.. |
angle_dynamic.c
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…
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angle_dynamic.h
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…
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common.c
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vo_opengl: further GL API use separation
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2017-08-07 19:17:28 +02:00 |
common.h
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vo_opengl: further GL API use separation
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2017-08-07 19:17:28 +02:00 |
context.c
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vo_opengl: support compute shaders
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2017-07-24 17:19:31 +02:00 |
context.h
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…
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context_angle.c
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…
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context_cocoa.c
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cocoa: fix the support of multiple renderers (GPU switch)
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2017-07-31 20:23:58 +02:00 |
context_drm_egl.c
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…
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context_dxinterop.c
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context_dxinterop: lock rendertarget after present when swapping buffers
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2017-06-18 20:54:44 +02:00 |
context_mali_fbdev.c
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…
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context_rpi.c
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…
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context_vdpau.c
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…
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context_w32.c
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…
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context_wayland.c
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…
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context_x11.c
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…
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context_x11egl.c
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…
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cuda_dynamic.c
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…
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cuda_dynamic.h
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vo_opengl: hwdec_cuda: Support separate decode and display devices
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2017-06-03 16:41:03 +02:00 |
egl_helpers.c
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…
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egl_helpers.h
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…
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formats.c
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vo_opengl: add a hack for Apple's broken iOS hwdec stuff
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2017-08-08 17:53:19 +02:00 |
formats.h
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vo_opengl: start work on rendering API abstraction
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2017-07-26 11:31:43 +02:00 |
gl_headers.h
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vo_opengl: move timers to struct ra
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2017-08-06 00:10:20 +02:00 |
gl_utils.c
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vo_opengl: also support RA_VARTYPE_INT vertex attribs
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2017-08-07 17:46:04 +02:00 |
gl_utils.h
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vo_opengl: drop ra_gl.h from shader_cache.c
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2017-08-06 00:10:22 +02:00 |
hwdec.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
hwdec_cuda.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_d3d11egl.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_d3d11eglrgb.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_dxva2egl.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_dxva2gldx.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_ios.m
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_osx.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_rpi.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_vaegl.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_vaglx.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_vdpau.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
lcms.c
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vo_opengl: always print when getting embedded ICC profile data
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2017-08-04 09:50:13 +01:00 |
lcms.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
osd.c
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vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
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2017-08-07 16:44:15 +02:00 |
osd.h
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vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
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2017-08-07 16:44:15 +02:00 |
ra.c
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vo_opengl: add another ra_format field to exclude insane formats
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2017-08-07 19:18:58 +02:00 |
ra.h
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vo_opengl: add a hack for Apple's broken iOS hwdec stuff
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2017-08-08 17:53:19 +02:00 |
ra_gl.c
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vo_opengl: move strictly private ra_gl structs to .c file
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2017-08-11 21:29:35 +02:00 |
ra_gl.h
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vo_opengl: move strictly private ra_gl structs to .c file
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2017-08-11 21:29:35 +02:00 |
shader_cache.c
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vo_opengl: generalize ra_buf to support other buffer objects
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2017-08-07 12:46:30 +02:00 |
shader_cache.h
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vo_opengl: generalize ra_buf to support other buffer objects
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2017-08-07 12:46:30 +02:00 |
user_shaders.c
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vo_opengl: make compute shaders more flexible
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2017-08-03 18:27:36 +02:00 |
user_shaders.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
utils.c
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vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
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2017-08-07 16:44:15 +02:00 |
utils.h
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vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
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2017-08-07 16:44:15 +02:00 |
video.c
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
video.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
video_shaders.c
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vo_opengl: don't hardcode texmap0 for polar compute
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2017-08-03 18:55:52 +02:00 |
video_shaders.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |