mpv/video/out/vo.h

369 lines
12 KiB
C

/*
* Copyright (C) Aaron Holtzman - Aug 1999
*
* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
* (C) MPlayer developers
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_VIDEO_OUT_H
#define MPLAYER_VIDEO_OUT_H
#include <inttypes.h>
#include <stdbool.h>
#include "video/img_format.h"
#include "common/common.h"
#include "options/options.h"
// VO needs to redraw
#define VO_EVENT_EXPOSE 1
// VO needs to update state to a new window size
#define VO_EVENT_RESIZE 2
// The ICC profile needs to be reloaded
#define VO_EVENT_ICC_PROFILE_CHANGED 4
// Some other window state changed (position, window state, fps)
#define VO_EVENT_WIN_STATE 8
// The ambient light conditions changed and need to be reloaded
#define VO_EVENT_AMBIENT_LIGHTING_CHANGED 16
// Special mechanism for making resizing with Cocoa react faster
#define VO_EVENT_LIVE_RESIZING 32
// Set of events the player core may be interested in.
#define VO_EVENTS_USER (VO_EVENT_RESIZE | VO_EVENT_WIN_STATE)
enum mp_voctrl {
/* signal a device reset seek */
VOCTRL_RESET = 1,
/* Handle input and redraw events, called by vo_check_events() */
VOCTRL_CHECK_EVENTS,
/* signal a device pause */
VOCTRL_PAUSE,
/* start/resume playback */
VOCTRL_RESUME,
VOCTRL_GET_PANSCAN,
VOCTRL_SET_PANSCAN,
VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
/* for hardware decoding */
VOCTRL_GET_HWDEC_INFO, // struct mp_hwdec_info**
VOCTRL_LOAD_HWDEC_API, // private to vo_opengl
// Redraw the image previously passed to draw_image() (basically, repeat
// the previous draw_image call). If this is handled, the OSD should also
// be updated and redrawn. Optional; emulated if not available.
VOCTRL_REDRAW_FRAME,
VOCTRL_FULLSCREEN,
VOCTRL_ONTOP,
VOCTRL_BORDER,
VOCTRL_ALL_WORKSPACES,
VOCTRL_UPDATE_WINDOW_TITLE, // char*
VOCTRL_SET_CURSOR_VISIBILITY, // bool*
VOCTRL_KILL_SCREENSAVER,
VOCTRL_RESTORE_SCREENSAVER,
VOCTRL_SET_DEINTERLACE,
VOCTRL_GET_DEINTERLACE,
// Return or set window size (not-fullscreen mode only - if fullscreened,
// these must access the not-fullscreened window size only).
VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
// names for displays the window is on
VOCTRL_GET_DISPLAY_NAMES,
// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
VOCTRL_SCREENSHOT_WIN, // struct mp_image**
VOCTRL_SET_COMMAND_LINE, // char**
VOCTRL_GET_ICC_PROFILE, // bstr*
VOCTRL_GET_AMBIENT_LUX, // int*
VOCTRL_GET_DISPLAY_FPS, // double*
VOCTRL_GET_RECENT_FLIP_TIME, // int64_t* (using mp_time_us())
VOCTRL_GET_PREF_DEINT, // int*
};
// VOCTRL_SET_EQUALIZER
struct voctrl_set_equalizer_args {
const char *name;
int value;
};
// VOCTRL_GET_EQUALIZER
struct voctrl_get_equalizer_args {
const char *name;
int *valueptr;
};
// VOCTRL_GET_WIN_STATE
#define VO_WIN_STATE_MINIMIZED 1
#define VO_TRUE true
#define VO_FALSE false
#define VO_ERROR -1
#define VO_NOTAVAIL -2
#define VO_NOTIMPL -3
#define VOFLAG_HIDDEN 0x10 //< Use to create a hidden window
#define VOFLAG_GLES 0x20 // Hint to prefer GLES2 if possible
#define VOFLAG_GL_DEBUG 0x40 // Hint to request debug OpenGL context
#define VOFLAG_ALPHA 0x80 // Hint to request alpha framebuffer
// VO does handle mp_image_params.rotate in 90 degree steps
#define VO_CAP_ROTATE90 1
// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
#define VO_CAP_FRAMEDROP 2
#define VO_MAX_REQ_FRAMES 10
struct vo;
struct osd_state;
struct mp_image;
struct mp_image_params;
struct vo_extra {
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct mpv_opengl_cb_context *opengl_cb_context;
};
struct vo_frame {
// If > 0, realtime when frame should be shown, in mp_time_us() units.
// If 0, present immediately.
int64_t pts;
// Approximate frame duration, in us.
int duration;
// Realtime of estimated previous and next vsync events.
int64_t next_vsync;
int64_t prev_vsync;
// "ideal" display time within the vsync
int64_t vsync_offset;
// how often the frame will be repeated (does not include OSD redraws)
int num_vsyncs;
// Set if the current frame is repeated from the previous. It's guaranteed
// that the current is the same as the previous one, even if the image
// pointer is different.
// The repeat flag is additionally set if the OSD does not need to be
// redrawn.
bool redraw, repeat;
// The frame is not in movement - e.g. redrawing while paused.
bool still;
// Frames are output as fast as possible, with implied vsync blocking.
bool display_synced;
// The current frame to be drawn.
// Warning: When OSD should be redrawn in --force-window --idle mode, this
// can be NULL. The VO should draw a black background, OSD on top.
struct mp_image *current;
// List of future images, starting with the current one. This does not
// care about repeated frames - it simply contains the next real frames.
