mpv/video/out/opengl
wm4 de3eecce7f vo_opengl: move strictly private ra_gl structs to .c file
So that nothing accidentally accesses these.
2017-08-11 21:29:35 +02:00
..
angle_dynamic.c
angle_dynamic.h
common.c vo_opengl: further GL API use separation 2017-08-07 19:17:28 +02:00
common.h vo_opengl: further GL API use separation 2017-08-07 19:17:28 +02:00
context.c vo_opengl: support compute shaders 2017-07-24 17:19:31 +02:00
context.h
context_angle.c
context_cocoa.c cocoa: fix the support of multiple renderers (GPU switch) 2017-07-31 20:23:58 +02:00
context_drm_egl.c
context_dxinterop.c context_dxinterop: lock rendertarget after present when swapping buffers 2017-06-18 20:54:44 +02:00
context_mali_fbdev.c
context_rpi.c
context_vdpau.c
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
cuda_dynamic.c
cuda_dynamic.h vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
egl_helpers.c
egl_helpers.h
formats.c vo_opengl: add a hack for Apple's broken iOS hwdec stuff 2017-08-08 17:53:19 +02:00
formats.h vo_opengl: start work on rendering API abstraction 2017-07-26 11:31:43 +02:00
gl_headers.h vo_opengl: move timers to struct ra 2017-08-06 00:10:20 +02:00
gl_utils.c vo_opengl: also support RA_VARTYPE_INT vertex attribs 2017-08-07 17:46:04 +02:00
gl_utils.h vo_opengl: drop ra_gl.h from shader_cache.c 2017-08-06 00:10:22 +02:00
hwdec.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec.h vo_opengl: remove some indirect GL header inclusions from core renderer 2017-08-10 21:36:57 +02:00
hwdec_cuda.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_d3d11egl.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_d3d11eglrgb.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_dxva2egl.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_dxva2gldx.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_ios.m vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_osx.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_rpi.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_vaegl.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_vaglx.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
hwdec_vdpau.c vo_opengl: separate hwdec context and mapping, port it to use ra 2017-08-10 21:24:31 +02:00
lcms.c vo_opengl: always print when getting embedded ICC profile data 2017-08-04 09:50:13 +01:00
lcms.h vo_opengl: remove some indirect GL header inclusions from core renderer 2017-08-10 21:36:57 +02:00
osd.c vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used 2017-08-07 16:44:15 +02:00
osd.h vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used 2017-08-07 16:44:15 +02:00
ra.c vo_opengl: add another ra_format field to exclude insane formats 2017-08-07 19:18:58 +02:00
ra.h vo_opengl: add a hack for Apple's broken iOS hwdec stuff 2017-08-08 17:53:19 +02:00
ra_gl.c vo_opengl: move strictly private ra_gl structs to .c file 2017-08-11 21:29:35 +02:00
ra_gl.h vo_opengl: move strictly private ra_gl structs to .c file 2017-08-11 21:29:35 +02:00
shader_cache.c vo_opengl: generalize ra_buf to support other buffer objects 2017-08-07 12:46:30 +02:00
shader_cache.h vo_opengl: generalize ra_buf to support other buffer objects 2017-08-07 12:46:30 +02:00
user_shaders.c vo_opengl: make compute shaders more flexible 2017-08-03 18:27:36 +02:00
user_shaders.h vo_opengl: remove some indirect GL header inclusions from core renderer 2017-08-10 21:36:57 +02:00
utils.c vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used 2017-08-07 16:44:15 +02:00
utils.h vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used 2017-08-07 16:44:15 +02:00
video.c vo_opengl: remove some indirect GL header inclusions from core renderer 2017-08-10 21:36:57 +02:00
video.h vo_opengl: remove some indirect GL header inclusions from core renderer 2017-08-10 21:36:57 +02:00
video_shaders.c vo_opengl: don't hardcode texmap0 for polar compute 2017-08-03 18:55:52 +02:00
video_shaders.h vo_opengl: remove some indirect GL header inclusions from core renderer 2017-08-10 21:36:57 +02:00