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mpv/video/out/opengl/context.h
wm4 e4ec0f42e4 Change GPL/LGPL dual-licensed files to LGPL
Do this to make the license situation less confusing.

This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.

Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
2016-01-19 18:36:34 +01:00

100 lines
3.4 KiB
C

/*
* common OpenGL routines
*
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
* gave me lots of good ideas.
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_CONTEXT_H_
#define MP_GL_CONTEXT_H_
#include "common.h"
enum {
VOFLAG_GLES = 1 << 0, // Hint to create a GLES2 context
VOFLAG_NO_GLES = 1 << 1, // Hint to create a desktop GL context
VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
};
struct MPGLContext;
// A windowing backend (like X11, win32, ...), which provides OpenGL rendering.
struct mpgl_driver {
const char *name;
// Size of the struct allocated for MPGLContext.priv
int priv_size;
// Init the GL context and possibly the underlying VO backend.
// The created context should be compatible to GL 3.2 core profile, but
// some other GL versions are supported as well (e.g. GL 2.1 or GLES 2).
// Return 0 on success, negative value (-1) on error.
int (*init)(struct MPGLContext *ctx, int vo_flags);
// Resize the window, or create a new window if there isn't one yet.
// Currently, there is an unfortunate interaction with ctx->vo, and
// display size etc. are determined by it.
// Return 0 on success, negative value (-1) on error.
int (*reconfig)(struct MPGLContext *ctx);
// Present the frame.
void (*swap_buffers)(struct MPGLContext *ctx);
// This behaves exactly like vo_driver.control().
int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg);
// Destroy the GL context and possibly the underlying VO backend.
void (*uninit)(struct MPGLContext *ctx);
};
typedef struct MPGLContext {
GL *gl;
struct vo *vo;
const struct mpgl_driver *driver;
// For hwdec_vaegl.c.
const char *native_display_type;
void *native_display;
// Windows-specific hack. See vo_opengl dwmflush suboption.
int dwm_flush_opt;
// Flip the rendered image vertically. This is useful for dxinterop.
bool flip_v;
// For free use by the mpgl_driver.
void *priv;
} MPGLContext;
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
void mpgl_uninit(MPGLContext *ctx);
int mpgl_reconfig_window(struct MPGLContext *ctx);
int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg);
void mpgl_swap_buffers(struct MPGLContext *ctx);
int mpgl_find_backend(const char *name);
struct m_option;
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
struct bstr name, struct bstr param);
#endif