mirror of https://github.com/mpv-player/mpv
515 lines
15 KiB
C
515 lines
15 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <pthread.h>
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#include <inttypes.h>
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#include <unistd.h>
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#include <errno.h>
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#include <assert.h>
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#include "osdep/io.h"
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#include "ao.h"
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#include "internal.h"
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#include "audio/format.h"
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#include "common/msg.h"
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#include "common/common.h"
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#include "input/input.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "osdep/atomics.h"
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#include "audio/audio.h"
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#include "audio/audio_buffer.h"
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struct ao_push_state {
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pthread_t thread;
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pthread_mutex_t lock;
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pthread_cond_t wakeup;
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// --- protected by lock
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struct mp_audio_buffer *buffer;
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bool terminate;
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bool wait_on_ao;
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bool still_playing;
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bool need_wakeup;
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bool paused;
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// Whether the current buffer contains the complete audio.
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bool final_chunk;
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double expected_end_time;
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int wakeup_pipe[2];
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};
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// lock must be held
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static void wakeup_playthread(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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if (ao->driver->wakeup)
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ao->driver->wakeup(ao);
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p->need_wakeup = true;
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pthread_cond_signal(&p->wakeup);
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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int r = CONTROL_UNKNOWN;
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if (ao->driver->control) {
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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r = ao->driver->control(ao, cmd, arg);
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pthread_mutex_unlock(&p->lock);
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}
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return r;
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}
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static double unlocked_get_delay(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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double driver_delay = 0;
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if (ao->driver->get_delay)
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driver_delay = ao->driver->get_delay(ao);
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return driver_delay + mp_audio_buffer_seconds(p->buffer);
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}
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static double get_delay(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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double delay = unlocked_get_delay(ao);
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pthread_mutex_unlock(&p->lock);
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return delay;
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}
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static void reset(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (ao->driver->reset)
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ao->driver->reset(ao);
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mp_audio_buffer_clear(p->buffer);
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p->paused = false;
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if (p->still_playing)
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wakeup_playthread(ao);
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p->still_playing = false;
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pthread_mutex_unlock(&p->lock);
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}
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static void audio_pause(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (ao->driver->pause)
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ao->driver->pause(ao);
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p->paused = true;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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}
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static void resume(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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if (ao->driver->resume)
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ao->driver->resume(ao);
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p->paused = false;
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p->expected_end_time = 0;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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}
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static void drain(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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double maxbuffer = ao->buffer / (double)ao->samplerate + 1;
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MP_VERBOSE(ao, "draining...\n");
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pthread_mutex_lock(&p->lock);
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if (p->paused)
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goto done;
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p->final_chunk = true;
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wakeup_playthread(ao);
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// Wait until everything is done. Since the audio API (especially ALSA)
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// can't be trusted to do this right, and we're hard-blocking here, apply
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// an upper bound timeout.
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struct timespec until = mp_rel_time_to_timespec(maxbuffer);
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while (p->still_playing && mp_audio_buffer_samples(p->buffer) > 0) {
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if (pthread_cond_timedwait(&p->wakeup, &p->lock, &until)) {
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MP_WARN(ao, "Draining is taking too long, aborting.\n");
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goto done;
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}
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}
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if (ao->driver->drain) {
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ao->driver->drain(ao);
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} else {
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double time = unlocked_get_delay(ao);
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mp_sleep_us(MPMIN(time, maxbuffer) * 1e6);
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}
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done:
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pthread_mutex_unlock(&p->lock);
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reset(ao);
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}
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static int unlocked_get_space(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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int space = mp_audio_buffer_get_write_available(p->buffer);
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if (ao->driver->get_space) {
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// The following code attempts to keep the total buffered audio to
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// ao->buffer in order to improve latency.
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int device_space = ao->driver->get_space(ao);
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int device_buffered = ao->device_buffer - device_space;
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int soft_buffered = mp_audio_buffer_samples(p->buffer);
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// The extra margin helps avoiding too many wakeups if the AO is fully
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// byte based and doesn't do proper chunked processing.
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int min_buffer = ao->buffer + 64;
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int missing = min_buffer - device_buffered - soft_buffered;
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// But always keep the device's buffer filled as much as we can.
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int device_missing = device_space - soft_buffered;
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missing = MPMAX(missing, device_missing);
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space = MPMIN(space, missing);
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space = MPMAX(0, space);
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}
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return space;
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}
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static int get_space(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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int space = unlocked_get_space(ao);
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pthread_mutex_unlock(&p->lock);
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return space;
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}
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static bool get_eof(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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bool eof = !p->still_playing;
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pthread_mutex_unlock(&p->lock);
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return eof;
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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int write_samples = mp_audio_buffer_get_write_available(p->buffer);
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write_samples = MPMIN(write_samples, samples);
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MP_TRACE(ao, "samples=%d flags=%d r=%d\n", samples, flags, write_samples);
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if (write_samples < samples)
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flags = flags & ~AOPLAY_FINAL_CHUNK;
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bool is_final = flags & AOPLAY_FINAL_CHUNK;
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struct mp_audio audio;
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mp_audio_buffer_get_format(p->buffer, &audio);
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for (int n = 0; n < ao->num_planes; n++)
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audio.planes[n] = data[n];
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audio.samples = write_samples;
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mp_audio_buffer_append(p->buffer, &audio);
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bool got_data = write_samples > 0 || p->paused || p->final_chunk != is_final;
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p->final_chunk = is_final;
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p->paused = false;
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if (got_data) {
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p->still_playing = true;
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p->expected_end_time = 0;
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}
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// If we don't have new data, the decoder thread basically promises it
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// will send new data as soon as it's available.
