mpv/video/decode
wm4 9ca1592f3f d3d: implement screenshots for --hwdec=d3d11va
No method of taking a screenshot was implemented at all. vo_opengl
lacked window screenshotting, because ANGLE doesn't allow reading the
frontbuffer. There was no way to read back from a D3D11 texture either.

Implement reading image data from D3D11 textures. This is a low-quality
effort to get basic screenshots done. Eventually there will be a better
implementation: once we use AVHWFramesContext natively, the readback
implementation will be in libavcodec, and will be able to cache the
staging texture correctly. Hopefully. (For now it doesn't even have a
AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate
for this purpose.)
2016-06-28 20:38:53 +02:00
..
d3d.c d3d: implement screenshots for --hwdec=d3d11va 2016-06-28 20:38:53 +02:00
d3d.h d3d: implement screenshots for --hwdec=d3d11va 2016-06-28 20:38:53 +02:00
d3d11va.c d3d11va: remove unused d3d11va_surface.subindex field 2016-06-16 18:13:46 +02:00
dec_video.c
dec_video.h
dxva2.c dxva2: remove dead code in failure case 2016-06-07 18:53:05 +10:00
lavc.h video: add --hwdec=auto-copy mode 2016-05-11 16:20:13 +02:00
vaapi.c vaapi: avoid forward declaration of variable 2016-05-15 18:37:51 +02:00
vd.h
vd_lavc.c video: add --hwdec=auto-copy mode 2016-05-11 16:20:13 +02:00
vdpau.c vo_opengl: vdpau interop without RGB conversion 2016-06-19 19:58:40 +02:00
videotoolbox.c