mirror of https://github.com/mpv-player/mpv
e399266400
mpv has historically always treated the various tiled states in xdg-shell as maximized (probably because it was easier). Well it turns out that there are some tiling compositors (hyprland) that allow tiled windows to maximize themselves. This can lead to some scenarios where mpv ends up doing a maximize on hyprland which actually works since it's not a no-op like on sway. Fix this by separating out the tiled state from maximize. It works mostly the same, but the main difference is that there's no request to tile yourself like there is with maximize. Should fix #11954. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
cuda.c | ||
d3d.c | ||
d3d.h | ||
drmprime.c | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
repack.c | ||
repack.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
zimg.c | ||
zimg.h |