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This should be functionally identical to rgba16f, since the formats only differ in their representation on the CPU, but it could be useful for RA backends that don't expose rgba16f, like Vulkan. It's definitely useful for the WIP D3D11 backend. |
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.. | ||
man | ||
client-api-changes.rst | ||
compile-windows.md | ||
contribute.md | ||
edl-mpv.rst | ||
encoding.rst | ||
interface-changes.rst | ||
mplayer-changes.rst | ||
release-policy.md | ||
tech-overview.txt | ||
waf-buildsystem.rst |