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if (got_data)
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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return write_samples;
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}
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// called locked
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static void ao_play_data(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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struct mp_audio data;
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mp_audio_buffer_peek(p->buffer, &data);
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int max = data.samples;
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int space = ao->driver->get_space(ao);
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space = MPMAX(space, 0);
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if (data.samples > space)
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data.samples = space;
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int flags = 0;
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if (p->final_chunk && data.samples == max)
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flags |= AOPLAY_FINAL_CHUNK;
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MP_STATS(ao, "start ao fill");
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int r = 0;
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if (data.samples)
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r = ao->driver->play(ao, data.planes, data.samples, flags);
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MP_STATS(ao, "end ao fill");
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if (r > data.samples) {
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MP_WARN(ao, "Audio device returned non-sense value.\n");
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r = data.samples;
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}
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r = MPMAX(r, 0);
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// Probably can't copy the rest of the buffer due to period alignment.
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bool stuck_eof = r <= 0 && space >= max && data.samples > 0;
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if ((flags & AOPLAY_FINAL_CHUNK) && stuck_eof) {
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MP_ERR(ao, "Audio output driver seems to ignore AOPLAY_FINAL_CHUNK.\n");
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r = max;
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}
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mp_audio_buffer_skip(p->buffer, r);
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if (r > 0)
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p->expected_end_time = 0;
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// Nothing written, but more input data than space - this must mean the
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// AO's get_space() doesn't do period alignment correctly.
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bool stuck = r == 0 && max >= space && space > 0;
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if (stuck)
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MP_ERR(ao, "Audio output is reporting incorrect buffer status.\n");
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// Wait until space becomes available. Also wait if we actually wrote data,
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// so the AO wakes us up properly if it needs more data.
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p->wait_on_ao = space == 0 || r > 0 || stuck;
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p->still_playing |= r > 0;
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// If we just filled the AO completely (r == space), don't refill for a
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// while. Prevents wakeup feedback with byte-granular AOs.
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int needed = unlocked_get_space(ao);
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bool more = needed >= (r == space ? ao->device_buffer / 4 : 1) && !stuck &&
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!(flags & AOPLAY_FINAL_CHUNK);
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if (more)
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mp_input_wakeup(ao->input_ctx); // request more data
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MP_TRACE(ao, "in=%d flags=%d space=%d r=%d wa/pl=%d/%d needed=%d more=%d\n",
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max, flags, space, r, p->wait_on_ao, p->still_playing, needed, more);
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}
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static void *playthread(void *arg)
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{
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struct ao *ao = arg;
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struct ao_push_state *p = ao->api_priv;
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mpthread_set_name("ao");
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pthread_mutex_lock(&p->lock);
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while (!p->terminate) {
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if (!p->paused)
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ao_play_data(ao);
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if (!p->need_wakeup) {
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MP_STATS(ao, "start audio wait");
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if (!p->wait_on_ao || p->paused) {
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// Avoid busy waiting, because the audio API will still report
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// that it needs new data, even if we're not ready yet, or if
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// get_space() decides that the amount of audio buffered in the
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// device is enough, and p->buffer can be empty.
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// The most important part is that the decoder is woken up, so
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// that the decoder will wake up us in turn.
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MP_TRACE(ao, "buffer inactive.\n");
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bool was_playing = p->still_playing;
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double timeout = -1;
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if (p->still_playing && !p->paused && p->final_chunk &&
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!mp_audio_buffer_samples(p->buffer))
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{
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double now = mp_time_sec();
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if (!p->expected_end_time)
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p->expected_end_time = now + unlocked_get_delay(ao);
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if (p->expected_end_time < now) {
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p->still_playing = false;
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} else {
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timeout = p->expected_end_time - now;
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}
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}
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if (was_playing && !p->still_playing)
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mp_input_wakeup(ao->input_ctx);
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pthread_cond_signal(&p->wakeup); // for draining
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if (p->still_playing && timeout > 0) {
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struct timespec ts = mp_rel_time_to_timespec(timeout);
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pthread_cond_timedwait(&p->wakeup, &p->lock, &ts);
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} else {
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pthread_cond_wait(&p->wakeup, &p->lock);
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}
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} else {
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// Wait until the device wants us to write more data to it.
