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Simulate proper handling of AOPLAY_FINAL_CHUNK. Print when underruns occur (i.e. running out of data). Add some options that control simulated buffer and outburst sizes. All this is useful for debugging and self-documentation. (Note that ao_null always was supposed to simulate an ideal AO, which is the reason why it fools people who try to use it for benchmarking video.) |
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.. | ||
af.rst | ||
ao.rst | ||
changes.rst | ||
encode.rst | ||
input.rst | ||
lua.rst | ||
mpv.rst | ||
options.rst | ||
osc.rst | ||
vf.rst | ||
vo.rst |