mpv/player/lua
wm4 a1000962e3 client API: change mpv_wait_event() timeout semantics
Now a negative timeout mean an infinite timeout. This is similar to the
poll() system call. Apparently this is more intuitive and less confusing
than specifying a "very high" value as timeout if you want to wait
forever.

For callers that never pass negative timeouts, nothing changes.
2014-06-07 15:57:47 +02:00
..
assdraw.lua Move mpvcore/player/ to player/ 2013-12-17 00:53:22 +01:00
defaults.lua client API: change mpv_wait_event() timeout semantics 2014-06-07 15:57:47 +02:00
options.lua lua/osc: forgot some changed files in previous commit 2014-05-23 13:24:27 +02:00
osc.lua osc: keep track of the "fullscreen" state when it changes 2014-06-02 22:20:25 +02:00