mpv/video/vdpau.h

73 lines
2.0 KiB
C

#ifndef MPV_VDPAU_H
#define MPV_VDPAU_H
#include <stdbool.h>
#include <inttypes.h>
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
#include "common/msg.h"
#define CHECK_VDP_ERROR(ctx, message) \
do { \
if (vdp_st != VDP_STATUS_OK) { \
MP_ERR(ctx, "%s: %s\n", message, vdp->get_error_string(vdp_st)); \
return -1; \
} \
} while (0)
#define CHECK_VDP_WARNING(ctx, message) \
do { \
if (vdp_st != VDP_STATUS_OK) \
MP_WARN(ctx, "%s: %s\n", message, vdp->get_error_string(vdp_st)); \
} while (0)
struct vdp_functions {
#define VDP_FUNCTION(vdp_type, _, mp_name) vdp_type *mp_name;
#include "video/vdpau_functions.inc"
#undef VDP_FUNCTION
};
#define MAX_VIDEO_SURFACES 50
// Shared state. Objects created from different VdpDevices are often (always?)
// incompatible to each other, so all code must use a shared VdpDevice.
struct mp_vdpau_ctx {
struct vdp_functions *vdp;
VdpGetProcAddress *get_proc_address;
VdpDevice vdp_device;
bool is_preempted; // set to true during unavailability
uint64_t preemption_counter; // incremented after _restoring_
bool preemption_user_notified;
double last_preemption_retry_fail;
struct vo_x11_state *x11;
// Surface pool
struct surface_entry {
VdpVideoSurface surface;
int fmt, w, h;
VdpChromaType chroma;
bool in_use;
} video_surfaces[MAX_VIDEO_SURFACES];
struct mp_log *log;
};
struct mp_vdpau_ctx *mp_vdpau_create_device_x11(struct mp_log *log,
struct vo_x11_state *x11);
void mp_vdpau_destroy(struct mp_vdpau_ctx *ctx);
bool mp_vdpau_status_ok(struct mp_vdpau_ctx *ctx);
struct mp_image *mp_vdpau_get_video_surface(struct mp_vdpau_ctx *ctx, int fmt,
VdpChromaType chroma, int w, int h);
bool mp_vdpau_get_format(int imgfmt, VdpChromaType *out_chroma_type,
VdpYCbCrFormat *out_pixel_format);
#endif