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if (!ao->driver->wait || ao->driver->wait(ao, &p->lock) < 0) {
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// Fallback to guessing.
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double timeout = 0;
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if (ao->driver->get_delay)
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timeout = ao->driver->get_delay(ao);
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timeout *= 0.25; // wake up if 25% played
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if (!p->need_wakeup) {
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struct timespec ts = mp_rel_time_to_timespec(timeout);
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pthread_cond_timedwait(&p->wakeup, &p->lock, &ts);
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}
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}
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}
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MP_STATS(ao, "end audio wait");
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}
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p->need_wakeup = false;
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}
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pthread_mutex_unlock(&p->lock);
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return NULL;
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}
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static void destroy_no_thread(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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ao->driver->uninit(ao);
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for (int n = 0; n < 2; n++)
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close(p->wakeup_pipe[n]);
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pthread_cond_destroy(&p->wakeup);
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pthread_mutex_destroy(&p->lock);
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}
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static void uninit(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_lock(&p->lock);
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p->terminate = true;
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wakeup_playthread(ao);
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pthread_mutex_unlock(&p->lock);
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pthread_join(p->thread, NULL);
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destroy_no_thread(ao);
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}
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static int init(struct ao *ao)
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{
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struct ao_push_state *p = ao->api_priv;
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pthread_mutex_init(&p->lock, NULL);
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pthread_cond_init(&p->wakeup, NULL);
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mp_make_wakeup_pipe(p->wakeup_pipe);
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if (ao->device_buffer <= 0) {
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MP_FATAL(ao, "Couldn't probe device buffer size.\n");
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goto err;
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}
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p->buffer = mp_audio_buffer_create(ao);
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mp_audio_buffer_reinit_fmt(p->buffer, ao->format,
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&ao->channels, ao->samplerate);
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mp_audio_buffer_preallocate_min(p->buffer, ao->buffer);
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if (pthread_create(&p->thread, NULL, playthread, ao))
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goto err;
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return 0;
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err:
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destroy_no_thread(ao);
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return -1;
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}
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const struct ao_driver ao_api_push = {
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.init = init,
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.control = control,
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.uninit = uninit,
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.reset = reset,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.pause = audio_pause,
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.resume = resume,
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.drain = drain,
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.get_eof = get_eof,
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.priv_size = sizeof(struct ao_push_state),
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};
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// Must be called locked.
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int ao_play_silence(struct ao *ao, int samples)
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{
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assert(ao->api == &ao_api_push);
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if (samples <= 0 || !af_fmt_is_pcm(ao->format) || !ao->driver->play)
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return 0;
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char *p = talloc_size(NULL, samples * ao->sstride);
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af_fill_silence(p, samples * ao->sstride, ao->format);
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void *tmp[MP_NUM_CHANNELS];
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for (int n = 0; n < MP_NUM_CHANNELS; n++)
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tmp[n] = p;
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int r = ao->driver->play(ao, tmp, samples, 0);
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talloc_free(p);
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return r;
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}
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#ifndef __MINGW32__
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#include <poll.h>
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#define MAX_POLL_FDS 20
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// Call poll() for the given fds. This will extend the given fds with the
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// wakeup pipe, so ao_wakeup_poll() will basically interrupt this function.
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// Unlocks the lock temporarily.
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// Returns <0 on error, 0 on success, 1 if the caller should return immediately.
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int ao_wait_poll(struct ao *ao, struct pollfd *fds, int num_fds,
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pthread_mutex_t *lock)
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{
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struct ao_push_state *p = ao->api_priv;
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assert(ao->api == &ao_api_push);
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assert(&p->lock == lock);
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if (num_fds >= MAX_POLL_FDS || p->wakeup_pipe[0] < 0)
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return -1;
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struct pollfd p_fds[MAX_POLL_FDS];
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memcpy(p_fds, fds, num_fds * sizeof(p_fds[0]));
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p_fds[num_fds] = (struct pollfd){
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.fd = p->wakeup_pipe[0],
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.events = POLLIN,
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};
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pthread_mutex_unlock(&p->lock);
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int r = poll(p_fds, num_fds + 1, -1);
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r = r < 0 ? -errno : 0;
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pthread_mutex_lock(&p->lock);
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memcpy(fds, p_fds, num_fds * sizeof(fds[0]));
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bool wakeup = false;
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if (p_fds[num_fds].revents & POLLIN) {
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|
wakeup = true;
|
|
// might "drown" some wakeups, but that's ok for our use-case
|
|
mp_flush_wakeup_pipe(p->wakeup_pipe[0]);
|
|
}
|
|
return (r >= 0 || r == -EINTR) ? wakeup : -1;
|
|
}
|
|
|
|
void ao_wakeup_poll(struct ao *ao)
|
|
{
|
|
assert(ao->api == &ao_api_push);
|
|
struct ao_push_state *p = ao->api_priv;
|
|
|
|
(void)write(p->wakeup_pipe[1], &(char){0}, 1);
|
|
}
|
|
|
|
#endif
|