory\n");
return AF_ERROR;
}
memset(s->buf_overlap, 0, s->bytes_overlap);
if (use_int) {
int32_t *pb = s->table_blend;
int64_t blend = 0;
for (int i = 0; i < frames_overlap; i++) {
int32_t v = blend / frames_overlap;
for (int j = 0; j < nch; j++)
*pb++ = v;
blend += 65536; // 2^16
}
s->output_overlap = output_overlap_s16;
} else {
float *pb = s->table_blend;
for (int i = 0; i < frames_overlap; i++) {
float v = i / (float)frames_overlap;
for (int j = 0; j < nch; j++)
*pb++ = v;
}
s->output_overlap = output_overlap_float;
}
}
s->frames_search = (frames_overlap > 1) ? srate * s->ms_search : 0;
if (s->frames_search <= 0)
s->best_overlap_offset = NULL;
else {
if (use_int) {
int64_t t = frames_overlap;
int32_t n = 8589934588LL / (t * t); // 4 * (2^31 - 1) / t^2
s->buf_pre_corr = realloc(s->buf_pre_corr,
s->bytes_overlap * 2 + UNROLL_PADDING);
s->table_window = realloc(s->table_window,
s->bytes_overlap * 2 - nch * bps * 2);
if (!s->buf_pre_corr || !s->table_window) {
MP_FATAL(af, "Out of memory\n");
return AF_ERROR;
}
memset((char *)s->buf_pre_corr + s->bytes_overlap * 2, 0,
UNROLL_PADDING);
int32_t *pw = s->table_window;
for (int i = 1; i < frames_overlap; i++) {
int32_t v = (i * (t - i) * n) >> 15;
for (int j = 0; j < nch; j++)
*pw++ = v;
}
s->best_overlap_offset = best_overlap_offset_s16;
} else {
s->buf_pre_corr = realloc(s->buf_pre_corr, s->bytes_overlap);
s->table_window = realloc(s->table_window,
s->bytes_overlap - nch * bps);
if (!s->buf_pre_corr || !s->table_window) {
MP_FATAL(af, "Out of memory\n");
return AF_ERROR;
}
float *pw = s->table_window;
for (int i = 1; i < frames_overlap; i++) {
float v = i * (frames_overlap - i);
for (int j = 0; j < nch; j++)
*pw++ = v;
}
s->best_overlap_offset = best_overlap_offset_float;
}
}
s->bytes_per_frame = bps * nch;
s->num_channels = nch;
s->bytes_queue = (s->frames_search + s->frames_stride + frames_overlap)
* bps * nch;
s->buf_queue = realloc(s->buf_queue, s->bytes_queue + UNROLL_PADDING);
if (!s->buf_queue) {
MP_FATAL(af, "Out of memory\n");
return AF_ERROR;
}
s->bytes_queued = 0;
s->bytes_to_slide = 0;
MP_DBG(af, ""
"%.2f stride_in, %i stride_out, %i standing, "
"%i overlap, %i search, %i queue, %s mode\n",
s->frames_stride_scaled,
(int)(s->bytes_stride / nch / bps),
(int)(s->bytes_standing / nch / bps),
(int)(s->bytes_overlap / nch / bps),
s->frames_search,
(int)(s->bytes_queue / nch / bps),
(use_int ? "s16" : "float"));
return af_test_output(af, (struct mp_audio *)arg);
}
case AF_CONTROL_SET_PLAYBACK_SPEED: {
if (s->speed_tempo) {
if (s->speed_pitch)
break;
s->speed = *(double *)arg;
s->scale = s->speed * s->scale_nominal;
} else {
if (s->speed_pitch) {
s->speed = 1 / *(double *)arg;
s->scale = s->speed * s->scale_nominal;
break;
}
}
return AF_OK;
}
case AF_CONTROL_RESET:
s->bytes_queued = 0;
s->bytes_to_slide = 0;
s->frames_stride_error = 0;
memset(s->buf_overlap, 0, s->bytes_overlap);
}
return AF_UNKNOWN;
}
// Deallocate memory
static void uninit(struct af_instance *af)
{
af_scaletempo_t *s = af->priv;
free(s->buf_queue);
free(s->buf_overlap);
free(s->buf_pre_corr);
free(s->table_blend);
free(s->table_window);
}
#define SCALE_TEMPO 1
#define SCALE_PITCH 2
// Allocate memory and set function pointers
static int af_open(struct af_instance *af)
{
af_scaletempo_t *s = af->priv;
af->control = control;
af->uninit = uninit;
af->filter = filter;
s->speed_tempo = !!(s->speed_opt & SCALE_TEMPO);
s->speed_pitch = !!(s->speed_opt & SCALE_PITCH);
s->scale = s->speed * s->scale_nominal;
return AF_OK;
}
#define OPT_BASE_STRUCT af_scaletempo_t
struct af_info af_info_scaletempo = {
.info = "Scale audio tempo while maintaining pitch",
.name = "scaletempo",
.open = af_open,
.priv_size = sizeof(af_scaletempo_t),
.priv_defaults = &(const af_scaletempo_t) {
.ms_stride = 60,
.percent_overlap = .20,
.ms_search = 14,
.speed_opt = SCALE_TEMPO,
.speed = 1.0,
.scale_nominal = 1.0,
},
.options = (const struct m_option[]) {
OPT_FLOAT("scale", scale_nominal, M_OPT_MIN, .min = 0.01),
OPT_FLOAT("stride", ms_stride, M_OPT_MIN, .min = 0.01),
OPT_FLOAT("overlap", percent_overlap, M_OPT_RANGE, .min = 0, .max = 1),
OPT_FLOAT("search", ms_search, M_OPT_MIN, .min = 0),
OPT_CHOICE("speed", speed_opt, 0,
({"pitch", SCALE_PITCH},
{"tempo", SCALE_TEMPO},
{"none", 0},
{"both", SCALE_TEMPO | SCALE_PITCH})),
{0}
},
};