mpv/DOCS
Niklas Haas 33136c276c vo_gpu_next: add tunable shader parameters
This is a very simple but easy way of doing it. Ideally, it would be
nice if we could also add some sort of introspection about shader
parameters at runtime, ideally exposing the entire list of parameters as
a custom property dict. But that is a lot of effort for dubious gain.

It's worth noting that, as currently implemented, re-setting
`glsl-shader-opts` to a new value doesn't reset back previously mutated
values to their defaults.
2022-11-11 13:58:35 +01:00
..
man vo_gpu_next: add tunable shader parameters 2022-11-11 13:58:35 +01:00
build-system-differences.md build: add meson build support 2021-11-14 19:13:10 +00:00
client-api-changes.rst player: make deprecated track/chapter/metadata events internal 2021-12-15 12:29:10 +01:00
compatibility.rst
compile-windows.md DOCS: convert 3rd party http links to https 2021-08-17 13:42:21 +00:00
contribute.md DOCS/contrinute: add commit title example prefixes 2021-08-15 22:15:27 +03:00
edl-mpv.rst edl: add a way to add tags 2021-05-11 22:18:40 +02:00
encoding.rst DOCS/encoding: remove the legacy option syntax 2022-07-07 21:12:57 -04:00
interface-changes.rst vo_gpu_next: add tunable shader parameters 2022-11-11 13:58:35 +01:00
mplayer-changes.rst DOCS: convert mpv.io and github links to https 2021-08-17 13:42:21 +00:00
release-policy.md
tech-overview.txt various: fix typos 2022-04-25 09:07:18 -04:00
waf-buildsystem.rst DOCS: replace dead waf book link with working one 2021-08-17 13:42:21 +00:00