mirror of https://github.com/mpv-player/mpv
dd408e68ed
This partially reverts the change from a longer time ago to always build DXVA2 and D3D11VA together. To make it simpler, we change the following: - building with ANGLE headers is now required to build D3D hwaccels - if DXVA2 is enabled, D3D11VA is still forcibly built - the CLI vo_opengl ANGLE backend is now under --egl-angle-win32 This is done to reduce the dependency mess slightly. |
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.. | ||
d3d.c | ||
d3d.h | ||
dec_video.c | ||
dec_video.h | ||
hw_cuda.c | ||
hw_d3d11va.c | ||
hw_dxva2.c | ||
hw_videotoolbox.c | ||
lavc.h | ||
vd.h | ||
vd_lavc.c |