mpv/audio/out/ao.h

128 lines
4.2 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_AUDIO_OUT_H
#define MPLAYER_AUDIO_OUT_H
#include <stdbool.h>
#include "misc/bstr.h"
#include "common/common.h"
#include "audio/chmap.h"
#include "audio/chmap_sel.h"
enum aocontrol {
// _VOLUME commands take a pointer to float for input/output.
AOCONTROL_GET_VOLUME,
AOCONTROL_SET_VOLUME,
// _MUTE commands take a pointer to bool
AOCONTROL_GET_MUTE,
AOCONTROL_SET_MUTE,
// Has char* as argument, which contains the desired stream title.
AOCONTROL_UPDATE_STREAM_TITLE,
// Has enum aocontrol_media_role* argument, which contains the current media role
AOCONTROL_UPDATE_MEDIA_ROLE,
};
// If set, then the queued audio data is the last. Note that after a while, new
// data might be written again, instead of closing the AO.
#define PLAYER_FINAL_CHUNK 1
enum {
AO_EVENT_RELOAD = 1,
AO_EVENT_HOTPLUG = 2,
AO_EVENT_INITIAL_UNBLOCK = 4,
};
enum {
// Allow falling back to ao_null if nothing else works.
AO_INIT_NULL_FALLBACK = 1 << 0,
// Only accept multichannel configurations that are guaranteed to work
// (i.e. not sending arbitrary layouts over HDMI).
AO_INIT_SAFE_MULTICHANNEL_ONLY = 1 << 1,
// Stream silence as long as no audio is playing.
AO_INIT_STREAM_SILENCE = 1 << 2,
// Force exclusive mode, i.e. lock out the system mixer.
AO_INIT_EXCLUSIVE = 1 << 3,
};
enum aocontrol_media_role {
AOCONTROL_MEDIA_ROLE_MUSIC,
AOCONTROL_MEDIA_ROLE_MOVIE,
};
struct ao_device_desc {
const char *name; // symbolic name; will be set on ao->device
const char *desc; // verbose human readable name
};
struct ao_device_list {
struct ao_device_desc *devices;
int num_devices;
};
struct ao;
struct mpv_global;
struct input_ctx;
struct encode_lavc_context;
struct ao_opts {
struct m_obj_settings *audio_driver_list;
char *audio_device;
char *audio_client_name;
double audio_buffer;
};
struct ao *ao_init_best(struct mpv_global *global,
int init_flags,
void (*wakeup_cb)(void *ctx), void *wakeup_ctx,
struct encode_lavc_context *encode_lavc_ctx,
int samplerate, int format, struct mp_chmap channels);
void ao_uninit(struct ao *ao);
void ao_get_format(struct ao *ao,
int *samplerate, int *format, struct mp_chmap *channels);
const char *ao_get_name(struct ao *ao);
const char *ao_get_description(struct ao *ao);
bool ao_untimed(struct ao *ao);
int ao_control(struct ao *ao, enum aocontrol cmd, void *arg);
void ao_set_gain(struct ao *ao, float gain);
double ao_get_delay(struct ao *ao);
void ao_reset(struct ao *ao);
void ao_start(struct ao *ao);
void ao_set_paused(struct ao *ao, bool paused);
void ao_drain(struct ao *ao);
bool ao_is_playing(struct ao *ao);
struct mp_async_queue;
struct mp_async_queue *ao_get_queue(struct ao *ao);
int ao_query_and_reset_events(struct ao *ao, int events);
int ao_add_events(struct ao *ao, int events);
void ao_unblock(struct ao *ao);
void ao_request_reload(struct ao *ao);
void ao_hotplug_event(struct ao *ao);
struct ao_hotplug;
struct ao_hotplug *ao_hotplug_create(struct mpv_global *global,
void (*wakeup_cb)(void *ctx),
void *wakeup_ctx);
void ao_hotplug_destroy(struct ao_hotplug *hp);
bool ao_hotplug_check_update(struct ao_hotplug *hp);
struct ao_device_list *ao_hotplug_get_device_list(struct ao_hotplug *hp, struct ao *playback_ao);
void ao_print_devices(struct mpv_global *global, struct mp_log *log, struct ao *playback_ao);
#endif /* MPLAYER_AUDIO_OUT_H */