// vo_set_queue_params() sets how many future frames this should include.
// The actual number of frames delivered to the VO can be lower.
// frames[0] is current, frames[1] is the next frame.
// Note that some future frames may never be sent as current frame to the
// VO if frames are dropped.
int num_frames;
struct mp_image *frames[VO_MAX_REQ_FRAMES];
};
struct vo_driver {
// Encoding functionality, which can be invoked via --o only.
bool encode;
// VO_CAP_* bits
int caps;
// Disable video timing, push frames as quickly as possible, never redraw.
bool untimed;
const char *name;
const char *description;
/*
* returns: zero on successful initialization, non-zero on error.
*/
int (*preinit)(struct vo *vo);
/*
* Whether the given image format is supported and config() will succeed.
* format: one of IMGFMT_*
* returns: 0 on not supported, otherwise 1
*/
int (*query_format)(struct vo *vo, int format);
/*
* Initialize or reconfigure the display driver.
* params: video parameters, like pixel format and frame size
* flags: combination of VOFLAG_ values
* returns: < 0 on error, >= 0 on success
*/
int (*reconfig)(struct vo *vo, struct mp_image_params *params, int flags);
/*
* Control interface
*/
int (*control)(struct vo *vo, uint32_t request, void *data);
/*
* Render the given frame to the VO's backbuffer. This operation will be
* followed by a draw_osd and a flip_page[_timed] call.
* mpi belongs to the VO; the VO must free it eventually.
*
* This also should draw the OSD.
*
* Deprecated for draw_frame. A VO should have only either callback set.
*/
void (*draw_image)(struct vo *vo, struct mp_image *mpi);
/* Render the given frame. Note that this is also called when repeating
* or redrawing frames.
*/
void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
/*
* Blit/Flip buffer to the screen. Must be called after each frame!
*/
void (*flip_page)(struct vo *vo);
/* These optional callbacks can be provided if the GUI framework used by
* the VO requires entering a message loop for receiving events, does not
* provide event_fd, and does not call vo_wakeup() from a separate thread
* when there are new events.
*
* wait_events() will wait for new events, until the timeout expires, or the
* function is interrupted. wakeup() is used to possibly interrupt the
* event loop (wakeup() itself must be thread-safe, and not call any other
* VO functions; it's the only vo_driver function with this requirement).
* wakeup() should behave like a binary semaphore; if wait_events() is not
* being called while wakeup() is, the next wait_events() call should exit
* immediately.
*/
void (*wakeup)(struct vo *vo);
int (*wait_events)(struct vo *vo, int64_t until_time_us);
/*
* Closes driver. Should restore the original state of the system.
*/
void (*uninit)(struct vo *vo);
// Size of private struct for automatic allocation (0 doesn't allocate)
int priv_size;
// If not NULL, it's copied into the newly allocated private struct.
const void *priv_defaults;
// List of options to parse into priv struct (requires priv_size to be set)
const struct m_option *options;
};
struct vo {
const struct vo_driver *driver;
struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
void *priv;
struct mpv_global *global;
struct vo_x11_state *x11;
struct vo_w32_state *w32;
struct vo_cocoa_state *cocoa;
struct vo_wayland_state *wayland;
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct vo_internal *in;
struct mp_vo_opts *opts;
struct vo_extra extra;
// --- The following fields are generally only changed during initialization.
int event_fd; // check_events() should be called when this has input
bool probing;
// --- The following fields are only changed with vo_reconfig(), and can
// be accessed unsynchronized (read-only).
int config_ok; // Last config call was successful?
struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
// --- The following fields can be accessed only by the VO thread, or from
// anywhere _if_ the VO thread is suspended (use vo->dispatch).
bool want_redraw; // redraw as soon as possible
// current window state
int dwidth;
int dheight;
float monitor_par;
};
struct mpv_global;
struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
int vo_reconfig(struct vo *vo, struct mp_image_params *p, int flags);
int vo_control(struct vo *vo, uint32_t request, void *data);
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
bool vo_has_frame(struct vo *vo);
void vo_redraw(struct vo *vo);
bool vo_want_redraw(struct vo *vo);
void vo_seek_reset(struct vo *vo);
void vo_destroy(struct vo *vo);
void vo_set_paused(struct vo *vo, bool paused);
int64_t vo_get_drop_count(struct vo *vo);
void vo_increment_drop_count(struct vo *vo, int64_t n);
int64_t vo_get_missed_count(struct vo *vo);
void vo_query_formats(struct vo *vo, uint8_t *list);
void vo_event(struct vo *vo, int event);
int vo_query_and_reset_events(struct vo *vo, int events);
struct mp_image *vo_get_current_frame(struct vo *vo);
void vo_set_queue_params(struct vo *vo, int64_t offset_us, bool vsync_timed,
int num_req_frames);
int vo_get_num_req_frames(struct vo *vo);
int64_t vo_get_vsync_interval(struct vo *vo);
double vo_get_display_fps(struct vo *vo);
int64_t vo_get_next_frame_start_time(struct vo *vo);
void vo_wakeup(struct vo *vo);
const char *vo_get_window_title(struct vo *vo);
struct mp_keymap {
int from;
int to;
};
int lookup_keymap_table(const struct mp_keymap *map, int key);
struct mp_osd_res;
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
struct mp_rect *out_dst, struct mp_osd_res *out_osd);
struct vo_frame *vo_frame_ref(struct vo_frame *frame);
#endif /* MPLAYER_VIDEO_OUT_H */